PC Quality

Post » Wed Mar 30, 2011 7:23 am

A better question would be to ask what kind of video chip it uses. It's entirely possible that your PS3 has better video capabilities than your laptop. They're notorious for having crappy video chips built into them.

Well, I know my PS3's processor is significantly better than the laptop's. I'm not sure about the video chip, however. I've got an "AMD M880G with ATI Mobility Radeon HD 4200"... whatever that means. I can understand RAM, hard drive space, and processors, but I have no clue when it comes to video/graphics chips/cards.
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Charlie Sarson
 
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Post » Wed Mar 30, 2011 3:12 am

but this kind of thread cannot end well even if your intentions are good


I figured as much. I have no issue with mods stepping in whenever though if it needs to be locked. I have my answer and my curiosity has been sated.
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Lindsay Dunn
 
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Post » Wed Mar 30, 2011 3:25 am

Because Development of Skyrim started around 5 years ago, no matter what platform it was released on, it had to be developed to run on hardware at least 5 years old.


They didn't start developing it 5 years ago. Production on Skyrim didn't begin until Fallout 3 was completed, previous to that it was just ideas being bouncing around. So it's only been about 3 years since they actually began working on it.
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Marine x
 
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Post » Wed Mar 30, 2011 3:20 am

It will inherently look better, whether or not they aim for it beyond higher res textures (which they already said they would have). You can force things like AA, AAA, better shadow quality, water full reflections (which the console won't have) and so on. It will look recognizably better but it won't be difference between the Sky and Earth. Now if we find out how easy it is to unlock the DX11 features in Skyrim, we can make the difference between Sky and Earth.

The textures will likely be higher res (no guarantees on that; every time Todd has mentioned it, he explicitly states they aren't guaranteeing it), though we don't know by how much. Whether it's Oblivion-level, or QTP3-level, we have no idea. Things like AA can be forced via the driver, though sometimes it can fail depending on how the application works (some things don't work with AA, so forcing AA when the engine does those things can lead to problems). Better shadow quality and full reflections depend entirely on the engine -- the only reason you can improve those things with Olbivion was because the game had those options, they just didn't expose them in the options menu.
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Anna Kyselova
 
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Post » Wed Mar 30, 2011 6:36 am

I've got an "AMD M880G with ATI Mobility Radeon HD 4200"... whatever that means. I can understand RAM, hard drive space, and processors, but I have no clue when it comes to video/graphics chips/cards.


Yeah mobility cards are absolute junk. My laptop has the same specs as yours, and it can't run TES4 either.
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Calum Campbell
 
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Post » Wed Mar 30, 2011 8:32 am

They didn't start developing it 5 years ago. Production on Skyrim didn't begin until Fallout 3 was completed, previous to that it was just ideas being bouncing around. So it's only been about 3 years since they actually began working on it.



Development begins at conceptualization, and they began high-level concept of Skyrim immediately after Oblivion shipped. Along with this, consideration of the hardware had to be taken into account, judging whether or not they should wait for a new hardware cycle. To not define concepting as "Work" is an insult to a large amount of people.
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Karen anwyn Green
 
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Post » Wed Mar 30, 2011 12:47 pm

Unlock? Tesselation? How is that done? Morrowind and Oblivion modders can't add skills to the game and take at least a couple years to do what they've done with graphics overhauls, and even those aren't truly graphics overhauls. Tesselation... I don't know too much about it, but I don't think it can be unlocked.


Yes, it can be unlocked. Firstly, CK is upgraded and supposedly has more control over the game than before but we aren't talking about the CK. We have to see how open-ended the DX11 features are. I'm expecting a needed plug in to unlock the full DX11 features. I'm planning on working to unlock DX11 myself, I've been doing a lot of research and messing around with DX11 right now and I'm hoping to be able to make a relatively quick plugin for it if it truly needs it. Tessellation is pretty easy to implement actually if the DX11 features are unlocked, it just takes a simple mesh and then use a displacement map for it, which of course still takes time and work but it's just as quick as modeling normally except more detailed in the end but unfortunately the consoles don't support DX11 so most cross-platform games won't be using tessellation until the new console rotations come around.

The textures will likely be higher res (no guarantees on that; every time Todd has mentioned it, he explicitly states they aren't guaranteeing it


Actually, Todd already said it will have higher res textures for the PC. So has Pete.
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Greg Cavaliere
 
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Post » Wed Mar 30, 2011 2:39 pm

Yeah mobility cards are absolute junk. My laptop has the same specs as yours, and it can't run TES4 either.

If only more free demos were released for games... That's my test method. I can run Spore, Gothic 3, and Far Cry. I know that much from demos, at least! I'm currently downloading Crysis' demo (It's Friday night, I'm bored, and I'm putting this PC to the test in tortorously cruel experiments.). If I don't return to these forums, tomorrow, please notify a hospital that I've been in a terribly brutal explosive incident. :P
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Cassie Boyle
 
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Post » Wed Mar 30, 2011 1:07 am

of course it will seeing as how bethesda wants console players to buy it as well they are the majority of there buyers but rest assured the pc version will look better how much better remains to be seen
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Jesus Duran
 
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Post » Wed Mar 30, 2011 12:51 am

Havok Behavior wasn't released until 2008. So that sounds about right.
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Laura Cartwright
 
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Post » Wed Mar 30, 2011 12:48 am

Actually, Todd already said it will have higher res textures for the PC. So has Pete.


But then what will Qarl work on? XD
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natalie mccormick
 
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Post » Wed Mar 30, 2011 12:57 pm

Yes, it can be unlocked. Firstly, CK is upgraded and supposedly has more control over the game than before but we aren't talking about the CK. We have to see how open-ended the DX11 features are. I'm expecting a needed plug in to unlock the full DX11 features. I'm planning on working to unlock DX11 myself, I've been doing a lot of research and messing around with DX11 right now and I'm hoping to be able to make a relatively quick plugin for it if it truly needs it. Tessellation is pretty easy to implement actually if the DX11 features are unlocked, it just takes a simple mesh and then use a displacement map for it, which of course still takes time and work but it's just as quick as modeling normally except more detailed in the end but unfortunately the consoles don't support DX11 so most cross-platform games won't be using tessellation until the new console rotations come around.


Every indication so far is that tessellation cannot be "unlocked." The game won't likely be shipping the the necessary DX11 shaders required to make tessellation work. The only way to get it to work would be to write new shaders for it.
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Mélida Brunet
 
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Post » Wed Mar 30, 2011 7:38 am

Jesus people really whats wrong with the graphics we've seen?
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Justin Bywater
 
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Post » Wed Mar 30, 2011 1:28 pm

Jesus people really whats wrong with the graphics we've seen?


I'm just nit picky ;D
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Mario Alcantar
 
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Post » Wed Mar 30, 2011 12:47 am

But then what will Qarl work on? XD


Textures with tessellation information. :hubbahubba:
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Jaki Birch
 
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Post » Wed Mar 30, 2011 2:54 pm

Actually, Todd already said it will have higher res textures for the PC. So has Pete.

They have said their previous titles have had higher-res textures for the PC. In the GI podcast, Todd mentions that they likely will with Skyrim too, along with the caveat that they aren't promising anything yet. If you have an interview where he states that they assuredly will have higher res textures for the PC version of Skyrim, I'd like to see it.
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Naomi Lastname
 
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Post » Wed Mar 30, 2011 9:26 am

Jesus people really whats wrong with the graphics we've seen?

As much as I love technological progress, I also don't get it. It's as if the dawn of the 21st century started the space race of video gaming... but just replace space with photorealism. I really can almost swear some people feel as though we're this close to the finish line and should just lunge through as hastily as possible. Why people are expecting such graphics, I do not know.
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GPMG
 
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Post » Wed Mar 30, 2011 1:04 pm

Jesus people really whats wrong with the graphics we've seen?


Only that they're not as good as they could be, if they were designed to make use of higher system specs.
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Del Arte
 
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Post » Wed Mar 30, 2011 12:45 pm

They have said their previous titles have had higher-res textures for the PC. In the GI podcast, Todd mentions that they likely will with Skyrim too, along with the caveat that they aren't promising anything yet. If you have an interview where he states that they assuredly will have higher res textures for the PC version of Skyrim, I'd like to see it.


http://www.youtube.com/watch?v=4SYD5gdhHug&feature=player_detailpage#t=360s (6:04)
"It does come with higher res textures."
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john palmer
 
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Post » Wed Mar 30, 2011 3:49 am

Only that they're not as good as they could be, if they were designed to make use of higher system specs.

Look I agree with you I would love If they focused more time on the pc but I accepted the fact that consoles are the main priority a long time ago and was pleasantly surprised at how good it looks.
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Alina loves Alexandra
 
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Post » Wed Mar 30, 2011 6:34 am

But then what will Qarl work on? XD


Well, Oblivion and Morrowind shipped with high res textures as well, Qarl just makes even higher res textures, thus is the way of us modders, always trying to do more :tongue:

Every indication so far is that tessellation cannot be "unlocked." The game won't likely be shipping the the necessary DX11 shaders required to make tessellation work. The only way to get it to work would be to write new shaders for it.


Yes but using the DX11 API, we can end up making a plug-in which would allow us to put in shaders and other features. Like I said, we won't know until we get our hands on it and poke around and see how much must be done to make it possible under the circumstances.

Only that they're not as good as they could be, if they were designed to make use of higher system specs.


Actually, the graphics are perfect. The reason they are is because everything we have seen so far is meant to be seen on the TV, not on the pc screen. Hook up your PC to your TV and watch the trailer and what not, the flaws caused by low rez and lack of AA go away because of the distance to your TV. The PC obviously will look better, though it would look much better with DX11 fully implemented and mods added using that.
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Jonathan Braz
 
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Post » Wed Mar 30, 2011 4:19 pm

Well, I know my PS3's processor is significantly better than the laptop's. I'm not sure about the video chip, however.


So is the video card. The 4200 isn't a very good card at all, certainly not good enough for graphic intensive games like these. In some areas, even the Intel chips out perform it. And BTW, that's not a DX 11 chip, it's only 10.1 capable.
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Carlos Vazquez
 
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Post » Wed Mar 30, 2011 3:22 am

http://www.youtube.com/watch?v=4SYD5gdhHug&feature=player_detailpage#t=360s (6:04)
"It does come with higher res textures."

Interesting. Thanks for that. Still doesn't say whether it's Oblivion-level high-res or QTP3-level high-res, but we'll see eventually.
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Umpyre Records
 
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Post » Wed Mar 30, 2011 1:03 pm

i have one word that should satisfy most of the worry about the pc graphics not being up to par with what its capable of....... "MODS"
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Sammykins
 
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Post » Wed Mar 30, 2011 3:40 pm

So is the video card. The 4200 isn't a very good card at all, certainly not good enough for graphic intensive games like these. In some areas, even the Intel chips out perform it. And BTW, that's not a DX 11 chip, it's only 10.1 capable.

------------------
System Information
------------------
Time of this report: 2/17/2010, 23:59:19
Machine name: FAYE-PC
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)
Language: English (Regional Setting: English)
System Manufacturer: Hewlett-Packard
System Model: HP Pavilion dv4 Notebook PC
BIOS: Default System BIOS
Processor: AMD Turion™ II Dual-Core Mobile M500 (2 CPUs), ~2.2GHz
Memory: 4096MB RAM
Available OS Memory: 3836MB RAM
Page File: 2537MB used, 5132MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7600.16385 32bit Unicode

What's that about?
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des lynam
 
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