Quest Chains

Post » Wed Dec 30, 2009 10:26 am

I need a quest chain for my soon-to-come modificaton, does anyone have a clue how to make one?
User avatar
Skrapp Stephens
 
Posts: 3350
Joined: Mon Aug 06, 2007 5:04 am

Post » Wed Dec 30, 2009 2:41 am

What do you mean by "chain"? If you just want the end of one quest to start another you use StartQuest in a result script somewhere, so I assume you have something more complex in mind.
User avatar
Krystina Proietti
 
Posts: 3388
Joined: Sat Dec 23, 2006 9:02 pm

Post » Wed Dec 30, 2009 6:44 am

Actually, I meant when you have finished one quest, you can go talk to the same person for another quest, like in the Dark Brotherhood.
User avatar
Tikarma Vodicka-McPherson
 
Posts: 3426
Joined: Fri Feb 02, 2007 9:15 am

Post » Wed Dec 30, 2009 3:20 am

Actually, I meant when you have finished one quest, you can go talk to the same person for another quest, like in the Dark Brotherhood.

It's usually handled as part of that NPC's scripting or dialogues. For instance, the condition for a dialogue can check for both a completed stage http://cs.elderscrolls.com/constwiki/index.php/GetStageDone and if a quest has been started http://cs.elderscrolls.com/constwiki/index.php/GetQuestRunning (make sure you uncheck "startgame enabled" ) which can then be used to start the next quest in the chain without having to be immediately started by the previous quest.
User avatar
CRuzIta LUVz grlz
 
Posts: 3388
Joined: Fri Aug 24, 2007 11:44 am

Post » Tue Dec 29, 2009 10:13 pm

Thanks!
User avatar
maddison
 
Posts: 3498
Joined: Sat Mar 10, 2007 9:22 pm


Return to IV - Oblivion