[RELz] QQuix - Time Flies

Post » Wed May 11, 2016 3:21 pm

While working on my master project, I stumbled across some scripts I created long ago and it occurred to me that they could be of use for someone else.

Just a tiny mod . . . not much to say besides the ReadMe below:



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QQuix – Time Flies

Mai/2016 - Version 1.0

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1. SHORT DESCRIPTION

=====================

Accelerates game time while a proper keyboard key is pressed.


2. DESCRIPTION

===============

Accelerates game time while a proper keyboard key is pressed.


Quite straightforward: Press the key . . . game time runs faster. Release the key . . . game time returns to normal


This mod only tweaks the game ‘clock’. No visual effects are changed. Animations, walking/running speed, and the likes will remain as usual.


Both, the key and the acceleration rate are configurable in an INI file. The INI file has the description of the parameters.

The default time multiplier is set to 10 and the default key is “Y”. Change them to fit your needs and avoid conflict with other key uses.




3. TECHNICAL COMMENTS AND ISSUES

=================================

The mod is very simple – it just moves the game time ahead, when the key is pressed.


It changes the global variables GameDaysPassed and GameHour (and GameDay, GameMonth and GameYear, if necessary)


The mod uses the first 30 frames to determine the average frame-to-frame time and uses that as the base time.

When the key is pressed, the mod advances the clock according to the parametrized multiplier.


Example: In a 30 FPS game execution with the TimeScale set to the default 30, scripts run every second of game time. If the time multiplier is set to 10, the mod adds, every frame, an additional 9 second to the game hour while the key is pressed.

In this setup, a multiplier of 120 will cause the game time to advance one hour every real time second.



4. COMPATIBILITY

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May interfere with mods that are affected by the frame-to-frame time or are time-dependent.



5. REQUIREMENTS

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OBSE 0018 or above - (http://obse.silverlock.org)


6. INSTALL

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Standard: move the esp and the ini file to your ../Oblivion/Data folder and activate the mod


7. UNINSTALL

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Also standard:: deactivate the mod and remove the esp and ini file from your ../Oblivion/Data folder


8. CREDITS

===========

All members of the OBSE project over time, for the invaluable functions that make this kind of mod possible

shadeMe for the CSE (http://www.nexusmods.com/oblivion/mods/36370/?)



9. LICENSING/LEGAL

===================

Do whatever you want with this mod, no additional permissions needed.

However, I would appreciate any feedback mentioning what you are doing with it.



10. VERSION HISTORY

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Version 1.0 - May 2016 - Initial release



11. SOURCE FOR DOWNLOAD

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TES NEXUS - http://www.nexusmods.com/oblivion/mods/46939/?


12. CONTACT

============

Mod comment thread at TES Nexus.





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