QTP3 recommended?

Post » Wed Mar 30, 2011 1:22 pm

I currently have vibrant textures, AWLS and bomret textures for oblivion but am thinking about QTP3, would people recommend it or using the reduced version? is there much difference? My specs are below.
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Hayley O'Gara
 
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Post » Wed Mar 30, 2011 4:52 am

You've got 3gb of vram! :shocking: You can definitely run it, for that matter.

As for whether or not its recommended, I'll put it this way; whether or not you choose to use QTP3 is a matter of taste, though very few people don't feel that the game is not visually improved by the texture pack.

So if i was in your position I would be getting it (also, you won't have to drop AWLS for QTP3).
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helliehexx
 
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Post » Wed Mar 30, 2011 12:39 am

You've got 3gb of vram! :shocking: You can definitely run it, for that matter.

As for whether or not its recommended, I'll put it this way; whether or not you choose to use QTP3 is a matter of taste, though very few people don't feel that the game is not visually improved by the texture pack.

So if i was in your position I would be getting it (also, you won't have to drop AWLS for QTP3).

yeah vram isn't a issue but will it reduce fps? and by how much? im currently get about 50- 60 fps outside on average and about 70 in cities/buildings etc on max settings, so if i get about 40 fps with this i'll be happy. so shall i just uninstall vibrant textures and bomrets for oblivion then istall QTP3? i'll prob install bomrets SI textures to. thanks for your advice ;),
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Lori Joe
 
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Post » Wed Mar 30, 2011 10:35 am

You seem to have a high end computer so I guess you could run QTP3 at full blast. I use a redimized, reduced version and it works fine for me. It makes a big difference to the visual quality of the game although I don't like some of the textures. Forget about Vibrant textures. It does not add to the vanilla textures, it simply gives a different look which some people prefer.
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Quick Draw
 
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Post » Wed Mar 30, 2011 2:54 am

I have definately always preferred qtp3. The very first time I installed it, years ago, it transformed the game. Even when I reduce the texture pack down to "lower than vanilla resolution" it still makes my game look significantly better.

Just like NMC's texture pack for fallout 3, I believe the art is far greater, more detailed, and makes the game seem to have a depth that vanilla can only dream of.

In fact, if I was to give a score relative to how much the graphics are improved for me, it would look something like this.

QTP3 - 98/100 - Masterful
HQ lod for obliv - 90/100
NMC for FO3 - 90/100 Masterful
Detailed Textures for new vegas - 90/100 (and no performance impact)
Vibrant Textures for obliv - 35/100
The witcher Texture pack - 60/100
Dragon Age Texture Pack 75/100
Half Life 2 Hd Textures - 90/100 - Masterful, but insanely taxing.
Grand Theft Auto HD textures - 75/100 - Great but taxing on everything.


My argument here is that qtp3 is the best texture pack to ever be release, if that's not a glowing endorsemant, nothing is.
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Quick Draw III
 
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Post » Wed Mar 30, 2011 4:11 am

I have definately always preferred qtp3. The very first time I installed it, years ago, it transformed the game. Even when I reduce the texture pack down to "lower than vanilla resolution" it still makes my game look significantly better.

Just like NMC's texture pack for fallout 3, I believe the art is far greater, more detailed, and makes the game seem to have a depth that vanilla can only dream of.

In fact, if I was to give a score relative to how much the graphics are improved for me, it would look something like this.

QTP3 - 98/100 - Masterful
HQ lod for obliv - 90/100
NMC for FO3 - 90/100 Masterful
Detailed Textures for new vegas - 90/100 (and no performance impact)
Vibrant Textures for obliv - 35/100
The witcher Texture pack - 60/100
Dragon Age Texture Pack 75/100
Half Life 2 Hd Textures - 90/100 - Masterful, but insanely taxing.
Grand Theft Auto HD textures - 75/100 - Great but taxing on everything.


My argument here is that qtp3 is the best texture pack to ever be release, if that's not a glowing endorsemant, nothing is.

nice ive started the download now, 1.69 gb to go :( so should i just uninstall vibrant textures when im ready for qtp3? btw i love AWLS
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Brittany Abner
 
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Post » Tue Mar 29, 2011 11:18 pm

From my experience with a 1GB vram card I would say it is not the textures that will drop your fps. In a current test system my texture usage is over 1GB 80% of the time and my fps are between 25 and 40. Only when I add overhaul mods that add AI and scripts does my fps plummet. So right now I am just working with textures, ULs, and Frans.

Only thing I notice running over the vram of my video card is slight stuttering as vram swaps to hard disk, but it is not very noticable. I also seem to have a smoother game with the Oblivion vanilla meshes and textures in loose files instead of bsa. Go figure as many report the opposite, better performance with bsa than loose files. But whatever works I guess.

Do yourself a favor and just load the game with textures and measure performance. Then watch what happens when you add overhauls like OOO, MMM, and FCOM. For me, Frans seems to have the lowest impact (I only use the stronger bosses, stronger enemies, more enemies, and added adventurers plugins). No really noticable FPS drop since adding that to my textures.
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Add Meeh
 
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Post » Wed Mar 30, 2011 2:50 pm

From my experience with a 1GB vram card I would say it is not the textures that will drop your fps. In a current test system my texture usage is over 1GB 80% of the time and my fps are between 25 and 40. Only when I add overhaul mods that add AI and scripts does my fps plummet. So right now I am just working with textures, ULs, and Frans.

Only thing I notice running over the vram of my video card is slight stuttering as vram swaps to hard disk, but it is not very noticable. I also seem to have a smoother game with the Oblivion vanilla meshes and textures in loose files instead of bsa. Go figure as many report the opposite, better performance with bsa than loose files. But whatever works I guess.

Do yourself a favor and just load the game with textures and measure performance. Then watch what happens when you add overhauls like OOO, MMM, and FCOM. For me, Frans seems to have the lowest impact (I only use the stronger bosses, stronger enemies, more enemies, and added adventurers plugins). No really noticable FPS drop since adding that to my textures.

so your saying overhaul mods reduce fps more than textures? ive got ooo installed at the minute so i'll experiment with and without it and see what fps i get.
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Shirley BEltran
 
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Post » Wed Mar 30, 2011 2:21 am

Yes, you should uninstall Vibrant when you are ready although you could probably install QTP3 over it without any problems.
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Alisha Clarke
 
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Post » Wed Mar 30, 2011 5:03 am

That is what my latest setup shows. Try it and see without OOO.
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Motionsharp
 
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Post » Wed Mar 30, 2011 7:51 am

so your saying overhaul mods reduce fps more than textures? ive got ooo installed at the minute so i'll experiment with and without it and see what fps i get.

Whether that's what Peter ID is saying*, I'll agree anyway. :D Also, RAEVWD (especially with everything switched on) goes a long way to cutting down FPS. Oh, and AWLS with its own RAEVWD additions. And Better Cities in full. As do combinations of OBGEv2 shaders (e.g., HBAO - ouch!) on top of that, with maxed AF and possibly AA.

Texture packs, per se, don't seem to do much at all. I've tried using the largest textures for literally everything, along with the largest LOD files, and yeah, no problems, and I have only 1/3 your VRAM! :)

But yeah, tons of NPCs and critters with AI, and abundant scripts left and right, will kill your FPS before QTP3 even touches it.


* edit: It is.

edit2: I found an interesting snippet of information - apparently, the GT 445M has a maximum VRAM of 1536MB, or 1.5GB... :shrug: Check your specs carefully, Sam. Hm, though it's possible there's a later model... eh, it could be 3GB. I'll have another look. :)
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josh evans
 
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Post » Wed Mar 30, 2011 3:59 am

I would install QTP3R over the top of both Bomret and Vibrant

has Bomret and Vibrant include stuff that QTP3 does not: Oblivion Realms, Flora, Trees, Plants, Grasses, those are missing from QTP3 R in particular compared to Bomret and Vibrant Combo..
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sam smith
 
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Post » Wed Mar 30, 2011 11:41 am

Whether that's what Peter ID is saying*, I'll agree anyway. :D Also, RAEVWD (especially with everything switched on) goes a long way to cutting down FPS. Oh, and AWLS with its own RAEVWD additions. And Better Cities in full. As do combinations of OBGEv2 shaders (e.g., HBAO - ouch!) on top of that, with maxed AF and possibly AA.

Texture packs, per se, don't seem to do much at all. I've tried using the largest textures for literally everything, along with the largest LOD files, and yeah, no problems, and I have only 1/3 your VRAM! :)

But yeah, tons of NPCs and critters with AI, and abundant scripts left and right, will kill your FPS before QTP3 even touches it.


* edit: It is.

edit2: I found an interesting snippet of information - apparently, the GT 445M has a maximum VRAM of 1536MB, or 1.5GB... :shrug: Check your specs carefully, Sam. Hm, though it's possible there's a later model... eh, it could be 3GB. I'll have another look. :)


i believe you are actually right but i also believe that the configuartion in my particular type of computer uses two gt 445 cards or memory modules (idk which) to get the 3g vram. It is DDR3 but it must help, i would insert a screen shot if i knew how, it wont even let me copy and paste but on the nvidia control panel, if i open up system information it says "Dedicated video memory: 3072mb DDR3" so they must of done it somehow.

Edit heres a screen from gpuz: http://gpuz.techpowerup.com/10/12/19/gxd.png

@ Corepc, i dont think vibrant and bomret has those things you said but to be safe i could just overwrite them with QTP3?
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Lance Vannortwick
 
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Post » Wed Mar 30, 2011 7:29 am

@ Corepc, i dont think vibrant and bomret has those things you said but to be safe i could just overwrite them with QTP3?


:facepalm: You are telling CorePC his mod does not contain those files :D

Bomrets detailled normal maps will add to the quality of any textures too, personally I have not tried them with QTP3 but with CorePC's Vibrant collection, and even just vanilla the difference is remarkable.
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Dan Endacott
 
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Post » Wed Mar 30, 2011 9:38 am

@ Corepc, i dont think vibrant and bomret has those things you said but to be safe i could just overwrite them with QTP3?


:whistling:

Unpack QTP3 and check for textures/trees, textures/oblivion, textures/plants, those do not exist ..

now unpack vibrant textures and bomret ..there are both textures(Vibrant) and normal Maps (Bomret) for those Vanilla Texture Replacer's..

:facepalm: You are telling CorePC his mod does not contain those files :D

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leni
 
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Post » Wed Mar 30, 2011 11:22 am

:whistling:

Unpack QTP3 and check for textures/trees, textures/oblivion, textures/plants, those do not exist ..

now unpack vibrant textures and bomret ..there are both textures(Vibrant) and normal Maps (Bomret) for those Vanilla Texture Replacer's..

Sorry guys, getting confused with all these texture files :confused: thanks for your help. To Corepc, i have bomret and vibrant installed at the minute so can i install QTP3 over the top? sorry if thats a stupid question but getting confused.
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Michael Korkia
 
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Post » Wed Mar 30, 2011 2:15 pm

Sorry guys, getting confused with all these texture files :confused: thanks for your help.

To Corepc, i have bomret and vibrant installed at the minute so can i install QTP3 over the top? sorry if thats a stupid question but getting confused.


Correct, You can install QTP3 over the top of both Vibrant and Bomret,

If installing with OBMM tell it yes to Overwrite Everything,

If installing with BAIN then use the MOVE TO and set it install after both Vibrant (if you convert it from omod into 7zip) and Bormet, so that it overwrite's correctly.
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Horse gal smithe
 
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Post » Wed Mar 30, 2011 11:29 am

Well in-case CorePC does not call in I can assure you with an affirmative to that, Bomrets detailled normal maps will not be overwritten by QTP3 because it has no equivalent files doing the same job, and QTP3 overwriting CorePCs will still leave the textures in game from his which QTP3 does not have.

Edit: Ninja'd :toughninja: Going back to sleep :)
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City Swagga
 
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Post » Wed Mar 30, 2011 4:39 am

I highly recommend giving CorePC's Vibrant Grain Filter a try, whether you use any of the other Vibrant packages or not. I prefer it to the better known Koldorn's LOD Noise Replacer.
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James Baldwin
 
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Post » Wed Mar 30, 2011 3:39 am

Bomret's Shivering Isles texture pack is not really similar to his Oblivion normal maps. It is more of a comprehensive retexture similar to QTP3 and it is pretty much as good.
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Kat Lehmann
 
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Post » Wed Mar 30, 2011 10:02 am

i have all of the vibrant packages installed currently with bomrets maps for oblivion, so i'll just install QTP3 over the top of them. I have the SI vibrant textures too so if i get bomrets SI textures will that safely overwrite them? and i take it all this along with AWLS should work fine together?
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Invasion's
 
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Post » Wed Mar 30, 2011 12:22 am

i have all of the vibrant packages installed currently with bomrets maps for oblivion, so i'll just install QTP3 over the top of them. I have the SI vibrant textures too so if i get bomrets SI textures will that safely overwrite them? and i take it all this along with AWLS should work fine together?


You can install Bomret SI over the top of Vibrant SI, what Bomret SI does not cover Vibrant SI will Cover,

RAEVWD and AWLS should be installed after all other texture packs are installed. I need to update my install order in Vibrant Texture thread since RAEVWD and AWLS have changed in installed order has of late..
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Robert Garcia
 
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Post » Wed Mar 30, 2011 9:34 am

You can install Bomret SI over the top of Vibrant SI, what Bomret SI does not cover Vibrant SI will Cover,

RAEVWD and AWLS should be installed after all other texture packs are installed. I need to update my install order in Vibrant Texture thread since RAEVWD and AWLS have changed in installed order has of late..

oh ok, i better uninstall AWLS and reinstall after QTP3 then
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BRIANNA
 
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Post » Wed Mar 30, 2011 2:09 pm

Sam install the qtp3 pack as soon as you can to see a really visually enhanced TES IV! You'll not get any stutter because I play the game with HD texture replacers such as QTP3,bomret and so on and I have 3 gb of ram,an ati radeon hd 2600 xt 512mb,a quad core Intel q6600 2,40ghz and windows 7 32 bit;) So I can assure you that your computer will run oblivion smoothly :) Enjoy the game mate
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Dan Wright
 
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Post » Tue Mar 29, 2011 11:03 pm

Well, its actually got to do with how much else you are running. BBC and QTP3, for instance, are a BAD combination, and when you begin to bring in things like REAVWD, UL, MMM (whatever overhaul it is a part of, and assuming you don't use one of the really low spawn rates options) and so on you can easily bring down you're computer regardless of how powerful it is.
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Joanne Crump
 
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