Quest Compass

Post » Tue Aug 17, 2010 1:06 pm

IMO, it felt like the game didn't take me seriously. It felt like it had to hold my hand, like If I was a 5 year old.
Pissed me off.


......wow.....really? :huh:
User avatar
Niisha
 
Posts: 3393
Joined: Fri Sep 15, 2006 2:54 am

Post » Tue Aug 17, 2010 4:24 am

......wow.....really? :huh:

Well it wasn't just that, it was a series of things yknow.
Like how we we're unstoppable gods, enormous amounts of ammo, stimpacks everywhere, radiation a joke. And to top it all off the game has the nerve to say "I don't think you can handle it, here, let me guide you".
Sure it's different in Vegas, but I want to be kept in the dark.
I want to not know the exact location I'm going to, basically (this is the first and only time you're gonna hear me say it) I want it for immersion.
User avatar
Kelvin Diaz
 
Posts: 3214
Joined: Mon May 14, 2007 5:16 pm

Post » Tue Aug 17, 2010 2:18 pm

Well it wasn't just that, it was a series of things yknow.
Like how we we're unstoppable gods, enormous amounts of ammo, stimpacks everywhere, radiation a joke. And to top it all off the game has the nerve to say "I don't think you can handle it, here, let me guide you".
Sure it's different in Vegas, but I want to be kept in the dark.
I want to not know the exact location I'm going to, basically (this is the first and only time you're gonna hear me say it) I want it for immersion.

This is why I want them to add labeled cells to the pipboy map, you know ABCDEF and 12345, this would be a nice way to tell the general area of where to go and of course details from the dialogue. Then you piece it together.

And why'll were at it I want to be able to mark several locations on my map with a toggable dotted line.
User avatar
Jordyn Youngman
 
Posts: 3396
Joined: Thu Mar 01, 2007 7:54 am

Post » Tue Aug 17, 2010 3:10 pm

IMO, it felt like the game didn't take me seriously. It felt like it had to hold my hand, like If I was a 5 year old.
Pissed me off.

Goodness, I wish something could make me feel like I was 5. Heck, I would settle for making me feel 30 again. Did you know that if you don't need it you don't really have to use it?

And I'm sure you aren't trying to insinuate that those of us who use it are like 5 yr. olds. Right? I mean I don't think most 5 year olds can even use a compass yet. Well, maybe a few up here but...

Be careful not to insult those who use it. ;)
User avatar
Zoe Ratcliffe
 
Posts: 3370
Joined: Mon Feb 19, 2007 12:45 am

Post » Tue Aug 17, 2010 4:25 am

Well it wasn't just that, it was a series of things yknow.
Like how we we're unstoppable gods, enormous amounts of ammo, stimpacks everywhere, radiation a joke. And to top it all off the game has the nerve to say "I don't think you can handle it, here, let me guide you".
Sure it's different in Vegas, but I want to be kept in the dark.
I want to not know the exact location I'm going to, basically (this is the first and only time you're gonna hear me say it) I want it for immersion.


Well, I'm deeply sorry that it, along with other FO3 complaints, made you feel that way.

I suppose I have rather low standards for certain games and an optimistic view to couple with that,
its rather difficult for me to grasp such emotions for things I would consider miniscule while for someone like you it has a much larger impact on their gameplay experience.
To each his own I guess. :)
User avatar
Code Affinity
 
Posts: 3325
Joined: Wed Jun 13, 2007 11:11 am

Post » Tue Aug 17, 2010 4:27 am

And why'll were at it I want to be able to mark several locations on my map with a toggable dotted line.

Without fast-travel right?

Goodness, I wish something could make me feel like I was 5. Heck, I would settle for making me feel 30 again. Did you know that if you don't need it you don't really have to use it?

And I'm sure you aren't trying to insinuate that those of us who use it are like 5 yr. olds. Right? I mean I don't think most 5 year olds can even use a compass yet. Well, maybe a few up here but...

Be careful not to insult those who use it. ;)

It made me feel like it was treating me like a 5 year old.
This is how I felt the game treated me.
Does not mean that I think everyone who uses the quest markers are kids who needs guidance.
I understand some liked the arrow because after all, the wasteland was pretty massive.
One could get lost easily.
And I respect that they want a quest marker and thinks no less of them.
So no, it was not meant to be an insult towards anyone.

Paragon Oh Fallout 3 was just a big fun-bag of complaints. :laugh:
(Again, I enjoyed Fallout 3 even though it had MASSIVE amounts of faults and spent 800+ hours on it and purchased all DLC's. :wub: )
User avatar
A Boy called Marilyn
 
Posts: 3391
Joined: Sat May 26, 2007 7:17 am

Post » Tue Aug 17, 2010 12:37 pm

The quest compass doesn't usually bother me, I even find it particularly helpful when the target of a quest is an NPC that moves around. I certainly wouldn't want to wander around lost, but sometimes the compass completely spoils what should be an exciting adventure of discovery. Case in point is finding Vault 112. The vault has one of the most unique locations and secret entrances in all the Fallout games. The quest to find it should have been epic, involving searching and questions, and tracking down info at Vault-Tec HQ if need be, much like the quest to find Vault 13 in Fallout 2. Bethesda sure went to a lot of trouble to hide the entrance and make it look inconspicuous, but then totally ruined everything by pin-pointing the location on a map after James also told you pretty much exactly were it was.

Finding Vault 112 would have given the player a reason to explore the western part of the map as part of the main quest. Heck, they made Little Lamplight harder to track down in the game than a hidden underground Vault!

Having a toggle for quest compass markers is easy enough to do. Players have been asking for it since Oblivion came out. When you first get a quest, it is set to your active quest, and a marker added, so even if you switch over to another quest as soon as possible, spoilers or glances at the pin-pointed location happen anyway.
User avatar
Tanya
 
Posts: 3358
Joined: Fri Feb 16, 2007 6:01 am

Post » Tue Aug 17, 2010 1:23 am

What I would like is if there was an option in the options menu whether you would want it enabled or disabled. Simply because there are times where I want to find said goal on my own and there are times when I'm incredibly frustrated and need the quest compass temporarily.


Hear hear! I'd love to have a "GPS Mode/No GPS Mode" option.
User avatar
El Khatiri
 
Posts: 3568
Joined: Sat Sep 01, 2007 2:43 am

Post » Tue Aug 17, 2010 1:26 am

I'd rather have a detailed quest entry rather than a gps beacon to an item/place you haven't found yet. That way you can refer to it for the clues to a location. The accuracy of the clues depends on who the quest giver is or who you ask for information. Player placed markers are fine with me.
User avatar
Matthew Barrows
 
Posts: 3388
Joined: Thu Jun 28, 2007 11:24 pm

Post » Tue Aug 17, 2010 1:51 am

Some of you guys have to realise that we are a minute minority of the people who are going to buy the game. Most people would have never played a game like this and would really need a compass to help them. Toggling a compass is such a little thing. Putting a marker in the general location would only work for somethings, becuase if it is a NPC, they move, or if it is a multi room warehouse finding something very small, it would be a pain the ass...
User avatar
Alister Scott
 
Posts: 3441
Joined: Sun Jul 29, 2007 2:56 am

Post » Tue Aug 17, 2010 4:36 pm

Well it wasn't just that, it was a series of things yknow.
Like how we we're unstoppable gods, enormous amounts of ammo, stimpacks everywhere, radiation a joke. And to top it all off the game has the nerve to say "I don't think you can handle it, here, let me guide you".
Sure it's different in Vegas, but I want to be kept in the dark.
I want to not know the exact location I'm going to, basically (this is the first and only time you're gonna hear me say it) I want it for immersion.

I'm with you , Beth has been slippin on certain rpg mechanics recently ( i'm being nice ) , the leveling in oblivion and level scaling , plus the points gab made about F3.

And let's be honest, their writing hasn't exactly been top notch. I think we have good reason to be excited about Obsidian doing NV, Hopefully they make it alot HARDER. And i don't mean having to shoot guys a million times.
User avatar
Ria dell
 
Posts: 3430
Joined: Sun Jun 25, 2006 4:03 pm

Post » Tue Aug 17, 2010 1:32 am

I honestly did not find the quest marker/compass very useful at all. It was good for when I got completely lost in the middle of the wasteland at night, but most other places it is just isn't necessary or it just isn't useful.
User avatar
CxvIII
 
Posts: 3329
Joined: Wed Sep 06, 2006 10:35 pm

Post » Tue Aug 17, 2010 4:02 am

I'd rather have a detailed quest entry rather than a gps beacon to an item/place you haven't found yet. That way you can refer to it for the clues to a location. The accuracy of the clues depends on who the quest giver is or who you ask for information. Player placed markers are fine with me.



The problem with having a detailed quest journal entry which gives you the main relevant information is that some people don't bother reading it and then whinge they don't know where to go. I've seen this happen in at least one MMO which did give you enough information in the quest journal to find it and saw a lot of people asking where to go for that quest in the help channels.

Personally I think the quest compass arrow has both pro's and con's in that if you're pressed for time it can be 'timesaving' in getting you straight to your required destination but it can also mean you miss out on just wandering around to see what is just around the next corner.
User avatar
Christina Trayler
 
Posts: 3434
Joined: Tue Nov 07, 2006 3:27 am

Post » Tue Aug 17, 2010 1:08 pm

Gabriel...
It seems very strange to me the things which users tend to get worked up about. You are very irritated about fast travel and quest markers, but you are all for a world where you can lockpick a tumbler lock using a screwdriver as a tension wrench? Not to mention these features don't prevent you from doing anything. Particularly fast travel, you determine your difficulty. If you don't use it then it might as well not exist. I think what is bothering you is that OTHER people can use it. I am sure many other people like myself have full time occupations and have a very limited amount of time to devote games. While walking 10 miles in a video game might help me enjoy immersion it would be that much less of my time that i can devote to the game before i had other responsibilities. As to over abundance of stimpacks and ammo, i play on hard difficulties and enjoy them immensely. I like a challenge, not frivolous walking. I am not trying to insult you i think this my come off a bit derogatory, i am trying to say i cannot see your viewpoint, not at all, perhaps as minor annoyances but none of these seem remotely close to game breaking problems. Quite simply i feel that you are making a mountain out of a molehill.
User avatar
Racheal Robertson
 
Posts: 3370
Joined: Thu Aug 16, 2007 6:03 pm

Post » Tue Aug 17, 2010 9:33 am

Without fast-travel right?




Of course, its just when you find those random places that aren't marked but would like to visit again for some reason. You only get 1 but I would love to have multiple markers, wether theres with lines or not.
User avatar
Alexandra walker
 
Posts: 3441
Joined: Wed Sep 13, 2006 2:50 am

Post » Tue Aug 17, 2010 3:43 pm

What I would like is if there was an option in the options menu whether you would want it enabled or disabled. Simply because there are times where I want to find said goal on my own and there are times when I'm incredibly frustrated and need the quest compass temporarily.

This. I spent a lot of hours being frustrated in Morrowind, trying to find the NPC I knew to be in the area, but unable to find him or her. A function to toggle those pizza slices would be nice.

In fact, we should be able to remove quest arrows, compass, health bar, VATS bar, ammo and CND bar respectively.
So that if I want to play with everything else on but have the VATS bar gone I should be able to.

I would like to add an extra menu to the hud: An overview of hotkeyed items. Not in a square, but side by side low in the hud.

IMO, it felt like the game didn't take me seriously. It felt like it had to hold my hand, like If I was a 5 year old.
Pissed me off.

......wow.....really? :huh:

Some of us played Oblivion before Fallout 3. And in Oblivion, everytime a quest updates, a log message pops up on the screen, freezing the game until you press 'ok'. Furthermore, the messages were extremely handholding. One quest were you were hired to kill 5 bears, had a pop up every time you killed a bear: "I have now killed x bears. I should look around for the other y bears." Or something like that. Only way to get rid of the popups were to mod your game. No simple toggles :banghead: Fortunately, Bethesda removed the popups for Fallout 3.

Goodness, I wish something could make me feel like I was 5.

:lmao:
User avatar
Neil
 
Posts: 3357
Joined: Sat Jul 14, 2007 5:08 am

Post » Tue Aug 17, 2010 12:21 pm

Gabriel...
It seems very strange to me the things which users tend to get worked up about. You are very irritated about fast travel and quest markers, but you are all for a world where you can lockpick a tumbler lock using a screwdriver as a tension wrench? Not to mention these features don't prevent you from doing anything. Particularly fast travel, you determine your difficulty. If you don't use it then it might as well not exist. I think what is bothering you is that OTHER people can use it. I am sure many other people like myself have full time occupations and have a very limited amount of time to devote games. While walking 10 miles in a video game might help me enjoy immersion it would be that much less of my time that i can devote to the game before i had other responsibilities. As to over abundance of stimpacks and ammo, i play on hard difficulties and enjoy them immensely. I like a challenge, not frivolous walking. I am not trying to insult you i think this my come off a bit derogatory, i am trying to say i cannot see your viewpoint, not at all, perhaps as minor annoyances but none of these seem remotely close to game breaking problems. Quite simply i feel that you are making a mountain out of a molehill.

Where did I say I was against fast-travel?
I'm not against it, just think it should be tweaked.
------------------------------------------------------
It's not bothering me that other people can use it.
It's bothering me that I feel forced to have a big arrow guide me when I clearly do not want it.
If other's like a feature then I can respect their opinion enough to say I don't mind it if they can use that feature.
But what about those who don't like it?
------------------------------------------------------
So you liked that the game showered you with healing items and ammo?
Well, good that you liked it I guess, but a lot of us hated it and had to force ourselves to limit ourselves in order to have some form of challenge.
It's not a good design to shower the player with items.
And it's not a good design to create a game where the player has to limit him/herself.
We shouldn't have to limit ourselves to have a challenge, it's up to the devs to create better difficulty modes.
------------------------------------------------------
I'm not saying that these problems are the end of the world.
But if it's an easy thing to fix then why not do it?
We on the consoles can't play with mods, we don't have that same freedom.
We have to ask for things to be put in the vanilla game or add-ons.
So, I'm [censored]ing and whining my ass off here and hope they do put it in the game. ;)
------------------------------------------------------
And yes I am very complicated with what I like and don't like. :)
But if we say like this, if you were to ask me what kinda fallout game I'd like next I'd point at Fallout 1 and say "Pretty much like that."
------------------------------------------------------
But I do agree that I might be over-reacting a bit.

User avatar
le GraiN
 
Posts: 3436
Joined: Thu Mar 22, 2007 6:48 pm

Post » Tue Aug 17, 2010 5:10 am


------------------------------------------------------
And yes I am very complicated with what I like and don't like. :)
But if we say like this, if you were to ask me what kinda fallout game I'd like next I'd point at Fallout 1 and say "Pretty much like that."
------------------------------------------------------


Everyone has different preferences and views on small details, your not alone on trying to change every little thing you don't like, sadly no 2 humans can agree on everything (from a philosophical point thats a good thing, makes things different)

But I do agree that I might be over-reacting a bit.


Naaaaahhhh, your not. :P
User avatar
Laura Wilson
 
Posts: 3445
Joined: Thu Oct 05, 2006 3:57 pm

Post » Tue Aug 17, 2010 8:14 am

Everyone has different preferences and views on small details, your not alone on trying to change every little thing you don't like, sadly no 2 humans can agree on everything (from a philosophical point thats a good thing, makes things different)
True.
Naaaaahhhh, your not. :P
Not true. :) (I've been overreacting a lot lately, hmm, maybe I am anxious for New Vegas after all.)
User avatar
Ash
 
Posts: 3392
Joined: Tue Jun 13, 2006 8:59 am

Post » Tue Aug 17, 2010 10:37 am

I can see you frustration much more clearly now... I play on consoles also, but i also have a pc, i have always rather felt that when i purchase a game on a console i am accepting a "as is" product. You find yourself with an overabundance of items while playing on Very Hard? I admit that once you have your character maxed out and you have the best items things tend to stack up, but i think that is to be expected since you are progressing up. I can understand that you have some minor frustrations, i have a few too and i agree that it is good to voice them or nothing would ever change. Thankfully one of the best things about these open ended games is that they allow you to choose your playing experience as much as possible. Unfortunately i think it is very hard for them to make a game with a wide enough array of settings to be ideal for every customer no matter how much they try so sometimes compromise will be necessary.
User avatar
Roanne Bardsley
 
Posts: 3414
Joined: Wed Nov 08, 2006 9:57 am

Post » Tue Aug 17, 2010 9:43 am

I can see you frustration much more clearly now... I play on consoles also, but i also have a pc, i have always rather felt that when i purchase a game on a console i am accepting a "as is" product. You find yourself with an overabundance of items while playing on Very Hard? I admit that once you have your character maxed out and you have the best items things tend to stack up, but i think that is to be expected since you are progressing up. I can understand that you have some minor frustrations, i have a few too and i agree that it is good to voice them or nothing would ever change. Thankfully one of the best things about these open ended games is that they allow you to choose your playing experience as much as possible. Unfortunately i think it is very hard for them to make a game with a wide enough array of settings to be ideal for every customer no matter how much they try so sometimes compromise will be necessary.

You have 10 Charisma you know that?

Well, just around 20 days left.
The arrow's still going to annoy me but if the rest of the game is more balanced than Fallout 3 then it's only going to be a slight annoyance toppled by the great things.
User avatar
Rhysa Hughes
 
Posts: 3438
Joined: Thu Nov 23, 2006 3:00 pm

Post » Tue Aug 17, 2010 11:15 am

You have 10 Charisma you know that?

Well, just around 20 days left.
The arrow's still going to annoy me but if the rest of the game is more balanced than Fallout 3 then it's only going to be a slight annoyance toppled by the great things.

Yes 20 indeed and each day runs just a tad slower than the last... I don't know about you, but i hop around the computer during the slow hours at work and when i get home my roomie and i go to town on F3. And how do you mean ten charisma? though i will take it as a compliment sir ~.^
User avatar
Richard Dixon
 
Posts: 3461
Joined: Thu Jun 07, 2007 1:29 pm

Post » Tue Aug 17, 2010 12:38 pm

meh the only issue with them was they pointed you to places your character could not know, so instead of bluntly toggling it off and on I rather see it refined so it only showed your places you knew threw dialog or reading texts or other such clues, you know real earn that arrow poping up on your map.
User avatar
cheryl wright
 
Posts: 3382
Joined: Sat Nov 25, 2006 4:43 am

Post » Tue Aug 17, 2010 2:55 am

meh the only issue with them was they pointed you to places your character could not know, so instead of bluntly toggling it off and on I rather see it refined so it only showed your places you knew threw dialog or reading texts or other such clues, you know real earn that arrow poping up on your map.

And maybe not pinpointing the exact location of an NPC until you've found out for example that he hangs around the bar or something.
Needs moar detective aspect.
User avatar
Dawn Porter
 
Posts: 3449
Joined: Sun Jun 18, 2006 11:17 am

Post » Tue Aug 17, 2010 12:49 pm

And maybe not pinpointing the exact location of an NPC until you've found out for example that he hangs around the bar or something.
Needs moar detective aspect.


agreed.
User avatar
Nick Jase Mason
 
Posts: 3432
Joined: Sun Jul 29, 2007 1:23 am

PreviousNext

Return to Fallout: New Vegas