» Sat Feb 19, 2011 5:06 am
100000 simple fetch quests is boring. Lots to do, but uninspiring, because it's likely all the same after not too long.
On the other hand, one epic multi-stage quest is a lot of awesome. Then what? Oops. You're done.
In the extreme, quality clearly "wins", in my opinion. However, if one considers that we are actually being asked what we prefer in a realistic sense, then it becomes more of a "how much quality will you trade for how much quantity? Or vice versa?"
Let's ditch TES for the moment, and move to Fallout 3, which will be declared neutral ground, being Bethesda's ONLY game in the franchise so far.
How many "A Sticky Situation" quests would you (give up/demand) in exchange for "Wasteland Survival Guide"?
For the unfamiliar, the former is a simple escort mission (or you can enslave the obnoxious whiner), while the latter is a collection of mini-quests that generally require only that a particular action be performed in a particular place for completion. Whether you bluff, sneak, or blast your way to success, it seldom matters (and in those cases, it matters for an OPTIONAL goal, not the main one).
Now, comparing to a TES game, the former is like many Morrowind wilderness quests: pretty simple, with few outcomes, while the latter is a single quest that is on par with whole factions.
Myself, I think a game needs, in side quests alone, a blend.
Example: Morrowind, Strange Man at Gindrala Hleran's House. EXTREMELY simple quest (cherry-picked, of course). Small quests like this can be useful, but they don't carry a game. Still, they can, if used correctly, help draw the player into a city. A bit more complex: The Angry Trader (yes, I'm aware you can find MUCH better quests in Morrowind), also from Morrowind. Multiple outcomes, a bit more to the quest, and something like what SHOULD be present in any town of size. Compare that to something like Oblivion's Caught in the Hunt quest (again, hand-picked because of the literary allusion). Perhaps a bit linear for some, but also a much tighter quest, and in general, higher quality as a story than the previous two. NOW compare that to Wasteland Survival Guide.
If you have to center a game around ONE of these four examples as "your standard quality and complexity of quest", which would you choose?
I think that's what the OP was asking. Say... 500 of the first degree, 300 of the second, 175 of the third, or 25 of the last...
I'd guess most people would pick in the middle, and of the extremes... "25"...