So, what do you think is most important in the Elder Scrolls games?
Do you prefer games like Daggerfall, where the landscape is immensely huge and giant, but somewhat lacks in important detail? (Note, storytelling and lore doesn't fit in these categories, to some extent)
Or do you prefer a game like Morrowind, which is incredibly smaller than Daggerfall, but delivers much better detail and beauty?
Oblivion focused on creating a larger world, which caused it to lack in fine detail and uniqueness. At least, to me it felt like it did.
Anyway, what do you think is more important in the creation of an Elder Scrolls game? How big the world is, or how much detail is put into it? Obviously with good enough gaming mechanics, both can be delivered equally well. But with Bethesda's current trend, if they give in to the masses, they won't deliver the goods we love as elder scrolls fans.
Also note, I'm not taking generation graphics into account. Daggerfall created in today's graphics wouldn't allow it to be as huge and epic as it was.
Also also note, I'm not saying Daggerfall was in any way better than Morrowind, or vice versa.