[RELz] Quest Log Manager

Post » Wed Mar 09, 2011 2:49 am

I've seen discussion of Conscribe, but I am not sure what that is. I will see what happens with the debug.
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Paul Rice
 
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Post » Tue Mar 08, 2011 9:44 pm

I've seen discussion of Conscribe, but I am not sure what that is. I will see what happens with the debug.

http://www.tesnexus.com/downloads/file.php?id=26510 is an OBSE plugin that logs console output to a file so you can easily review/post it later.
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Unstoppable Judge
 
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Post » Tue Mar 08, 2011 9:10 pm

Thanks Tekuromoto.

Conscribe log is:

nGCD Initialized
MMO:1st time initialization!
MMO:Updated values from ini file in data\ini\.
MMO:Init SI player marker array 100-120
EE:Updated values from ini file in data\ini\.
EE:Creating location prices lists
EE:Updating location prices lists
EE:Creating merchant prices lists
EE:Updating merchant prices lists
Cobl: Now running OBSE v19.
Cobl: Now running Pluggy v132.
** Dumping Array #1 **
Refs: 1 Owner 47: P1DkeyChain.esp
** Dumping Array #208 **
Refs: 1 Owner 0D: Quest Log Manager.esp
[ 0.000000 ] : Join_Archeology_Guild
[ 1.000000 ] : Joining_the_Arcane_Bank
[ 2.000000 ] : Et_in_Arkay_Ego
** Dumping Array #257 **
Refs: 1 Owner 0D: Quest Log Manager.esp
[ 0.000000 ] : 0.000000
[ 1.000000 ] : 0.000000
[ 2.000000 ] : 0.000000
** Dumping Array #255 **
Refs: 1 Owner 0D: Quest Log Manager.esp
[ 0.000000 ] : 2.000000
[ 1.000000 ] : 0.000000
[ 2.000000 ] : 1.000000
QLM:Hide quest Join_Archeology_Guild
QLM:Hide quest Joining_the_Arcane_Bank
Error in script 47008492
Operator [ failed to evaluate to a valid result
File: P1DkeyChain.esp Offset: 0x0118 Command: Let
Error in script 47008492
Operator [ failed to evaluate to a valid result
File: P1DkeyChain.esp Offset: 0x0118 Command: Let
** Dumping Array #1 **
Refs: 1 Owner 47: P1DkeyChain.esp
** Dumping Array #208 **
Refs: 1 Owner 0D: Quest Log Manager.esp
[ 0.000000 ] : Join_Archeology_Guild
[ 1.000000 ] : Joining_the_Arcane_Bank
[ 2.000000 ] : Et_in_Arkay_Ego
** Dumping Array #257 **
Refs: 1 Owner 0D: Quest Log Manager.esp
[ 0.000000 ] : 0.000000
[ 1.000000 ] : 0.000000
[ 2.000000 ] : 0.000000
** Dumping Array #255 **
Refs: 1 Owner 0D: Quest Log Manager.esp
[ 0.000000 ] : 2.000000
[ 1.000000 ] : 0.000000
[ 2.000000 ] : 1.000000
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Mistress trades Melissa
 
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Post » Tue Mar 08, 2011 10:32 pm

Thanks Tekuromoto.

Conscribe log is:
...

Your dump was most interesting, and something that should probably be looked into by the OBSE team. For some weird reason, arrays owned by QLM and KeyChain has been mixed up in your savegame. I didn't even think something like that was possible, but it looks like an OBSE bug to me. I guess you will be able to fix it by making a clean save without QLM and KeyChain, but I have no idea of how this could even happen in the first place. I will notify the OBSE team - and please keep that savegame in case they want to investigate it :)
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Sabrina garzotto
 
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Post » Wed Mar 09, 2011 7:32 am

Your dump was most interesting, and something that should probably be looked into by the OBSE team. For some weird reason, arrays owned by QLM and KeyChain has been mixed up in your savegame. I didn't even think something like that was possible, but it looks like an OBSE bug to me. I guess you will be able to fix it by making a clean save without QLM and KeyChain, but I have no idea of how this could even happen in the first place. I will notify the OBSE team - and please keep that savegame in case they want to investigate it :)


OK, I will keep that save game. Thanks for looking into it.
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DAVId Bryant
 
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Post » Wed Mar 09, 2011 4:55 am

Quest Log Manager 1.3.2 is now available.

This is a mandatory upgrade, and fixes the http://www.gamesas.com/index.php?/topic/1142593-relz-oblivion-script-extender-obse-0019b/page__view__findpost__p__16699903 caused by Display Stats and Quest Log Manager, so the changelog is quite small:

* Changed initialization of arrays from GameMode to MenuMode, as the former can lead to OBSE array mayhem.

I recommend a clean save before upgrading, to ensure that incorrect array references get cleaned away.
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Nicole Kraus
 
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Post » Wed Mar 09, 2011 1:05 pm

Thank you for the update! I noticed the 1.3.2 package has a textures folder right in the main folder along with 00 Core, 01 BTMod etc. Because of that, BAIN skips all folders except textures. Should the textures be inside 00 Core??
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kelly thomson
 
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Post » Wed Mar 09, 2011 12:45 pm

I noticed the 1.3.2 package has a textures folder right in the main folder along with 00 Core, 01 BTMod etc. Because of that, BAIN skips all folders except textures. Should the textures be inside 00 Core??

Same here. I tried putting those textures in the core folder, which fixed the bain package non-recognition, but then lost the icons beneath each tab in the menus. Which I suspect might be due to an incompatibility with Darnified UI additions, as that may need an update to accommodate these additional textures which weren't in the previous QLM version, which is the latest version that Darnified UI additions supports. Given that this new version of QLM is so new, thats to be expected.

I removed those textures altogether and it seems to work fine.

TNO, am I right here? Are those additional textures in the textures folder not essential (maybe they look better, i don't know), and does Darnified UI additions need an update to accomodate them?
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SHAWNNA-KAY
 
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Post » Wed Mar 09, 2011 9:39 am

Well I tried putting those textures in the core directory and installing - no bad idea - seems ot have removed symbols on the tabs in my inventory/journal/character sheet.

TNO - what are they? Should they be ignored? Are they used by the OMOD script (your preferred method of installing)?

[edit] Removing those textures got rid of the problem - so they don' seem to be needed for anything and may have been included on accident.
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Vickytoria Vasquez
 
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Post » Wed Mar 09, 2011 1:10 am

The additional textures folder was an unfortunate stray folder I didn't mean to pack in. So it's good that BAIN keeps it out, and the OMOD installation script will ignore it as well. I will re-upload it without that folder when I get the chance.
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Andrew
 
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Post » Wed Mar 09, 2011 9:43 am

The problem is that BAIN doesn't keep it out :( It installs just the textures folder and skips all the other folders like 00 Core etc.

Enabling "Has extra directories" doesn't let me choose which UI mod I'm using and installs everything (in Data\00 Core etc)
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vicki kitterman
 
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Post » Tue Mar 08, 2011 11:22 pm

I have just re-uploaded QLM 1.3.2, now without the unwanted textures folder.
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Alyce Argabright
 
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Post » Wed Mar 09, 2011 9:09 am

I have just re-uploaded QLM 1.3.2, now without the unwanted textures folder.

What a pleasant surprise and thanks TNO for the update. :clap: :celebration:
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GRAEME
 
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Post » Wed Mar 09, 2011 3:09 am

Does anyone know why my journal page looks http://project-phoenix.wikidot.com/local--files/files/journal.JPG? The only map_menu.xml file I have is from Phinix DarkUI, which I renamed so as to let QLM's version take over. Everything else works fine, and I would love to use this mod, but it's a little hard with the wacky journal page. :(
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Jade Payton
 
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Post » Wed Mar 09, 2011 3:45 am

I downloaded the new version. Thanks for fixing that TNO.
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Farrah Barry
 
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Post » Wed Mar 09, 2011 8:22 am

Heya TNO! I'm on 1024x768 and http://img574.imageshack.us/img574/1492/screenshot4m.png at my end :P (on DarNUI'ed DarN if that helps)
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Louise Lowe
 
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Post » Wed Mar 09, 2011 6:03 am

I'm still getting this kind of thing in the console:
Error in script 37000ed3Invalid array access - expected string index, received numeric.    File: Quest Log Manager.esp Offset: 0x0698 Command: LetError in script 37000ed3Operator [ failed to evaluate to a valid result    File: Quest Log Manager.esp Offset: 0x0698 Command: LetError in script 37000ed3Invalid array access - expected string index, received numeric.    File: Quest Log Manager.esp Offset: 0x0698 Command: LetError in script 37000ed3Operator [ failed to evaluate to a valid result    File: Quest Log Manager.esp Offset: 0x0698 Command: LetError in script 37000ed3Invalid array access - expected string index, received numeric.    File: Quest Log Manager.esp Offset: 0x0698 Command: LetError in script 37000ed3Operator [ failed to evaluate to a valid result    File: Quest Log Manager.esp Offset: 0x0698 Command: LetError in script 37000ed3Invalid array access - expected string index, received numeric.    File: Quest Log Manager.esp Offset: 0x0698 Command: LetError in script 37000ed3Operator [ failed to evaluate to a valid result    File: Quest Log Manager.esp Offset: 0x0698 Command: LetError in script 37000ed3Invalid array access - expected string index, received numeric.    File: Quest Log Manager.esp Offset: 0x0698 Command: LetError in script 37000ed3Operator [ failed to evaluate to a valid result    File: Quest Log Manager.esp Offset: 0x0698 Command: LetError in script 37000ed3Invalid array access - expected string index, received numeric.    File: Quest Log Manager.esp Offset: 0x0698 Command: LetError in script 37000ed3Operator [ failed to evaluate to a valid result    File: Quest Log Manager.esp Offset: 0x0698 Command: Let

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Natalie J Webster
 
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Post » Wed Mar 09, 2011 10:51 am

Re-installed Oblivion, almost forgot about this one. It's great. :)
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Mackenzie
 
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Post » Wed Mar 09, 2011 11:51 am

Re-installed Oblivion, almost forgot about this one. It's great. :)

Agreed.


Thank you for another wonderful mod (with DarkUI compat)!
- Tomlong75210
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Prohibited
 
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Post » Wed Mar 09, 2011 6:26 am

Hi TNO

I would like to make DarNified UI Additions compatible with Quest Log Manager. I read in your QLM readme:

Quest Log Manager is currently incompatible with other mods that adds their own version of the map_menu.xml file. Of special note is DarNifiedUI Additions, which comes with a special compatibility version for Quest Log Manager. The current version of DarNifiedUI Additions (2.3.2) is compatible with Quest Log Manager 1.2. A newer version of DarNifiedUI Additions compatible with 1.3 will probably be released too.


Now DarNified UI Additions 2.3.3 is the newest version. And QLM got updated too: 1.3.2 is the current version. Is there anything I need to know about making these two work together? I found this comment by the creator of DarNified UI Additions KyoParadox in the comment section of TES Nexus:

If using DarNifiedUI Additions, make sure that you have the latest version (2.3.2), and let DarNifiedUI Additions overwrite Quest Log Manager's map_menu.xml file. Then, open the installed map_menu.xml file in a text editor, search for the line <_enableQLM> 0 , change the 0 to 1, and save.


Maybe I`ll better ask KyoParadox, because he is responsible for the QLM support?
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He got the
 
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Post » Wed Mar 09, 2011 12:21 am

I would like to make DarNified UI Additions compatible with Quest Log Manager. I read in your QLM readme:
...
Now DarNified UI Additions 2.3.3 is the newest version. And QLM got updated too: 1.3.2 is the current version. Is there anything I need to know about making these two work together? I found this comment by the creator of DarNified UI Additions KyoParadox in the comment section of TES Nexus:
I'm pretty sure the two are compatible. DarNified UI Additions 2.3.3 was made to be compatible with QLM 1.3's xml, and the xml was not changed for 1.3.1 or 1.3.2.

So just make sure to enable DarNified UI Additions 2.3.3's QLM compatibility through QLM's ini or directly in the xml.
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Mashystar
 
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