QTP3 and stuff

Post » Fri Dec 17, 2010 10:46 pm

So today i had a look around again, and what caught my attention was QTP3 redimized. The description of it says that it allows the game to run much more smoothly while with minimal reduction in visual quality. Now I have mentioned this before, but I think my game is running quite flawlessly right now, besides maybe the strangest problem of having random CTDs. Now i believe those CTDs aren't caused by mod compatibility issues, but certainly i'm wondering whether it's just CTDing after some gameplay due to oblivion running out of resources? Although i'd be very surprised at that happening, didn't think 4gb of ram can be eaten up by oblivion no matter the playing time. Anyway, as i was saying, since i have the full version of qtp3 installed now, i'm thinking about trying the redimized version. I really didn't want to though, as it seems to be an insult to my hardware :D (quad core i7, ati 5870 vcard, 6gb ram...etc). But i'm really keen to reduce my random CTDs now, it's crashing a bit too frequently for my liking at the moment, and i'm wondering how much is the qtp redimized version really going to help.

Any ideas/comments about this?

edti: i just want to clarify that when i mention random CTDs it's from things like transition, loading new area, randomly ctd while i'm just running, doing an action, etc. One of these would just happen randomly after some gameplay (could be anywhere from 10-30mins), but i just don't think it's stable enough for me.
And despite having a good computer, qtp3 really causes a lot of fps drop and stuttering, which shouldn't happen...
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Amanda savory
 
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Post » Fri Dec 17, 2010 8:14 am

My first question is are you playing with any other mods? Any overhauls, compilations, etc? Usually, the more mods you have, the bigger your chances are of having random CTD's. Unfortunately, that's unavoidable for the most part.

As for your question about QTP3R, you really wouldn't need to make the switch, but if you really want to lower resources used by about 1/4-1/2, then go for it. I used to use QTP3 and it ran fine on my 5770. I just decided to switch to QT3PR to see if it would improve my FPS any, and I barely noticed a difference. And there was a slight improvement FPS-wise.
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Emma-Jane Merrin
 
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Post » Sat Dec 18, 2010 12:34 am

ok i might as well post my load order for anyone wondering, i am using a lot of mods, but seriously, i've installed them all properly, in the right orders. I'm thinking about switching to BAIN soon but really i haven't had time to learn it just yet, so i'm sticking to obmm and manual for now. I've done so many reinstalls that i'm quite positive my mods are running as expected. Most of them are popular and well known too, with cleaned esps and pyffied meshes etc already by the authors...so really i don't see why my game is ctding so much. As for qtp3 redimized...i was hoping it'd be a more noticable improvement than that..

Spoiler
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i mean really....looking at this list i don't see any mods which may have a noticable impact on the amount of ctds...besides, many people have said that they have 200+ mods running and their game is stable...i wonder what they meant by stable. I'm really hating this random ctds because the loading takes very long each startup.
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Jaylene Brower
 
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Post » Fri Dec 17, 2010 11:18 pm

Did you PyFFI your Oblivion meshes bsa? If so, from my experience, PyFFI can cause crashes.
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Nicole Kraus
 
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Post » Fri Dec 17, 2010 2:18 pm

Did you PyFFI your Oblivion meshes bsa? If so, from my experience, PyFFI can cause crashes.

nope, i don't pyffi, and i don't clean mods. i know that most of the mods really should be cleaned, but from my experience if it's a well known mod then it's either already cleaned, or the "dirty edits" isn't going to affect gameplay much.

as far as i can tell my crashes aren't caused by anything i did wrong or any mods holding things up, it's just like too many mods = more frequent crashes type, but i'm wondering whether some mods like qtp3 just may be using up too much resources etc to cause premature crashes, maybe if i tweaked a few things i could have an hour per crash now that would be stable imo.
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carley moss
 
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Post » Fri Dec 17, 2010 3:49 pm

Random crashes are almost guaranteed to be caused by system overload, particularly the video card.
Using QTP3R instead is recommended.
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P PoLlo
 
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Post » Fri Dec 17, 2010 9:05 pm

I too have what I consider a by-and-large stable Oblivion install, yet still get infrequent black-screen "stopped responding" episodes. Mine don't normally come nearly as often as yours. I can play days on end without seeing one, including a number of three-plus hour sessions. Then again, I've gotten hit within 20 minutes of launching my first daily session.

And like you, my inclination is to think that the freezes are due to Oblivion running out of resources. Either that or something fails to load correctly and when needed WHAM... black screen.

One thing I've noticed, though it may be total coincidence. Almost invariably I'll see a black screen during play if, sometime earlier in the day, I watched online videos via YouTube or some other site. Rebooting after watching them doesn't seem to matter. I pretty much need to shut down the computer and leave it off a while, then start afresh and make sure I don't play any videos before launching the game. Not sure what's up with that, and again it might be nothing but sheer coincidence.

-Decrepit-
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Alyce Argabright
 
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Post » Fri Dec 17, 2010 2:57 pm

Another thing to think about is your overall system temperature. I've found invariably that if the chipset temp is hovering near its threshhold temperature at idle--usually caused by dust-blocked vents--Oblivion will push it over the edge in short order. The same goes for your video card. It's something you have to keep an eye on constantly--check your temperatures right after a crash in a previously-stable game, and you may well find that the culprit was not a mod at all.
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Bloomer
 
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Post » Sat Dec 18, 2010 12:02 am

Also get the 4-GB patch if you are using Win 7 64-bit...and can't play without OSR. I also recommend Gamebooster (a standalone utility that shuts down unnecessary background processes when gaming).

I have a i7-930, Nvidia GTX480, 6GB RAM too, and QTP3R runs fairly smooth on my system. Temps used to be almost 80C on my GTX480, but those are known to be hot. I have a HAF922 case with a bunch of fans, so that helps. I don't get random crashes, and I run a heavily modded FCOM-BC-UL setup (254 mods active+many merged into bashed patch). FPS is still high (I set the low limit on 30 fps).*knocks on wood*

I also like to shutdown my game every 3 hours or such, so that I can start anew and prevent Oblivion from hogging too much memory and generally slowing down.

The only place I had trouble was when using QTP3 textures in Blood&MUd Bravil - so I reverted to Blood & MUd textures, and that too was resolved.
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Peetay
 
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Post » Fri Dec 17, 2010 4:32 pm

Random crashes are almost guaranteed to be caused by system overload, particularly the video card.
Using QTP3R instead is recommended.

i don't think my system is overloaded, especially with the stuff i have.

I too have what I consider a by-and-large stable Oblivion install, yet still get infrequent black-screen "stopped responding" episodes. Mine don't normally come nearly as often as yours. I can play days on end without seeing one, including a number of three-plus hour sessions. Then again, I've gotten hit within 20 minutes of launching my first daily session.

And like you, my inclination is to think that the freezes are due to Oblivion running out of resources. Either that or something fails to load correctly and when needed WHAM... black screen.

One thing I've noticed, though it may be total coincidence. Almost invariably I'll see a black screen during play if, sometime earlier in the day, I watched online videos via YouTube or some other site. Rebooting after watching them doesn't seem to matter. I pretty much need to shut down the computer and leave it off a while, then start afresh and make sure I don't play any videos before launching the game. Not sure what's up with that, and again it might be nothing but sheer coincidence.

-Decrepit-

no idea, i don't watch youtube so i can't varify on that. though it's quite interesting i wonder how that would affect a game's performance.

Another thing to think about is your overall system temperature. I've found invariably that if the chipset temp is hovering near its threshhold temperature at idle--usually caused by dust-blocked vents--Oblivion will push it over the edge in short order. The same goes for your video card. It's something you have to keep an eye on constantly--check your temperatures right after a crash in a previously-stable game, and you may well find that the culprit was not a mod at all.

ya, i've been havinga look at it, and it's definitely fine, the temp is not high at all, i have 2 fans in the box plus the cpu fan, they don't even speed up when playing the game.

Also get the 4-GB patch if you are using Win 7 64-bit...and can't play without OSR. I also recommend Gamebooster (a standalone utility that shuts down unnecessary background processes when gaming).

I have a i7-930, Nvidia GTX480, 6GB RAM too, and QTP3R runs fairly smooth on my system. Temps used to be almost 80C on my GTX480, but those are known to be hot. I have a HAF922 case with a bunch of fans, so that helps. I don't get random crashes, and I run a heavily modded FCOM-BC-UL setup (254 mods active+many merged into bashed patch). FPS is still high (I set the low limit on 30 fps).*knocks on wood*

I also like to shutdown my game every 3 hours or such, so that I can start anew and prevent Oblivion from hogging too much memory and generally slowing down.

The only place I had trouble was when using QTP3 textures in Blood&MUd Bravil - so I reverted to Blood & MUd textures, and that too was resolved.

yeah i've got the 4gb patch, i actually found that using it on oblivion.exe was almost useless, i used it also on obse.exe and it had a noticable improvement, even though it's suggested to use it on oblivion.exe instead.
to be honest i don't see how you could be running at a minimum of 30fps, thats quite...crazy. how stable is your game? since you say you like to shut it down every 3 hours or so then you could play for hours without it crashing? if so...did you do anything special to get your game to be stable this way? (btw, if you don't mind could you post your load order?)
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Matt Terry
 
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Post » Fri Dec 17, 2010 7:03 pm

sort of a separate question...but i just realised if i used TIE instead of FCOM i'd save 50 slots...wouldn't that improve performance heh. although..it'd be nice to get some feedback from TIE users here, just how good is it compared to FCOM, and where is it lacking?

edit: i must say on the TIE page not much is mentioned regarding to compatibility issues. While FCOM is compatible to just about everything, is TIE the same?
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Olga Xx
 
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Post » Fri Dec 17, 2010 4:27 pm

i don't think my system is overloaded, especially with the stuff i have.


How much VRAM does your vidoe card have, what kind of FPS do yet get outdoors and how much VRAM does the game use (check by writing TDT followed dy SDT 13 from console). I'm using a combo of Mtgr's textures and QTP3R and sometimes the game uses more than 1 GB VRAM.
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Mélida Brunet
 
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Post » Fri Dec 17, 2010 6:38 pm

yeah i've got the 4gb patch, i actually found that using it on oblivion.exe was almost useless, i used it also on obse.exe and it had a noticable improvement, even though it's suggested to use it on oblivion.exe instead.
to be honest i don't see how you could be running at a minimum of 30fps, thats quite...crazy. how stable is your game? since you say you like to shut it down every 3 hours or so then you could play for hours without it crashing? if so...did you do anything special to get your game to be stable this way? (btw, if you don't mind could you post your load order?)

Yes, I've tweaked this setup many times (I use Wrye Bash) to make sure that my mods behave. Streamline also helps. Tomlong's website and other advice from experienced members on this forum have helped me achieve this state. It is not crash-proof though. The other day I started getting a crash whenever I slept - I had to go back about 10 streamsaves to get to a stage where this didn't happen...

Small correction - my min fps is set at 25, not 30. OSR tries to keep it at that, but I am sure it goes down some at times...

My LO for your reference:
Spoiler
Active Mod Files:00  Oblivion.esm01  TR_OoT_Main.esm02  Cybiades.esm  [Version 2.0]03  Jog_X_Mod.esm04  All Natural Base.esm  [Version 1.0]05  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]06  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]07  Cobl Main.esm  [Version 1.73]08  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]09  Mart's Monster Mod.esm  [Version 3.7b3p3]0A  TamrielTravellers.esm  [Version 1.39c]0B  FCOM_Convergence.esm  [Version 0.9.9MB3]0C  Armamentarium.esm  [Version 1.35]0D  Artifacts.esm  [Version 1.1]0E  Better Cities Resources.esm  [Version 4.7.1]0F  CM Partners.esm10  CustomSpellIcons.esm11  HorseCombatMaster.esm**  Younger Hotter NPC's v1.0.esp  [Version 1.0]**  Younger Hotter NPC's v1.0 Vwalk.esp12  BlackScreenToggleFix.esp13  Unofficial Oblivion Patch.esp  [Version 3.3.1]14  DLCShiveringIsles.esp15  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]**  Oblivion Vwalk UOS.esp**  DLCShiveringIsles Vwalk UOS.esp**  DLCShiveringIsles Vwalk DG_DS UOS.esp16  Better Cities .esp17  Francesco's Optional Chance of Stronger Bosses.esp18  Francesco's Optional Chance of Stronger Enemies.esp19  Francesco's Optional Chance of More Enemies.esp1A  Francesco's Optional Leveled Quests-SI only.esp1B  Francesco's Optional Leveled Guards.esp++  Francesco's Dark Seducer Weapons Patch.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]1C  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]**  LoadingScreens.esp1D  LoadingScreensAddOn.esp**  LoadingScreensSI.esp1E  All Natural.esp  [Version 1.0]1F  All Natural - SI.esp  [Version 1.0]20  MIS Low Wind Merged.esp21  Immersive Interiors.esp22  AmbientTownSounds.esp23  All Natural - Real Lights.esp  [Version 1.0]24  WindowLightingSystem.esp25  Ayleid Loot EXtension.esp26  Ayleid Loot EXtension - OOO Dungeons.esp27  Book Jackets Oblivion.esp28  aaaBorsBedrolls.esp29  Happyhannah's Wines.esp  [Version 1.1]++  Item interchange - Extraction.esp  [Version 0.78]2A  Immersive Combat Music.esp  [Version 1.00]++  Oscars_Nicer_Grass-3346.esp2B  Q - More and Moldy Ingredients v1.1.esp2C  ReneersNotesMod.esp2D  Enhanced Economy.esp  [Version 4.3.1]2E  PTRoamingNPCs.esp**  PTRoamingNPCs Vwalk.esp2F  Choices and Consequences.esp30  Duke Patricks - Friendship Ring For Companion Detection.esp  [Version 1.8]31  Map Marker Overhaul.esp  [Version 3.6]32  Map Marker Overhaul - SI additions.esp  [Version 3.5]33  Enhanced Hotkeys.esp  [Version 1.0]34  DLCHorseArmor.esp35  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]++  Mart's Monster Mod - DLCHorseArmor+Slofs .esp  [Version 0.90]36  DLCOrrery.esp37  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]**  DLCOrrery Vwalk.esp38  DLCVileLair.esp39  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]3A  DLCMehrunesRazor.esp3B  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]**  DLCMehrunesRazor Vwalk UOP.esp3C  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]3D  Adonnays Merged Weaponry.esp++  FineWeapons.esp3E  PTArtifacts.esp**  Armamentium female.esp3F  kuerteeHorseCommands.esp40  DLCThievesDen.esp41  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]42  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]**  DLCThievesDen Vwalk UOP.esp43  Cobl Glue.esp  [Version 1.73]44  Cobl Si.esp  [Version 1.63]45  Bob's Armory Oblivion.esp46  FCOM_BobsArmory.esp  [Version 0.9.9]47  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]48  Oblivion WarCry EV.esp  [Version 1.09]49  FCOM_WarCry.esp  [Version 0.9.9MB5]4A  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO-Water_Weeds.esp  [Version 1.33]**  Oscuro's_Oblivion_Overhaul Vwalk.esp**  OMOBS Merged.esp  [Version 1.0]++  OOO-NoLockBash.esp4B  Choices and Consequences - OOO.esp  [Version 2.0]++  ArmamentariumLLVendors.esp  [Version 1.35]4C  ArmamentariumArtifacts.esp  [Version 1.35]4D  OOO 1.32-Cobl.esp  [Version 1.72]4E  OBSE-Storms & Sound SI.esp4F  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]50  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]51  FCOM_RealSwords.esp  [Version 0.9.9]52  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]++  FCOM_SpawnRatesSlightlyReduced.esp  [Version 0.9.9MB3]53  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]++  FCOM_LessRats.esp  [Version 0.9.9]++  FCOM_LessReaversInGates.esp  [Version 0.9.9]54  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]55  Mart's Monster Mod - No Carrion Rats.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Slimes.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Reavers.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]56  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]57  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]58  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse RuneSkull OOO Loot.esp++  ReteroX_BBEvilSkeletons.esp++  TamrielTravellerAdvScript.esp  [Version 1.39c]59  TamrielTravellers4OOO.esp  [Version 1.39c]**  TamrielTravellers4OOO Vwalk.esp++  TamrielTravellersItemsNPC.esp  [Version 1.39c]5A  TamrielTravellersItemsCobl.esp  [Version 1.39c]**  TamrielTravellersHorseTextures.esp  [Version 2]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]5B  kuerteeWanderingEncounters.esp++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]**  FCOM_FriendlierFactions.esp  [Version 0.9.9]5C  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]5D  FCOM_MoreRandomItems.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]**  Fransfemale.esp5E  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.73]**  EVE_StockEquipmentReplacer4FCOM.esp5F  Lock Bash Omega.esp  [Version 1.5]60  Enhanced Quest Roleplaying.esp  [Version 2.03]61  Oblivifall - Something's Not Right.esp  [Version 1.0]62  Ivellon.esp  [Version 1.8]63  Artifacts.esp  [Version 1.1]++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]64  BladeOfTheHaunted.esp  [Version 2.2.1]**  BladeOfTheHaunted Vwalk.esp65  BHC_Expanded.esp  [Version 1.2]66  BrotherhoodRenewed.esp  [Version 1.0.5]67  (DC) Sutch Reborn.esp**  (DC) Sutch Reborn Vwalk.esp68  Dwarven Mines.esp69  Heroes of Cyrodiil - All.esp**  Dwarven Mines Vwalk.esp6A  hackdirtabyss.esp6B  Kragenir's Death Quest.esp**  Kragenir's Death Quest Vwalk.esp6C  KDQ - Rural Line Additions.esp6D  Shads Water Bucket Plus.esp6E  The Ayleid Steps.esp  [Version 3.4]**  The Ayleid Steps Vwalk.esp6F  thievery.esp70  thievery - EE patch.esp  [Version 4.2]71  TR_Stirk.esp**  TR_Stirk Vwalk.esp72  DLCBattlehornCastle.esp73  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]74  DLCFrostcrag.esp75  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]**  DLCFrostcrag Vwalk.esp76  Knights.esp77  Knights - Unofficial Patch.esp  [Version 1.0.10]**  Knights Vwalk UOP.esp**  EVE_KnightsoftheNine.esp78  SM Plugin Refurbish(Merged).esp  [Version 1.30]**  DLC_MOBS.esp79  Cybiades.esp  [Version 2.1]7A  CybiadesDungeon.esp  [Version 2.1]**  Cybiades Vwalk.esp7B  TOTF.esp**  TOTF Vwalk.esp++  TOTF Delayer.esp7C  RTT.esp**  RTT Vwalk.esp7D  The Lost Spires.esp**  The Lost Spires Vwalk.esp7E  Ungarion1TheWelkyndSword.esp  [Version 1.4]7F  Blood&Mud.esp80  Blood&Mud - EE patch.esp  [Version 4.2]**  Blood&Mud Vwalk.esp81  Lost Paladins of the Divines.esp82  The Mystery of the Dulan cult.esp83  MannimarcoRevisited.esp84  MannimarcoRevisitedOOO.esp  [Version 0.1]85  FCOM_Blood&Mud.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_WelkyndSwordBlood&Mud.esp  [Version 0.9.9]86  FCOM_DulanCult.esp  [Version 0.9.9]87  ElsweyrAnequina.esp**  ElsweyrAnequina Vwalk.esp88  road+bridges.esp  [Version 4.5.7]89  Feldscar.esp  [Version 1.0.4]**  Feldscar Vwalk.esp8A  Vergayun.esp  [Version 1.0.5]**  Vergayun Vwalk.esp8B  Faregyl.esp  [Version 1.0.10]8C  Faregyl+Anequina Patch.esp**  Faregyl Vwalk.esp8D  Molapi.esp  [Version 1.0]8E  HeartOftheDead.esp  [Version 6.2]**  HeartOftheDead Vwalk.esp8F  xuldarkforest.esp  [Version 1.0.5]90  LostSpires-DarkForest patch.esp91  xulStendarrValley.esp  [Version 1.2.2]92  xulTheHeath.esp93  MMMMWL-TheHeath patch.esp94  XulEntiusGorge.esp95  xulFallenleafEverglade.esp  [Version 1.3.1]96  LostSpires-Everglade patch.esp  [Version 1.2]97  Anequina-Fallenleaf-Patch.esp98  xulColovianHighlands_EV.esp  [Version 1.2.1]99  xulChorrolHinterland.esp  [Version 1.2.2]**  xulChorrolHinterland Vwalk.esp9A  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]9B  SutchReborn-LostCoast patch.esp9C  KragenirsDeathQuest-LostCoast patch.esp9D  xulBravilBarrowfields.esp  [Version 1.3.2]**  xulBravilBarrowfields Vwalk.esp9E  xulLushWoodlands.esp  [Version 1.3]9F  xulAncientYews.esp  [Version 1.4.3]A0  xulAncientRedwoods.esp  [Version 1.6]A1  xulCloudtopMountains.esp  [Version 1.0.3]A2  KragenirsDeathQuest-CloudtopMountains patch.espA3  xulArriusCreek.esp  [Version 1.1.3]A4  xulPatch_AY_AC.esp  [Version 1.1]A5  HeartoftheDead-ArriusCreek patch.espA6  xulRollingHills_EV.esp  [Version 1.3.2]**  xulRollingHills_EV Vwalk.espA7  MMMMWL-RollingHills patch.espA8  KragenirsDeathQuest-RollingHills patch.espA9  xulPantherRiver.espAA  Blood&Mud-PantherRiver patch.espAB  xulRiverEthe.esp  [Version 1.0.2]AC  xulBrenaRiverRavine.esp  [Version 1.1]**  xulBrenaRiverRavine Vwalk.espAD  NakedNord.espAE  xulImperialIsle.esp  [Version 1.6.5]**  xulImperialIsle Vwalk.espAF  xulBlackwoodForest.esp  [Version 1.1.0]B0  xulCheydinhalFalls.esp  [Version 1.0.1]B1  Blood&Mud-CheydinhalFalls patch.espB2  TearsOfTheFiend-CheydinhalFalls patch.espB3  DungeonsOfIvellon-CheydinhalFalls patch.espB4  Villages-CheydinhalFalls patch.espB5  xulAspenWood.esp  [Version 1.0.2]**  xulAspenWood Vwalk.espB6  xulSkingradOutskirts.esp  [Version 1.0.1]**  xulSkingradOutskirts Vwalk.espB7  xulSnowdale.esp  [Version 1.0]B8  Feldscar+Snowdale Patch.esp  [Version 1.0]B9  OOO-Snowdale Patch.espBA  NRB4+UL-II Patch.esp  [Version 5.0.1]BB  DwarvenMines-UniqueLandscapes Merged patch.espBC  West Roads.espBD  WR Villages Addon.espBE  bartholm.espBF  bartholm - EE patch.esp  [Version 4.2]**  bartholm Vwalk.espC0  Better Cities - House price patch.esp  [Version 1.0]C1  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]C2  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]C3  BlackScreenSneakFix.espC4  Cliff_BetterLetters.esp  [Version 1.2]C5  ActorsHaveTorches.ESPC6  Kyoma's Journal Mod.esp  [Version 3.2.0]**  Leviathan Soul Gems Abridged.espC7  Oblivifall - Ambiant Dungeon SFX.esp  [Version 1.2]C8  Oblivifall - Let's Talk!.esp  [Version 1.1]C9  Enhanced Economy - House prices.esp  [Version 1.0]CA  Quest Award Leveller.esp++  Quest Award Leveller - Battlehorn Castle.esp++  Quest Award Leveller - Vile Lair.esp++  Quest Award Leveller - Mehrunes Razor.esp++  Quest Award Leveller - Knights of the Nine.espCB  RealisticForceMedium.espCC  Simple Essentials beta2.espCD  RefScope.esp  [Version 2.0.2]CE  AgarMoreVariedSpellEffects.espCF  SM Combat Hide.esp  [Version 1.2]D0  attack and hide medium v2.1.espD1  Morrowind Lockpicking.espD2  SM Bounty.esp  [Version 1.22c]D3  kuerteeCrimeHasWitnesses.espD4  Enhanced Grabbing.esp  [Version 0.5]D5  CombatFPSOptimizer.esp++  All Natural Combat FPS Optimizer Updated Patch.espD6  DeadlyReflex 5 - Combat Moves.espD7  Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp  [Version 7.1]D8  Duke Patricks - Actors Can Miss Now.espD9  Phitt's Phighting Phixes.espDA  IDFQR, Cobl.esp  [Version 1.4]DB  Kobu's Character Advancement System.espDC  Kobu's Jack-of-All-Trades Mod.espDD  Kobu's Lighter Backpack Mod.esp++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Placement for Frostcrag.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk, reduced.esp  [Version 0.78]++  EVE_KhajiitFix.esp**  CM Partners Vwalk.espDE  1em_Vilja.esp  [Version 2.3.2]**  1em_Vilja Vwalk.espDF  bgBalancingEVCore.esp  [Version 10.52EV-D]E0  bgMagicEV.esp  [Version 1.7EV]**  bgMagicEV Vwalk.esp++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]E1  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]E2  bgMagicEVPaperChase.esp  [Version 1.68EV]++  bgBalancingEVOptionalClasses.esp  [Version 9.0EV-U]++  bgBalancingEVOptionalFangs.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]**  bgBalancingEVOptionalNPCDiversity, Beautification.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]E3  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]**  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]E4  bgIntegrationEV.esp  [Version 0.993]**  bgIntegrationEV - Alternative NPC Faces by LazyMonk.esp  [Version 0.99]**  bgIntegrationEV Vwalk.espE5  Better Cities Full - B&M Edition.esp  [Version 4.7.0]**  Better Cities Full - B&M Edition Vwalk.espE6  Better Cities - Unique Landscape Barrowfields.esp  [Version 4.7.0]E7  Better Cities - Ruined Tail's Tale.esp  [Version 4.7.0]E8  Better Cities - Unique Landscape Chorrol Hinterland.esp  [Version 4.7.0]E9  Better Cities - Tears of the Fiend.esp  [Version 4.7.0]EA  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 4.7.0]EB  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 4.7.0]EC  Better Cities - Thievery.esp  [Version 4.7.0]ED  Better Cities Full - B&M Edition FPS Patch.esp  [Version 4.7.0]EE  Better Imperial City.esp  [Version 4.7.0]EF  Better Imperial City FPS Patch.esp  [Version 4.7.0]F0  Better Cities - COBL.esp  [Version 2.1]F1  No More Annoying Messages.esp  [Version 1.3]**  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]F2  bgMagicLightningbolt.espF3  DS Flaming Arrows.esp  [Version 1.2]F4  QTdof.esp++  Real Lava 1.3.esp**  Enhanced Economy - Soulgems.esp  [Version 4.2.2]**  FCOM_Archery.esp  [Version 0.9.9]**  NRB4 Standard Road Record.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]F5  Cobl Silent Equip Misc.esp  [Version 01]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.0]F6  LandMagicPatch.esp++  Slof's Manly Stride.espF7  Bashed Patch, 0.espF8  Duke Patricks - Combat Archery.esp  [Version 3.2]F9  MergedMaps.espFA  kuerteeCleanUp.espFB  Streamline 3.1.esp

User avatar
Daniel Lozano
 
Posts: 3452
Joined: Fri Aug 24, 2007 7:42 am

Post » Fri Dec 17, 2010 10:29 am

How much VRAM does your vidoe card have, what kind of FPS do yet get outdoors and how much VRAM does the game use (check by writing TDT followed dy SDT 13 from console). I'm using a combo of Mtgr's textures and QTP3R and sometimes the game uses more than 1 GB VRAM.

yeah 1gb vram, the card is ati 5870...erm yeah i should check the vram, i get decent fps i think 20ish sometimes more, i get horrible fps around waterfront/market/bravil though, like 10ish...and i shouldn't be getting such low fps.

edit: anithinks that is a huge load order :S just a few more questions, i'm guessing all your settings are on maximum, but did you use any ini tweaks to for example lower grass density etc?

e2: just did a checkup with the vram usage. it doesn't go over 1gb, normally around 600-800mb. also my fps is around 30 most the time, however it still stutters even with that fps, and i have OSR installed, streamline, weOCPS etc, i did try it without those and it was a lot worse in terms of smooth gameplay.
User avatar
Kari Depp
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:19 pm

Post » Fri Dec 17, 2010 6:35 pm

sort of a separate question...but i just realised if i used TIE instead of FCOM i'd save 50 slots...wouldn't that improve performance heh. although..it'd be nice to get some feedback from TIE users here, just how good is it compared to FCOM, and where is it lacking?

edit: i must say on the TIE page not much is mentioned regarding to compatibility issues. While FCOM is compatible to just about everything, is TIE the same?

T.I.E. Pros:
1. Very small file size (only 3 MB)
2. Extremely easy to install. (Just place TIE.esp in the Data folder, activate, and you're done)
3. Uses only vanilla resources, so there's no need to worry about missing textures and the like.
4. Better immersion than FCOM, but still maintains a slight vanilla feel to it.
5. Stealth is greatly improved
6. TNR (Tamriel NPCs Revamped) is fully integrated, so NPCs have greater diversity.
7. Tamriel Travelers fully integrated, so prepare for fully dynamic and interesting encounters.
8. Fences are scattered throughout cities, so you don't have to join the Thieves Guild just to sell something you stole.
9. All loot and enemies are non-leveled.
10. Realistic wildlife, which actually makes hunting fun and challenging.

T.I.E. Cons: (When compared to FCOM)
1. Not as many items as FCOM.
2. Not as many enemy variations as FCOM.
3. Not modular, so if you see a feature you don't like, you'll have to live with it.
4. Is actually a bit more unforgiving than FCOM at the beginning.

As for compatibility, T.I.E. is NOT COMPATIBLE with any current overhaul mod. If you're looking to use T.I.E. in FCOM, either used http://www.tesnexus.com/downloads/file.php?id=18138 or http://www.tesnexus.com/downloads/file.php?id=18071. Though it seems in order to be compatible with FCOM, a good amount of key features were taken out. Also note that the files in question are based on older builds of T.I.E., so you won't be getting the same improvements as offered by version 1.38.
User avatar
Stephy Beck
 
Posts: 3492
Joined: Mon Apr 16, 2007 12:33 pm

Post » Fri Dec 17, 2010 11:09 am

T.I.E. Pros:
1. Very small file size (only 3 MB)
2. Extremely easy to install. (Just place TIE.esp in the Data folder, activate, and you're done)
3. Uses only vanilla resources, so there's no need to worry about missing textures and the like.
4. Better immersion than FCOM, but still maintains a slight vanilla feel to it.
5. Stealth is greatly improved
6. TNR (Tamriel NPCs Revamped) is fully integrated, so NPCs have greater diversity.
7. Tamriel Travelers fully integrated, so prepare for fully dynamic and interesting encounters.
8. Fences are scattered throughout cities, so you don't have to join the Thieves Guild just to sell something you stole.
9. All loot and enemies are non-leveled.
10. Realistic wildlife, which actually makes hunting fun and challenging.

T.I.E. Cons: (When compared to FCOM)
1. Not as many items as FCOM.
2. Not as many enemy variations as FCOM.
3. Not modular, so if you see a feature you don't like, you'll have to live with it.
4. Is actually a bit more unforgiving than FCOM at the beginning.

As for compatibility, T.I.E. is NOT COMPATIBLE with any current overhaul mod. If you're looking to use T.I.E. in FCOM, either used http://www.tesnexus.com/downloads/file.php?id=18138 or http://www.tesnexus.com/downloads/file.php?id=18071. Though it seems in order to be compatible with FCOM, a good amount of key features were taken out. Also note that the files in question are based on older builds of T.I.E., so you won't be getting the same improvements as offered by version 1.38.

@the pros, thats why it look VERY usable and going to help with general game performance. i'm assuming that tameriel travellers won't be needed if i use TIE since it's integrated. I probably wouldn't mind having less items than FCOM, since there are so much i'm pretty sure 50% of it i haven't even had the chance to look at. although i am thinking about all those awesome OOO things that won't be in TIE.
@the cons, i don't mind the modularity thing, since really things are always going to have good and bad, they balance. it's never perfect. i don't mind the challenge at the start, love challenge. I read it on the dl site for TIE, it says theres this key you need which you get at the sewers...well, i guess if i install TIE it's start all over for the millionth time...again :|

and i wasn't asking for compatibility with overhauls. i'm thinking of switching from FCOM to TIE not integration of both. I really believe that having around 50 less esps is going to help immensely with game performance, which is what i really want to achieve.
User avatar
jess hughes
 
Posts: 3382
Joined: Tue Oct 24, 2006 8:10 pm

Post » Fri Dec 17, 2010 2:45 pm

TIE adds hundreds of NPCs, though, and their AI Packages will probably eat up quite a bit of CPU power, but on the other hand FCOM probably has much more scripts running.
User avatar
Nikki Morse
 
Posts: 3494
Joined: Fri Aug 25, 2006 12:08 pm

Post » Fri Dec 17, 2010 2:17 pm

TIE adds hundreds of NPCs, though, and their AI Packages will probably eat up quite a bit of CPU power, but on the other hand FCOM probably has much more scripts running.

i'm not worried about cpu overload tbh, i7 930 surely can handle it? also, i use a utility called prio, it's free and basically it allows me to save the changes to core affinity and priority. i've set oblivion.exe to use the last 3 cores and on high priority so it's getting all the resources that i have really, i don't see how any type of overload is causing random ctds. Although, i've read that weOCPS could cause some crashes, especially on transition, and pluggy could. it seems the obse plugins have a tendency of causing random crashes.

and after all this i'm wondering whether qtp redimized is really going to help much with the performance :| it's taking forever to dl thats for sure
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Benji
 
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Post » Fri Dec 17, 2010 7:42 pm

Don't underestimate Oblivion's hunger for CPU power...
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Misty lt
 
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Post » Fri Dec 17, 2010 3:47 pm

Don't underestimate Oblivion's hunger for CPU power...

well i can pretty much make a direct comparison here, i'm using less mods than anithinks, we have pretty much the same rig, he's getting more fps, less ctds. wut...

oh yeah, besides qtp3r, which i'm going to try when i finished dl it...
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Umpyre Records
 
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Post » Fri Dec 17, 2010 12:32 pm

i'm not worried about cpu overload tbh, i7 930 surely can handle it? also, i use a utility called prio, it's free and basically it allows me to save the changes to core affinity and priority. i've set oblivion.exe to use the last 3 cores and on high priority so it's getting all the resources that i have really,


Does it really use all 3 cores?
AFAIK Oblivion can only use one core.
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Gisela Amaya
 
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Post » Fri Dec 17, 2010 11:28 am

@the pros, thats why it look VERY usable and going to help with general game performance. i'm assuming that tameriel travellers won't be needed if i use TIE since it's integrated. I probably wouldn't mind having less items than FCOM, since there are so much i'm pretty sure 50% of it i haven't even had the chance to look at. although i am thinking about all those awesome OOO things that won't be in TIE.

Indeed. I noticed that after switching to T.I.E., my performance has very much increased. For starters, combat doesn't really slow down the game that much any more. It's actually tolerable.

Then again, who knows. It may be just because I also switched from Oblivion XP and it's script heavy-ness to nGCD for my leveling. Though I doubt that's the reason.

@the cons, i don't mind the modularity thing, since really things are always going to have good and bad, they balance. it's never perfect. i don't mind the challenge at the start, love challenge. I read it on the dl site for TIE, it says theres this key you need which you get at the sewers...well, i guess if i install TIE it's start all over for the millionth time...again :|

Well, seeing as your FCOM saves wouldn't be all that compatible with T.I.E., it would be really wise to start a new game anyway. Though if you had upgraded from vanilla to T.I.E., I'm pretty sure you could just revisit the sewer later on and find the key since it's in the area before you exit.
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James Smart
 
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Post » Fri Dec 17, 2010 10:35 pm

Does it really use all 3 cores?
AFAIK Oblivion can only use one core.

hmm...good point, i wouldn't mind some clarification on this.
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Ashley Tamen
 
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Post » Fri Dec 17, 2010 2:04 pm

Indeed. I noticed that after switching to T.I.E., my performance has very much increased. For starters, combat doesn't really slow down the game that much any more. It's actually tolerable.

Then again, who knows. It may be just because I also switched from Oblivion XP and it's script heavy-ness to nGCD for my leveling. Though I doubt that's the reason.


Well, seeing as your FCOM saves wouldn't be all that compatible with T.I.E., it would be really wise to start a new game anyway. Though if you had upgraded from vanilla to T.I.E., I'm pretty sure you could just revisit the sewer later on and find the key since it's in the area before you exit.

but the sewers are locked after a while, it's ok to go in immediately but somwhere during the game it gets locked, you can only go in when doing the db questline. i'm using oxp, and i don't think it affects the performance a great deal. in general i don't think scripts are causing the majority of the slowdowns.
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Michelle Smith
 
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Post » Fri Dec 17, 2010 12:26 pm

hmm...good point, i wouldn't mind some clarification on this.

It only uses one core, but that does not mean that the rest of your computers programs can't use the others. But even so whatever that one core it is using is the max processing that is going to happen.

Things I've done to increase performance:
PyFFI'd and repackaged my Meshes folder with less compression.
Apply the 4 GB patch to the exe (Only good with quad core I think).
Clean my mods.
Master the use of an installer so that I know exactly what is installed.

random crashes at random times sound like system overload. And while TIE adds a lot of NPCs it is also true that MMM adds a lot of spawn points and monsters.
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Clea Jamerson
 
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