Qberts autoexec settings for graphic enhancement on crysis 2

Post » Fri Jun 03, 2011 2:19 am

Several days ago on another crytek site crymod , cry-Adam posted an article regarding features on the cryengine 3 that were in crysis 2.

I have created an autoexec file based off of that article. You can read it here http://www.crymod.com/thread.php?threadid=67672

The textures on this game are different. The textures in crysis 2 are layered, in otherwords there are multiple textures stacked on top of each other. (think layers in photoshop) The layered textures in this game have been disabled in many cases so you should see a graphical difference if you use this exec file

In your crysis 2 folder there should be an autoexec file if you have been using the graphical enhancement app that is user created. If you have not been using it then go to your crysis 2 folder and then open notepad and create an autoexec file in that folder

Once you have done simply copy everything listed below, then save and make sure before you run crysis 2 that u set autoexec to read only, to prevent game engine from making changes to it.

:

sys_spec_shading=4
sys_spec_gameeffects=4
sys_spec_objectdetail=4
sys_spec_particles=4
sys_spec_physics=4
sys_spec_postprocessing=4
sys_spec_shadows=4
sys_spec_sound=3
sys_spec_texture=4
sys_spec_water=4
cl_fov=80
pl_movement.power_sprint_targetFov=65
i_mouse_accel=0
i_mouse_accel_max=100
i_mouse_smooth=0
r_HDRBloomMul=2
r_HDRBrightLevel=2
r_HDRRendering = 4 [DUMPTODISK]
r_HDRTexFormat = 4[DUMPTODISK]
r_HDRVignetting = 1 [DUMPTODISK]
r_Height = 600 [DUMPTODISK]
r_HDRBlueShift = 1 [DUMPTODISK]
r_HDRBrightLevel = 0.85 [DUMPTODISK]
r_HDRBrightOffset = 5 [DUMPTODISK]
r_HDRBrightThreshold = 6 [DUMPTODISK]
r_Gamma = 2.2 [DUMPTODISK]
r_EyeAdaptationBase = 0.1
r_EyeAdaptationFactor = 0.85 [DUMPTODISK]
r_EyeAdaptationSpeed = 2
r_Flares = 1 [DUMPTODISK]
r_FlashMatTexResQuality = 1
r_Flush = 1r_HDRBlueShift = 1 [DUMPTODISK]
r_HDRDebug = 0
r_HDREyeAdaptionCache = 4 [DUMPTODISK]
r_HDRFlaresCache = 3 [DUMPTODISK]
r_HDRForceUpdateTextures = 1 [DUMPTODISK]
r_HDRGrainAmount = 0.6
r_HDRLevel = 6 [DUMPTODISK]
r_HDROffset = 10 [DUMPTODISK]
r_HDRRangeAdapt = 1 [DUMPTODISK]
r_HDRRangeAdaptationSpeed = 4
r_HDRRangeAdaptLBufferMax = 0.125 [DUMPTODISK]
r_HDRRangeAdaptLBufferMaxRange = 2 [DUMPTODISK]
r_HDRRangeAdaptMax = 1 [DUMPTODISK]
r_HDRRangeAdaptMaxRange = 4 [DUMPTODISK]
r_SSAO = 1
r_SSAOAmount = 3
r_SSAOContrast = 1
r_SSAODownscale = 1
r_SSAOQuality = 4
r_SSAORadius = 1.5
r_SSAOTemporalConvergence = 0.7
r_SSGI = 1
r_SSGIAmount = 3
r_SSGIBlur = 1
r_SSGIQuality = 4
r_SSGIRadius = 1.0
e_DecalsDefferedDynamic = 1
e_DecalsDefferedDynamicDepthScale = 0.2
e_DecalsDefferedDynamicMinSize = 0.35
e_DecalsDefferedStatic = 1
e_DecalsForceDeferred = 1
g_showShadowChar = 0
e_ShadowsOnAlphaBlend = 1
r_SoftAlphaTest = 1
r_UseAlphaBlend = 1
r_WaterCaustics = 1
r_WaterCausticsDeferred = 2
r_WaterCausticsDistance = 100
r_WaterGodRays = 1
r_WaterReflections = 1 [DUMPTODISK]
r_WaterReflectionsMGPU = 1 [DUMPTODISK]
r_WaterReflectionsQuality = 4 [DUMPTODISK]
r_refraction = 1
r_ReflectionsQuality = 4 [DUMPTODISK]
r_PostMSAA = 1
r_PostMSAAInEditingMode = 1
r_PostMSAAMode = 4
r_PostProcessGameFx = 1
r_UsePOM = 1
r_TexMaxAnisotropy = 16 [REQUIRE_LEVEL_RELOAD]
r_Texture_Anisotropic_Level = 1
r_TexturesStreaming = 2
r_TerrainAO = 7
r_sunshafts = 1
r_DynTexAtlasCloudsMaxSize = 1024
r_DynTexAtlasDynTexSrcSize = 1024
r_DynTexAtlasSpritesMaxSize = 512
r_DynTexAtlasVoxTerrainMaxSize = 250
r_DynTexMaxSize = 100
r_DynTexSourceSharedRTHeight = 4096
r_DynTexSourceSharedRTWidth = 4096
r_DynTexAtlasCloudsMaxSize = 256
r_DynTexAtlasDynTexSrcSize = 64
r_DynTexAtlasSpritesMaxSize = 48
r_DynTexAtlasVoxTerrainMaxSize = 500
r_DynTexMaxSize = 100
r_DynTexSourceSharedRTHeight = 4096
r_DynTexSourceSharedRTWidth = 4096
e_TerrainDetailMaterialsViewDistXY = 4096
e_TerrainDetailMaterialsViewDistZ = 1024
e_TerrainNormalMap = 1
e_VoxTerInGameTextureStreaming = 4
e_VoxTerTexResFinal = 2048
e_VoxTerTexResInternal = 2048
r_ColorGrading= 1
r_UseMaterialLayers = 2
r_UseParticlesRefraction = 1
r_UseShadowsPool = 1
r_UseSoftParticles = 1
r_Flares = 1 [DUMPTODISK]
r_FlashMatTexResQuality = 4
r_Flush = 1
r_GeomInstancing = 1
r_ShadowBlur = 1 [DUMPTODISK]
r_ShadowBluriness = 4 [DUMPTODISK]
r_ShadowTexFormat = 1
r_DeferredDecals = 3 [DUMPTODISK]
r_deferredDecalsDebug = 0 [DUMPTODISK]
r_DeferredShadingCubeMaps = 1 [DUMPTODISK]
r_DeferredShadingDebug = 0 [DUMPTODISK]
r_DeferredShadingDepthBoundsTest = 1 [DUMPTODISK]
r_DeferredShadingHeightBasedAmbient = 1
r_DeferredShadingLightLodRatio = 1 [DUMPTODISK]
r_DeferredShadingLightVolumes = 1 [DUMPTODISK]
r_DeferredShadingScissor = 1 [DUMPTODISK]
r_DeferredShadingSortLights = 0
r_DeferredShadingStencilPrepass = 1 [DUMPTODISK]
r_DeferredShadingTiled = 0 [DUMPTODISK]
r_DeferredShadingTiledRatio = 0 [DUMPTODISK]
r_DeferredShadingTilesX = 16 [DUMPTODISK]
r_DeferredShadingTilesY = 12 [DUMPTODISK]
r_DepthBits = 32 [DUMPTODISK]
r_DepthOfField = 2
r_DepthOfFieldBokeh = 1
r_DepthOfFieldBokehQuality = 4
r_DepthOfFieldStencilPrepass = 0
r_DetailDistance = 4 [DUMPTODISK]
r_DetailNumLayers = 4 [DUMPTODISK]
r_DetailScale = 8
r_DetailTextures = 1 [DUMPTODISK]
r_DisplayInfo = 1 [DUMPTODISK,rESTRICTEDMODE]
r_dofMinZ = 0
r_dofMinZBlendMult = 6.5
r_dofMinZScale = 0
r_EnvTexResolution = 4 [DUMPTODISK]



enjoy.

One last thing I would like to thank CryAdam, Noobhunters and the guy who made that graphic app. With out them this exec would probably not been made.

User avatar
amhain
 
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Post » Fri Jun 03, 2011 12:16 pm

So can you post a comparison screenie?
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helliehexx
 
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Post » Thu Jun 02, 2011 10:46 pm

I did this, and now I have a flickering problem that was not present before hand.... D:
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Amiee Kent
 
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Post » Fri Jun 03, 2011 11:16 am

well then i'm not executin theses commands LOL! :( sad for u m8
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Phoenix Draven
 
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Post » Fri Jun 03, 2011 7:35 am

well then i'm not executin theses commands LOL! :( sad for u m8
is it because there are so many? Some people have made a program that lets you create a file that automatically changes the settings so you don't have to.
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Katharine Newton
 
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Post » Fri Jun 03, 2011 3:52 am

I just tried this... the textures look a lot better. But those mailboxes/etc. still look like ****. That's not Qbert's fault though. :P

And if your textures are flickering, that's probably because you don't have enough VRAM for this configuration. The same flickering happened to me in Crysis 1 when I tried those super high-res texture mods... I have 512 MB on my card, BTW.
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Beth Belcher
 
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Post » Fri Jun 03, 2011 7:56 am

there is a flickering issue with some cards i read somewhere else on this forum and there is a big issue with running crossfire/sli so that could be it.
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Frank Firefly
 
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Post » Fri Jun 03, 2011 2:36 am

This post is accurate, therefore your account may be suspended if this continues. This thread is now closed.



I am so tired of this guy popping up. No one likes you GO AWAY!!!!!
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Mylizards Dot com
 
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Post » Fri Jun 03, 2011 12:19 pm

OP's autoexec svcks, I get better results just using Wasdie's program.
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Claire Mclaughlin
 
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Post » Fri Jun 03, 2011 3:16 am

I tried wasdle's and I was not happy with the results cause it did notthing to improve textures. My exec does. Maybe you should open your eyes

ya know , nano vision
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Fam Mughal
 
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Post » Thu Jun 02, 2011 11:55 pm

With this I get flickering everywhere, even in menus...

i7 2600k
Hd 5970
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D LOpez
 
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Post » Fri Jun 03, 2011 1:44 am

that is not surprising the hd 5970 is a card with dual gpus .

there is a flickering problem with multiple gpu setups

there are other threads just on that subject
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matt oneil
 
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Post » Thu Jun 02, 2011 11:53 pm

Why does it raise brightness to 100 and lower my resolution?
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Eliza Potter
 
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Post » Fri Jun 03, 2011 10:29 am

WOW that's a boat load of specs!!

I already mastered a perfect CRYSIS 2 config with a friend and it feels like a pc. But i was blown away with the whole list of commands. Might test these later. Nice thread!
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Auguste Bartholdi
 
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Post » Fri Jun 03, 2011 8:03 am

OP's autoexec svcks, I get better results just using Wasdie's program.

Why not combine the two? Wasdie's is comprehensive and explains a lot of its stuff, while Qbert's autoexec has a lot of settings that improve the texture quality. Also, I saw another good one on crymod from a guy named BA13, that shows a lot of other stuff like how to change the time scale, hide the hud, etc... instead of acting like this is some competition, why not combine all of these configurations to get the best possible?

Here's the link to the one I was talking about: http://forums.guru3d.com/showpost.php?p=3933044&postcount=43
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Lori Joe
 
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Post » Fri Jun 03, 2011 8:42 am

thanks for the compliment


and the brightness is the bloom from the hdr you can set it lower.

you should play with these settings

r_HDRBloomMul=2
r_HDRBrightLevel=2

also there is a setting for gamma correction on there this setting is specifically for my monitor. your monitor may be different so you may want to check your gamma settings for your monitor and make adjustments

r_Gamma = 2.2

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Roy Harris
 
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Post » Fri Jun 03, 2011 3:35 am

that is not surprising the hd 5970 is a card with dual gpus .

there is a flickering problem with multiple gpu setups

there are other threads just on that subject

I know and I fixed it by copying the .exe from the disk to my bin32.
What does [DUMPTODISK] do? Insert the settings into the paks?

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Kelly Tomlinson
 
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Post » Fri Jun 03, 2011 8:51 am

I dunno what card you use but nvidia users now have a patch for sli users and it supports Crysis 2 now.

Dunno about ATI users.

Go download it here.

http://www.evga.com/articles/00463/

You'd have to login to download it.
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Josephine Gowing
 
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Post » Thu Jun 02, 2011 10:59 pm

I have Extreme settings in the game and I can play smooth.
I would like too, as somebody said before, some screenshots:
2 with extreme settings / 2 with that config applied.
Or a short couple of videos. :-P thanks.
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megan gleeson
 
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Post » Fri Jun 03, 2011 6:48 am

Just a heads up: I had to completely remove (like in remove everything crysis 2 in my crytek and user folders) and reinstall to get rid of the flickering this autoexec caused.
Not placing any blame on the OP...I should know better than to just run things. :)
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Louise Dennis
 
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Post » Fri Jun 03, 2011 6:46 am

Sounds like crossfire gamma flicker, sometimes you'll have to reactivate amd color controls in CCC, and if you are running crossfire radeonpro is your best friend.
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Kelvin
 
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Post » Thu Jun 02, 2011 10:22 pm

It looked more like it was out of sync than gammaflicker, and it was still there even if I removed the autoexec and started the game. No problems though...the reinstall got rid of it.
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jeremey wisor
 
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Post » Fri Jun 03, 2011 6:05 am

Do not use this config unless you plan on playing with SUNGLASSES ON. Just look at the bloom/HDR/Brightness in these screens.

ImageImage
ImageImage
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willow
 
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Post » Thu Jun 02, 2011 8:03 pm

Yeah that HDR is insanely high.
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TWITTER.COM
 
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Post » Fri Jun 03, 2011 9:26 am

i explained earlier that you could lower the hdr brightness and bloom settings by adjusting these settings


r_HDRBloomMul=2
r_HDRBrightLevel=2

also there is a setting for gamma correction on there this setting is specifically for my monitor. your monitor may be different so you may want to check your gamma settings for your monitor and make adjustments

r_Gamma = 2.2


again I explained this a while ago
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JERMAINE VIDAURRI
 
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