» Thu Oct 07, 2010 2:32 am
No more quest arrows. I think they are the equivalent of someone mocking me. "Hello, go here. Because you stupid. I dumb down for you. You can't read quest log. So I put marker on top of place to find. You go there now."
I think quest advice should be doled out by a local "Sage" who knows the area. I think it would encourage more adventuring. You're in Vivic (to use Morrowind as an example) and are told to go to a place outside Balmora to find a man in a cave. You have no idea where he is, what cave he is in, so you go to Balmora and talk to a local Sage. He knows about the cave but warns you not to go there. So you have to do something to raise his dispotion towards you first. So you can either bribe him, charm him, do a small favor in town for him, or you can talk to him to find out that he likes to donate money to an Orphanage in town. You could go and give a donation there and when you return, he knows what you did (he's a Sage after all), and decided to help you.
This is the way such things were done in the Old West, and would preserve the feeling of trying to hunt for something, and the thrill of finding it. The quest markers from before also robbed you of that feeling, too. Also, with quest markers being a feature of the game, the designers didn't have to work very hard to describe anything in the Journal, which is (I fear) their main reason for using that system in the first place. Thus the journal often was cryptic at best, and you basically HAD to rely on the quest markers....
I look forward to them removing this feature and giving some of our ideas a trial run.