I've just noticed your signature. Definitely one of the best ones I've seen so far!
"Roger Bannister ran a mile in under four minutes. I just put a stick in a non-stick pan. Your move, Roger..."
Pure genius!
um no one is going to hold a loaded gun to your head screaming at you to take any given perk (unless you have a very strange household, but thats entirely on you and/or the person holding the gun to your head, not Bethesda)
besides with an average of three ranks per perk your initial build will need (on average) roughly 110 levels or so to max out the skills that are available to you before any Stat increases from anything are taken into consideration.
It will be interesting to see how this type of system will work with no level cap and no perk restrictions beyond the SPECIAL stat that acts as a gate. Still not happy about skills being rolled into this, but I'll reserve judgement until more details emerge on how exactly it will work - are there other ways to increase SPECIAL, bonus perks, traits, some form of TAG! and so on.
Thanks for the link to the article.
Unfortunately I am now more worried than ever. There is no difference between ST of 1 and a ST of 10 in this game in itself. Everything will simply go through perks, gun damage, sneak, barter everything. Yuck. I played through that rubbish in Skyrim, now this will be even worse. In Fallout 3 I had ST helping my carrying capacity, my melee skills and repair helping with damage and the perks at each level adding to the fun. It was all working together. This game will have things worse than Skyrim. Choosing to lift a Special will mean nothing for that level. And if you fail to add correctly the enemies will outpace the character. More juggling with the difficulty slider. Great...
Either I misunderstand what you're saying or you misunderstood the whole system but...
I think that every time you add a point in one of the S.P.E.C.I.A.L, it'll increase everything related to it AND you'll get to choose a perk (from what I understood..)
By that, I mean, you add 1 point in Strenght, you'll be able to carry more things, and your melee attacks will be more powerful.
SPECIAL still has an effect beyond what perks you can take, comparable to their effects in prior games. There's still a huge difference between 1 and 10 ST, perks or no, although not as much as the first two games where you were completely screwed if you had a stat at 1. And if Luck actually affects loot on its own, I'm going to be thrilled; that's all I ever wanted.
So, if we can raise SPECIAL with a perk point, that's 42 points to max out our SPECIAL, and ~275 levels to take every perk. No one's going to reach that point naturally unless they spend days specifically grinding towards it. If there's no level cap, and perks can be taken in any order as long as the SPECIAL requirements are met, that means there are tons of different ways to grow your character. Forget about every character becoming the same after 300 levels; what order are you going to take those perks? Are you going to jack up your EN at chargen and take Solar Powered as your very first perk (me, that's what I'm going to do, heyo)? Are you going to focus on maxing out your SPECIAL before going whole hog on perks? Or take a more classic RPG path and start from the bottom of your SPECIAL up? Now that's what I call freedom.
Ah, okay, thanks. I thought that people have said that Bethesda was trying to limit the way that we build the character. Lifting up a Special and choosing a perk seems like they are still allowing us to meta game. The sky will be the limit once we get everything to 10 though.
Thanks Box. I stand corrected. Again.
I have the flu at the moment and not thinking rational.
I don't think that's quite right. Pretty sure you either get to choose a perk OR raise one of your SPECIAL attributes, not both at the same time.
Oh no! I am going to bed with hot chocolate. Wake me up tomorrow.
It does seem like this is how the levelling system works. The point is though, if we do choose to increase one of our stats instead of picking a perk, the benefit will still be there. Increased carry weight for strength, slightly increased health (regardless of perk/stat selected) and so on.
No worries.
IIRC a few weeks ago tried to determine some of the math of how SPECIAL affects derived attributes, based on all of the Pipboy shots we got. For Carry Weight, it was 200 plus 20 points for each point in ST. I don't remember the rest exactly, I'd have to dig through the footage again or find that old thread. But I think we figured out the math for AP, and maybe for how EN and levels add health.
Beat ya to it. I made http://www.gamesas.com/topic/1521074-skills-gone-why-it-is-not-yet-the-end-of-the-world/#entry24045414 post the day after the E3 presentation.
I no longer think there will be a level cap, though.
As long as raising my special is optional, I'm ok with this.
Not surprised to hear about Popin issues although I would take that over other stuff. Can't wait for more info/vids/Nov 10th. I'm gonna go crazy with all this waiting.
It's interesting--this is the first and only time that I've heard mention of raising SPECIAL stats instead of taking a perk (from an official BGS source). Todd didn't touch on this at all in the QC presentation. I wonder if Pete spoke out of turn, or if this interview was the intended reveal of this aspect of the leveling system?
why does it seem like all these articles are constantly saying "it looked graphically dated " ?It looks good I swear all these reviewers have gotten to used to CoD
CoD actually looks pretty bad.
They're problably comparing it to other high end open world games like Witcher3, Unity, and Horizon. In which case it does look dated.
That being said FO4 seems to have content/feature well above those open world games.
Depends on how they're counting them. To me, one perk with five ranks (Like, say, Strong Back 1-5 giving 25lbs capacity each time) is just one Perk (Strong Back). Just because you can build it up higher, doesn't make it 5 different perks.
re: Skill Bobbleheads - it would be more interesting if each of the bobbleheads had their own unique perk tied to them. Who knows, we'll see. (Also, I expect to see more perks that get earned by various other methods, like quest rewards. Ant Might/Ant Sight, for instance.)