Yes, I use Oscar's low poly grass, and the speedtreee utility recommended by corepc in his Vibrant Textures mod.
BTW, if you get low FPS in Bravil while using QTP3 while using Blood&Mud, just use Blood&Mud textures there, not QTP3+B&M (that's the only area, not even waterfront, that gives me fps<15 with QTP3+B&M).
Good discussion here - I also wanted to chime in for the new overhaul around the block - ROM (again, like TIE, it is not modular, but is also supposedly quite good - I haven't played with it yet, but with my current stable FCOM game, I don't expect to either).
hmm yes, i'm not using any of those performance tweak mods, so i guess thats one reason, although my fps around landscape is quite good, just with some drops around large ares of trees and grass sometimes. I don't see how Bravil B&M is that much different to the waterfront in BC. Both are simply full of clutters everywhere. I never get a decent fps around these 2 places, but then I feel fine with anything over 15fps, it's playable to me, just not very comfortable.
@the overhauls, tbh i still want to stick with FCOM, i've decided to resort to doing all the tweaking to increase performance rather than taking out mods. Still TIE is pretty much on my hit list as a last resort.
ROM also requires OOO to be installed (full or light 1.33). I have ROM with 1.34beta5 and MMM and it works fine. I am also testing with TIE thrown in this mix.
As for difference between TIE and FCOM? My opinios is: FCOM is meat and potatoes and TIE is a salad. FCOM you fight, TIE you think and sneak, lean and mean. Either one is a challenge and fun.
The thing with TIE, from what it's described as, is quite specifcally aimed at stealth type chars...but i actually think FCOM can be played just the same. I mean, yes you do meet really tough opponents early on, but so do you in TIE, and i think deadly reflex fits in incredibly nice with FCOM to make everything deadlier, but also make stealth attacks just as good if you have a good sneak skill.
As an update now to my ongoing work at making my game more stable, i'm still waiting for QTP3 redimized to dl -_-, running out of dl data, but otherwise i've pyffied my meshes folder and vanilla meshes BSA. And i can say that there is a *noticable* performance enhancement when i tested the game again. I'm actually going to pyffi everything except for the FCOM mods, and do some other tweaking. From recent observation from vram usage etc, it's not overloading the 1gb limit, and i can be quite sure oblivion is making use of at least 2 threads since i tried with 1 and there was also a noticable decrease in performance.