[RELz] Quest Log Manager

Post » Wed Mar 09, 2011 3:22 am

OK it is not QLM or UI additions that removed that, but I've not ruled out EE or Display Stats yet.

... and it seems that the latest Kuertee Eat and Sleep not worky - other aspects of it are bugged - not recognizing when I eat may revert to earlier version - I think I had no issue with 1.6.1.
thanks RebelMax

Will post screen shot of what I mean by the inventory issue.

[edit] if you look at the inventory menu screenshot of the http://www.tesnexus.com/downloads/file.php?id=11280 you will see that the word weapons is seen twice - the second one allows you to expand and contract that section of the inventory.

I somehow lost that ability as seen http://i361.photobucket.com/albums/oo54/psymon11b/UIbadness.jpg.

[edit] having just tested all NiceOne mods - I must admit the problem persists - sorry if I jumped the gun on finding the fault. apologies

But now I'm lost as to what could be causing that???????????


OK my issue was resolved - just don't use Dark Darn Classic menus and the collapsing inventory returned.

With BAIN took all of 2 minutes to fix.

But the real thanks goes to Zornac for finding the cause - or at least pointing it out to me.
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Jessie
 
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Post » Wed Mar 09, 2011 1:43 am

Hmmm, just tried it myself and everything seemed to work correctly. How did you install things? BAIN or OMOD or manual? I recommend installing DarNifiedUI Additions last by hand to make sure all of its files are copied. Perhaps with either of the other two methodes one or more files didn't get copied like they should. :unsure:

Okay, got it to work... I have a BAIN package at the bottom of my list that has my prefs: ini files, tweaked hud config xmls, stuff like that. There was a map_config.xml there that was messing everything up. Now it's good.

Thanks for the help, and thanks for the awesome work. I love how members of this community work together to each make their projects compatible with what's already out there, making the final product more than the sum of its parts. :foodndrink:
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Dezzeh
 
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Post » Wed Mar 09, 2011 9:49 am

Okay, got it to work... I have a BAIN package at the bottom of my list that has my prefs: ini files, tweaked hud config xmls, stuff like that. There was a map_config.xml there that was messing everything up. Now it's good.

Thanks for the help, and thanks for the awesome work. I love how members of this community work together to each make their projects compatible with what's already out there, making the final product more than the sum of its parts. :foodndrink:
Oh thank god, I was worried I'd have to spend yet another day trying to solve a mysterious problem. I think I'll mention it in the readme that any config files must be copied too due to structural changes. Awell, for now, have fun! :)
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Lyndsey Bird
 
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Post » Wed Mar 09, 2011 8:23 am

Say TheNiceOne, did you ever get the chance to look into fixing the scroll bar? If not, I still have a copy laying around with some simple code to auto-adjust the scrollbar. Nothing fancy or anything, just tracking the total height of all the (currently) visible log entries and setting the window's height. :)
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+++CAZZY
 
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Post » Wed Mar 09, 2011 3:08 am

Thanks to Oblivion+DLCs+Shivering Isles+OOO+Enhanced Economy+Vilja+Lost Spires+Kvatch Rebuilt+Kragenir's Death Quest I'm completely overwhelmed with quests so this mod could help a lot. Time to finally install it.

Edit: It works, it's awesome.
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katie TWAVA
 
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Post » Wed Mar 09, 2011 8:08 am

Say TheNiceOne, did you ever get the chance to look into fixing the scroll bar? If not, I still have a copy laying around with some simple code to auto-adjust the scrollbar. Nothing fancy or anything, just tracking the total height of all the (currently) visible log entries and setting the window's height. :)

Nope, I haven't looked at it at all since last time we discussed it, so something to adjust the scrollbar would be great. There aren't many of my mods left that don't have you in the credits, so it is just expected that you do something to get in here too :P

Thanks to Oblivion+DLCs+Shivering Isles+OOO+Enhanced Economy+Vilja+Lost Spires+Kvatch Rebuilt+Kragenir's Death Quest I'm completely overwhelmed with quests so this mod could help a lot. Time to finally install it.

Edit: It works, it's awesome.
Glad to hear it :)
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Tiffany Castillo
 
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Post » Wed Mar 09, 2011 12:27 pm

Can this theoretically improve FPS when tons of quests are active? The quests use a lot of CPU power.
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Jessica Nash
 
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Post » Wed Mar 09, 2011 1:29 pm

Can this theoretically improve FPS when tons of quests are active? The quests use a lot of CPU power.

No. It does absolutely nothing with the quests, so they are all just as active as normal all the time. The only thing the mod does is to hide some of the current quests from the quest log, i.e. make their entrance invisible.
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Cheville Thompson
 
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Post » Wed Mar 09, 2011 12:17 am

Nope, I haven't looked at it at all since last time we discussed it, so something to adjust the scrollbar would be great. There aren't many of my mods left that don't have you in the credits, so it is just expected that you do something to get in here too :P
Hehe, that may be but without you I'd have nothing to contribute to. :foodndrink:

Anyways, here's the snippet. :) Use it, copy it, discard it, up to you. My work here is done. :grad:
Spoiler

ScriptName QuestLogVisibilitystring_var str1short h_heightshort c_heightshort ishort jshort currentshort check_heightshort alphabeticalshort c_sshort h_sBegin Function {current, alphabetical, check_height}	let c_s := current + 1	let h_s := 2 - current		let h_height := 0	let c_height := 0	let i := j := 0	if check_height		While j < ar_Size tnoQLM.quest_state			if alphabetical				let i := tnoQLM.quest_alpha[j]			else				let i := j			endif						let str1 := tnoQLM.quest_name[i]			if eval tnoQLM.quest_state[i] == 1				; hidden quest				SetMenuFloatValue "map_background\map_contents_3_4_5\map_log_window\map_log_window_pane\%z\visible" str1 1023 h_s				SetMenuFloatValue "map_background\map_contents_3_4_5\map_log_window\map_log_window_pane\%z\y" str1 1023 h_height				SetMenuFloatValue "map_background\map_contents_3_4_5\map_log_window\map_log_window_pane\%z\map_log_show_icon\cropx" str1 1023 648				;I think this line is new too but I'm not sure				let h_height += GetMenuFloatValue "map_background\map_contents_3_4_5\map_log_window\map_log_window_pane\%z\height" str1 1023			else				; current quest				SetMenuFloatValue "map_background\map_contents_3_4_5\map_log_window\map_log_window_pane\%z\visible" str1 1023 c_s				SetMenuFloatValue "map_background\map_contents_3_4_5\map_log_window\map_log_window_pane\%z\y" str1 1023 c_height				SetMenuFloatValue "map_background\map_contents_3_4_5\map_log_window\map_log_window_pane\%z\map_log_show_icon\cropx" str1 1023 712				;I think this line is new too but I'm not sure				let c_height += GetMenuFloatValue "map_background\map_contents_3_4_5\map_log_window\map_log_window_pane\%z\height" str1 1023			endif			let j += 1		Loop		;Setting new height of map_log_window_pane (why the heck are those paths always so darn long... :P)		if current			setmenufloatvalue "map_background\map_contents_3_4_5\map_log_window\map_log_window_pane\height" 1023 c_height		else			setmenufloatvalue "map_background\map_contents_3_4_5\map_log_window\map_log_window_pane\height" 1023 h_height		endif		;And finally store the two heights remotely for when this function is called with "check_height == 0"		let tnoQLM.c_height := c_height		let tnoQLM.h_height := h_height	else		While i < ar_Size tnoQLM.quest_state			let str1 := tnoQLM.quest_name[i]			if eval tnoQLM.quest_state[i] == 1				SetMenuFloatValue "map_background\map_contents_3_4_5\map_log_window\map_log_window_pane\%z\visible" str1 1023 h_s			else				SetMenuFloatValue "map_background\map_contents_3_4_5\map_log_window\map_log_window_pane\%z\visible" str1 1023 c_s			endif			let i += 1		Loop		;Switching the height of map_log_window_pane		if current			setmenufloatvalue "map_background\map_contents_3_4_5\map_log_window\map_log_window_pane\height" 1023 tnoQLM.c_height		else			setmenufloatvalue "map_background\map_contents_3_4_5\map_log_window\map_log_window_pane\height" 1023 tnoQLM.h_height		endif	endif		sv_Destruct str1End



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ONLY ME!!!!
 
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Post » Wed Mar 09, 2011 3:36 am

Anyways, here's the snippet. :) Use it, copy it, discard it, up to you. My work here is done. :grad: [
Thanks. I haven't had time to look into it yet, but have one or two other plans for improving Quest Log Manager, so I will look closely at your version of the script then :)
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Steve Fallon
 
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Post » Wed Mar 09, 2011 12:28 pm

Quest Log Manager 1.3 is finally available :celebration:

From the changelog:
* Added support for Dark UI.
As requested. It already supports Vanilla, Darnified UI, DarkUId DarN and BTmod.

* Scroll bar now resets properly when switching between Curren and Hidden quests
Thanks to kyoma for finding the xml trait that needed to be set :)

* New and nicer icon for moving quests between current/hidden
At least I hope you agree theyare nicer...

* Fixed wrong Hidden Quests title for BTmod (says Active Quests)
As it said. The BTMod xml had "Active Quests" as the title for "Hidden Quests" too.
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Melanie Steinberg
 
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Post » Wed Mar 09, 2011 7:39 am

That's great and thanks for the update TheNiceOne. :celebration:
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Syaza Ramali
 
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Post » Wed Mar 09, 2011 11:30 am

does this include the compatibility fix for Kyoma's Darnified UI Additions too?
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Sheila Esmailka
 
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Post » Wed Mar 09, 2011 4:48 am

does this include the compatibility fix for Kyoma's Darnified UI Additions too?
No, as compatibility lies mostly with my mod, not QLM. I'll upload the update in a bit.
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Naomi Lastname
 
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Post » Wed Mar 09, 2011 9:54 am

OH ok sorry - it's been a while so details are fuzzy.

NiceOne - man my timing with your mods is just horrible. Each time I gt done with updates and packing it all in there and bashing my patch - I check back and sure enough there is another update.

Thanks though
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The Time Car
 
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Post » Wed Mar 09, 2011 7:32 am

Hmm...I'm having a bit of a problem with this mod. After installation, all the buttons appear, I can click on them, it registers the click (makes the noise, at least) but none of them actually do anything. I can't move quests, switching between hidden and current doesn't change my view, and the quests don't sort themselves.

I tried installing both as a BAIN archive and as an OMOD, and neither of them worked properly.

Load order included:
Spoiler
Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 1.0]02  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]03  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]04  Cobl Main.esm  [Version 1.73]05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]06  Mart's Monster Mod.esm  [Version 3.7b3p3]07  TamrielTravellers.esm  [Version 1.39c]08  FCOM_Convergence.esm  [Version 0.9.9MB3]09  Better Cities Resources.esm0A  Progress.esm  [Version 2.2]0B  CM Partners.esm0C  CustomSpellIcons.esm**  TNR ALL RACES FINAL.esp0D  TNR - ShiveringIsles.esp0E  Unofficial Oblivion Patch.esp  [Version 3.2.10]0F  DLCShiveringIsles.esp10  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]11  SM Plugin Refurbish - SI.esp  [Version 1.30]**  Oblivion Vwalk UOS.esp**  DLCShiveringIsles Vwalk UOS.esp**  DLCShiveringIsles Vwalk DG_DS UOS.esp**  TNR ALL RACES FINAL Vwalk UOS.esp12  Better Cities .esp13  Francesco's Optional Chance of Stronger Bosses.esp14  Francesco's Optional Chance of Stronger Enemies.esp15  Francesco's Optional Chance of More Enemies.esp16  Francesco's Optional Leveled Quests-SI only.esp17  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]18  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]++  LoadingScreens.esp19  LoadingScreensSI.esp1A  Natural_Habitat_by_Max_Tael.esp1B  All Natural - Real Lights.esp  [Version 1.0]1C  All Natural.esp  [Version 1.0]1D  All Natural - SI.esp  [Version 1.0]++  BetterImperfectWater.esp++  Symphony of Violence.esp++  Drum_Fix.esp1E  300_Lore_Dialogue_Updated.esp1F  kuerteeAutoSaveAndTime.esp20  ChaseCameraMod.esp21  Flamering.esp22  High Heels.esp++  Item interchange - Extraction.esp  [Version 0.76]23  kuerteeSittableRocks.esp24  LinchalNecromancerHome.esp25  Musical Immersion 1.0.esp26  Q - More and Moldy Ingredients v1.1.esp27  Quest Log Manager.esp  [Version 1.3]28  Reznod_Mannequin.esp29  Enhanced Economy.esp  [Version 4.2.2]2A  Crowded Cities 15.esp**  Crowded Cities 15 Vwalk.esp2B  FF_Real_Thirst.esp2C  Map Marker Overhaul.esp  [Version 3.6]2D  Map Marker Overhaul - SI additions.esp  [Version 3.5]2E  Improved Hotkeys_Extended.esp  [Version 1.1]2F  DLCHorseArmor.esp30  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]31  SM Plugin Refurbish - HorseArmor.esp  [Version 1.11]32  DLCOrrery.esp33  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]**  DLCOrrery Vwalk.esp34  SM Plugin Refurbish - Orrery.esp  [Version 1.11]35  DLCVileLair.esp36  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]++  SM Plugin Refurbish - VileLair.esp  [Version 1.21]37  DLCMehrunesRazor.esp38  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]**  DLCMehrunesRazor Vwalk UOP.esp39  SM Plugin Refurbish - MehrunesRazor.esp  [Version 1.30]++  MaleBodyReplacerV4.esp3A  JG Elven.esp3B  Underworld Armor.esp3C  Wm-Portable-Coffins.esp3D  HGEC_SBVelvetRose.esp3E  Morrowind Robes and Dresses for HGEC.esp3F  GizmodianSorceress.esp40  DLCThievesDen.esp41  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]42  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]**  DLCThievesDen Vwalk UOP.esp43  SM Plugin Refurbish - ThievesDen.esp  [Version 1.30]44  KDCircletsOOOOptimized - NPC Equip.esp  [Version 1.2]++  FCOM_KDCircletsOOOOptimizedNPCEquip.esp  [Version 0.9.9]45  Cobl Glue.esp  [Version 1.73]46  Cobl Si.esp  [Version 1.63]47  FF_Real_Thirst, Cobl.esp48  Bob's Armory Oblivion.esp49  FCOM_BobsArmory.esp  [Version 0.9.9]4A  Oblivion WarCry EV.esp  [Version 1.09]4B  FCOM_WarCry.esp  [Version 0.9.9MB5]4C  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO-Water_Weeds.esp  [Version 1.33]**  Oscuro's_Oblivion_Overhaul Vwalk.esp**  OMOBS.esp  [Version 1.0]**  OMOBS_SI.esp  [Version 1.0]4D  OOO 1.32-Cobl.esp  [Version 1.72]4E  OBSE-Storms & Sound SI.esp4F  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderhardcoe.esp  [Version 0.9.9]50  FCOM_RealSwords.esp  [Version 0.9.9]51  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]52  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]53  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]54  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]55  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]56  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]57  TamrielTravellers4OOO.esp  [Version 1.39c]**  TamrielTravellers4OOO Vwalk.esp58  TamrielTravellersItemsCobl.esp  [Version 1.39c]59  ShiveringIsleTravellers.esp  [Version 1.39c]**  ShiveringIsleTravellers Vwalk.esp++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]5A  FCOM_Archery.esp  [Version 0.9.9]5B  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]5C  FCOM_MoreRandomItems.esp  [Version 0.9.9]++  Mart's Monster Mod - 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House price patch.esp  [Version 1.0]A0  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]A1  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]A2  EVE_ShiveringIslesEasterEggs.espA3  Dungeon Actors Have Torches 1.6 CT.espA4  Fr[censored]apelAltars.espA5  seorin's Artifact Fix.esp++  ScriptIcon_Replacer.esp++  Skillbased Thieves Guild Invitation_HARD.espA6  Enhanced Economy - House prices.esp  [Version 1.0]A7  Quest Award Leveller.esp++  Quest Award Leveller - Vile Lair.esp++  Quest Award Leveller - Mehrunes Razor.esp++  Quest Award Leveller - Knights of the Nine.espA8  Alternative Start by Robert Evrae.espA9  RealisticFatigue.espAA  RefScope.esp  [Version 2.0.2]AB  SupremeMagicka.esp  [Version 0.90]AC  SM_ShiveringIsles.esp  [Version 0.86]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]AD  SM_EnchantStaff.esp  [Version 0.80]++  SM_UnlockSpells.esp  [Version 0.70]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]AE  MidasSpells.espAF  Midas OscuroGems.esp++  Midas Betterholy.esp++  Midas Reduced Costs Half.esp++  Mart's Monster Mod - 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User avatar
Ymani Hood
 
Posts: 3514
Joined: Fri Oct 26, 2007 3:22 am

Post » Wed Mar 09, 2011 3:28 am

NiceOne - man my timing with your mods is just horrible. Each time I gt done with updates and packing it all in there and bashing my patch - I check back and sure enough there is another update.
:whistling:

There was no (known) bugs in the previous version, so you're not really in a hurry to update it though.


Hmm...I'm having a bit of a problem with this mod. After installation, all the buttons appear, I can click on them, it registers the click (makes the noise, at least) but none of them actually do anything. I can't move quests, switching between hidden and current doesn't change my view, and the quests don't sort themselves.

I tried installing both as a BAIN archive and as an OMOD, and neither of them worked properly.
Hm. Reasons for it not working could be:

1. You're not using OBSE
2. You haven't installed correctly (esp + ini + xml)
3. There is a bug in the script
4. There's a conflict of some sort

I see from your load order that you use a number of other OBSE mods, so I assume the first can be ignored. Since the buttons appear and seem to make noise, it seems that at least the esp + xml is correctly installed. So to find out anything more, I think I need you to set debug to 2 in QLM's ini file, and then report what the mod writes to the console when you click on a button.
User avatar
Latisha Fry
 
Posts: 3399
Joined: Sat Jun 24, 2006 6:42 am

Post » Wed Mar 09, 2011 11:43 am

Hm. Reasons for it not working could be:

1. You're not using OBSE
2. You haven't installed correctly (esp + ini + xml)
3. There is a bug in the script
4. There's a conflict of some sort

I see from your load order that you use a number of other OBSE mods, so I assume the first can be ignored. Since the buttons appear and seem to make noise, it seems that at least the esp + xml is correctly installed. So to find out anything more, I think I need you to set debug to 2 in QLM's ini file, and then report what the mod writes to the console when you click on a button.


Thanks for the reply. :)

Setting debug to 2 and clicking once on the hide quest arrow returns the following console output.

Spoiler
QLM:Checking quest Taxonomy_of_Obsession
QLM:Checking quest Merchants_of_Bruma
QLM:Checking quest Research_Material_for_Vilja
QLM:Checking quest Merchants_of_Bravil
QLM:Checking quest Where_Spirits_Have_Lease
QLM:Checking quest Unearthing_Mehrunes_Razor
QLM:Checking quest Ohm_Quat_Ohm_Initiation
QLM:Checking quest Deepscorn_Hollow
QLM:Checking quest The_Museum_of_Oddities
** Dumping Array #382 **
Refs: 1 Owner 27: Quest Log Manager.esp
[ 0.000000 ] : Taxonomy_of_Obsession
[ 1.000000 ] : Merchants_of_Bruma
[ 2.000000 ] : Research_Material_for_Vilja
[ 3.000000 ] : Merchants_of_Bravil
[ 4.000000 ] : Where_Spirits_Have_Lease
[ 5.000000 ] : Unearthing_Mehrunes_Razor
[ 6.000000 ] : Ohm_Quat_Ohm_Initiation
[ 7.000000 ] : Deepscorn_Hollow
[ 8.000000 ] : The_Museum_of_Oddities
** Dumping Array #622 **
Refs: 1 Owner 27: Quest Log Manager.esp
[ 0.000000 ] : Secrets_of_the_Ayleids
[ 1.000000 ] : Shadows_in_a_Struggle_for_Power
[ 2.000000 ] : A_Gift_from_the_Gods?
[ 3.000000 ] : Pilgrimage
[ 4.000000 ] : The_Museum_of_Oddities
[ 5.000000 ] : Taxonomy_of_Obsession
[ 6.000000 ] : Taxonomy_of_Obsession_II
[ 7.000000 ] : A_Path_of_Iron
[ 8.000000 ] : Give_a_Dog_a_Bone
[ 9.000000 ] : Vampire_Rising
[ 10.000000 ] : Imperial_Dragon_Armor
[ 11.000000 ] : An_Unexpected_Expedition
[ 12.000000 ] : Merchants_of_Cheydinhal
[ 13.000000 ] : Happy_Birthday
[ 14.000000 ] : Merchants_of_Leyawiin
[ 15.000000 ] : Malacath
[ 16.000000 ] : Merchants_of_The_Imperial_City
[ 17.000000 ] : Do_You_Need_Stories?
[ 18.000000 ] : Merchants_of_Chorrol
[ 19.000000 ] : Akaviri_Obsession
[ 20.000000 ] : The_Skyrim_Bandit_Clans
[ 21.000000 ] : Merchants_of_Bruma
[ 22.000000 ] : Research_Material_for_Vilja
[ 23.000000 ] : Merchants_of_Bravil
[ 24.000000 ] : Merchants_of_Anvil
[ 25.000000 ] : Mazoga_the_Orc
[ 26.000000 ] : Baby_Sitting
[ 27.000000 ] : Death_and_the_Maiden
[ 28.000000 ] : Chest_of_Wonders
[ 29.000000 ] : Cards_of_Wonder
[ 30.000000 ] : The_Greatest_Story_Never_Told
[ 31.000000 ] : A_Venerable_Vintage
[ 32.000000 ] : The_Antipodean_Hammer
[ 33.000000 ] : Dunbarrow_Cove
[ 34.000000 ] : Ferntail's_Pearl
[ 35.000000 ] : Two_Sides_of_the_Coin
[ 36.000000 ] : Slavers_and_Smugglers
[ 37.000000 ] : Merchants_of_Skingrad
[ 38.000000 ] : Vilja
[ 39.000000 ] : Where_Spirits_Have_Lease
[ 40.000000 ] : The_Gift_of_Kynareth
[ 41.000000 ] : The_Forgotten_Shields
[ 42.000000 ] : The_Crown_of_Stars
[ 43.000000 ] : Seeking_Your_Roots
[ 44.000000 ] : Partners
[ 45.000000 ] : Ghosts_of_Vitharn
[ 46.000000 ] : Frostcrag_Spire
[ 47.000000 ] : Deepscorn_Hollow
[ 48.000000 ] : Ohm_Quat_Ohm_Initiation
[ 49.000000 ] : Unearthing_Mehrunes_Razor
[ 50.000000 ] : Horse_Armor
** Dumping Array #706 **
Refs: 1 Owner 27: Quest Log Manager.esp
[ 0.000000 ] : 0.000000
[ 1.000000 ] : 0.000000
[ 2.000000 ] : 0.000000
[ 3.000000 ] : 0.000000
[ 4.000000 ] : 1.000000
[ 5.000000 ] : 1.000000
[ 6.000000 ] : 0.000000
[ 7.000000 ] : 0.000000
[ 8.000000 ] : 0.000000
[ 9.000000 ] : 0.000000
[ 10.000000 ] : 0.000000
[ 11.000000 ] : 0.000000
[ 12.000000 ] : 0.000000
[ 13.000000 ] : 0.000000
[ 14.000000 ] : 0.000000
[ 15.000000 ] : 0.000000
[ 16.000000 ] : 0.000000
[ 17.000000 ] : 0.000000
[ 18.000000 ] : 0.000000
[ 19.000000 ] : 0.000000
[ 20.000000 ] : 0.000000
[ 21.000000 ] : 1.000000
[ 22.000000 ] : 1.000000
[ 23.000000 ] : 1.000000
[ 24.000000 ] : 0.000000
[ 25.000000 ] : 0.000000
[ 26.000000 ] : 0.000000
[ 27.000000 ] : 0.000000
[ 28.000000 ] : 0.000000
[ 29.000000 ] : 0.000000
[ 30.000000 ] : 0.000000
[ 31.000000 ] : 0.000000
[ 32.000000 ] : 0.000000
[ 33.000000 ] : 0.000000
[ 34.000000 ] : 0.000000
[ 35.000000 ] : 0.000000
[ 36.000000 ] : 0.000000
[ 37.000000 ] : 0.000000
[ 38.000000 ] : 0.000000
[ 39.000000 ] : 1.000000
[ 40.000000 ] : 0.000000
[ 41.000000 ] : 0.000000
[ 42.000000 ] : 0.000000
[ 43.000000 ] : 0.000000
[ 44.000000 ] : 0.000000
[ 45.000000 ] : 0.000000
[ 46.000000 ] : 0.000000
[ 47.000000 ] : 1.000000
[ 48.000000 ] : 1.000000
[ 49.000000 ] : 1.000000
[ 50.000000 ] : 0.000000
** Dumping Array #630 **
Refs: 1 Owner 27: Quest Log Manager.esp
[ 0.000000 ] : 2.000000
[ 1.000000 ] : 7.000000
[ 2.000000 ] : 31.000000
[ 3.000000 ] : 19.000000
[ 4.000000 ] : 11.000000
[ 5.000000 ] : 26.000000
[ 6.000000 ] : 29.000000
[ 7.000000 ] : 28.000000
[ 8.000000 ] : 27.000000
[ 9.000000 ] : 47.000000
[ 10.000000 ] : 17.000000
[ 11.000000 ] : 33.000000
[ 12.000000 ] : 34.000000
[ 13.000000 ] : 46.000000
[ 14.000000 ] : 45.000000
[ 15.000000 ] : 8.000000
[ 16.000000 ] : 13.000000
[ 17.000000 ] : 50.000000
[ 18.000000 ] : 10.000000
[ 19.000000 ] : 15.000000
[ 20.000000 ] : 25.000000
[ 21.000000 ] : 24.000000
[ 22.000000 ] : 23.000000
[ 23.000000 ] : 21.000000
[ 24.000000 ] : 12.000000
[ 25.000000 ] : 18.000000
[ 26.000000 ] : 14.000000
[ 27.000000 ] : 37.000000
[ 28.000000 ] : 16.000000
[ 29.000000 ] : 48.000000
[ 30.000000 ] : 44.000000
[ 31.000000 ] : 3.000000
[ 32.000000 ] : 22.000000
[ 33.000000 ] : 0.000000
[ 34.000000 ] : 43.000000
[ 35.000000 ] : 1.000000
[ 36.000000 ] : 36.000000
[ 37.000000 ] : 5.000000
[ 38.000000 ] : 6.000000
[ 39.000000 ] : 32.000000
[ 40.000000 ] : 42.000000
[ 41.000000 ] : 41.000000
[ 42.000000 ] : 40.000000
[ 43.000000 ] : 30.000000
[ 44.000000 ] : 4.000000
[ 45.000000 ] : 20.000000
[ 46.000000 ] : 35.000000
[ 47.000000 ] : 49.000000
[ 48.000000 ] : 9.000000
[ 49.000000 ] : 38.000000
[ 50.000000 ] : 39.000000
Error in script 27001c7b
Unknown function version 01.
Error in script 27001c7b
Could not parse function definition.
Error in script 27000ed3
Could not parse function info for function script 27001c7b
File: Quest Log Manager.esp Offset: 0x092B Command: Call
QLM:Hide quest Secrets_of_the_Ayleids
Error in script 27000ed3
Could not parse function info for function script 27001c7b
File: Quest Log Manager.esp Offset: 0x0E97 Command: Call
QLM:Checking quest Taxonomy_of_Obsession
QLM:Checking quest Merchants_of_Bruma
QLM:Checking quest Research_Material_for_Vilja
QLM:Checking quest Merchants_of_Bravil
QLM:Checking quest Where_Spirits_Have_Lease
QLM:Checking quest Unearthing_Mehrunes_Razor
QLM:Checking quest Ohm_Quat_Ohm_Initiation
QLM:Checking quest Deepscorn_Hollow
QLM:Checking quest The_Museum_of_Oddities
QLM:Checking quest Secrets_of_the_Ayleids
** Dumping Array #382 **
Refs: 1 Owner 27: Quest Log Manager.esp
[ 0.000000 ] : Taxonomy_of_Obsession
[ 1.000000 ] : Merchants_of_Bruma
[ 2.000000 ] : Research_Material_for_Vilja
[ 3.000000 ] : Merchants_of_Bravil
[ 4.000000 ] : Where_Spirits_Have_Lease
[ 5.000000 ] : Unearthing_Mehrunes_Razor
[ 6.000000 ] : Ohm_Quat_Ohm_Initiation
[ 7.000000 ] : Deepscorn_Hollow
[ 8.000000 ] : The_Museum_of_Oddities
[ 9.000000 ] : Secrets_of_the_Ayleids
** Dumping Array #523 **
Refs: 1 Owner 27: Quest Log Manager.esp
[ 0.000000 ] : Secrets_of_the_Ayleids
[ 1.000000 ] : Shadows_in_a_Struggle_for_Power
[ 2.000000 ] : A_Gift_from_the_Gods?
[ 3.000000 ] : Pilgrimage
[ 4.000000 ] : The_Museum_of_Oddities
[ 5.000000 ] : Taxonomy_of_Obsession
[ 6.000000 ] : Taxonomy_of_Obsession_II
[ 7.000000 ] : A_Path_of_Iron
[ 8.000000 ] : Give_a_Dog_a_Bone
[ 9.000000 ] : Vampire_Rising
[ 10.000000 ] : Imperial_Dragon_Armor
[ 11.000000 ] : An_Unexpected_Expedition
[ 12.000000 ] : Merchants_of_Cheydinhal
[ 13.000000 ] : Happy_Birthday
[ 14.000000 ] : Merchants_of_Leyawiin
[ 15.000000 ] : Malacath
[ 16.000000 ] : Merchants_of_The_Imperial_City
[ 17.000000 ] : Do_You_Need_Stories?
[ 18.000000 ] : Merchants_of_Chorrol
[ 19.000000 ] : Akaviri_Obsession
[ 20.000000 ] : The_Skyrim_Bandit_Clans
[ 21.000000 ] : Merchants_of_Bruma
[ 22.000000 ] : Research_Material_for_Vilja
[ 23.000000 ] : Merchants_of_Bravil
[ 24.000000 ] : Merchants_of_Anvil
[ 25.000000 ] : Mazoga_the_Orc
[ 26.000000 ] : Baby_Sitting
[ 27.000000 ] : Death_and_the_Maiden
[ 28.000000 ] : Chest_of_Wonders
[ 29.000000 ] : Cards_of_Wonder
[ 30.000000 ] : The_Greatest_Story_Never_Told
[ 31.000000 ] : A_Venerable_Vintage
[ 32.000000 ] : The_Antipodean_Hammer
[ 33.000000 ] : Dunbarrow_Cove
[ 34.000000 ] : Ferntail's_Pearl
[ 35.000000 ] : Two_Sides_of_the_Coin
[ 36.000000 ] : Slavers_and_Smugglers
[ 37.000000 ] : Merchants_of_Skingrad
[ 38.000000 ] : Vilja
[ 39.000000 ] : Where_Spirits_Have_Lease
[ 40.000000 ] : The_Gift_of_Kynareth
[ 41.000000 ] : The_Forgotten_Shields
[ 42.000000 ] : The_Crown_of_Stars
[ 43.000000 ] : Seeking_Your_Roots
[ 44.000000 ] : Partners
[ 45.000000 ] : Ghosts_of_Vitharn
[ 46.000000 ] : Frostcrag_Spire
[ 47.000000 ] : Deepscorn_Hollow
[ 48.000000 ] : Ohm_Quat_Ohm_Initiation
[ 49.000000 ] : Unearthing_Mehrunes_Razor
[ 50.000000 ] : Horse_Armor
** Dumping Array #703 **
Refs: 1 Owner 27: Quest Log Manager.esp
[ 0.000000 ] : 1.000000
[ 1.000000 ] : 0.000000
[ 2.000000 ] : 0.000000
[ 3.000000 ] : 0.000000
[ 4.000000 ] : 1.000000
[ 5.000000 ] : 1.000000
[ 6.000000 ] : 0.000000
[ 7.000000 ] : 0.000000
[ 8.000000 ] : 0.000000
[ 9.000000 ] : 0.000000
[ 10.000000 ] : 0.000000
[ 11.000000 ] : 0.000000
[ 12.000000 ] : 0.000000
[ 13.000000 ] : 0.000000
[ 14.000000 ] : 0.000000
[ 15.000000 ] : 0.000000
[ 16.000000 ] : 0.000000
[ 17.000000 ] : 0.000000
[ 18.000000 ] : 0.000000
[ 19.000000 ] : 0.000000
[ 20.000000 ] : 0.000000
[ 21.000000 ] : 1.000000
[ 22.000000 ] : 1.000000
[ 23.000000 ] : 1.000000
[ 24.000000 ] : 0.000000
[ 25.000000 ] : 0.000000
[ 26.000000 ] : 0.000000
[ 27.000000 ] : 0.000000
[ 28.000000 ] : 0.000000
[ 29.000000 ] : 0.000000
[ 30.000000 ] : 0.000000
[ 31.000000 ] : 0.000000
[ 32.000000 ] : 0.000000
[ 33.000000 ] : 0.000000
[ 34.000000 ] : 0.000000
[ 35.000000 ] : 0.000000
[ 36.000000 ] : 0.000000
[ 37.000000 ] : 0.000000
[ 38.000000 ] : 0.000000
[ 39.000000 ] : 1.000000
[ 40.000000 ] : 0.000000
[ 41.000000 ] : 0.000000
[ 42.000000 ] : 0.000000
[ 43.000000 ] : 0.000000
[ 44.000000 ] : 0.000000
[ 45.000000 ] : 0.000000
[ 46.000000 ] : 0.000000
[ 47.000000 ] : 1.000000
[ 48.000000 ] : 1.000000
[ 49.000000 ] : 1.000000
[ 50.000000 ] : 0.000000
** Dumping Array #627 **
Refs: 1 Owner 27: Quest Log Manager.esp
[ 0.000000 ] : 2.000000
[ 1.000000 ] : 7.000000
[ 2.000000 ] : 31.000000
[ 3.000000 ] : 19.000000
[ 4.000000 ] : 11.000000
[ 5.000000 ] : 26.000000
[ 6.000000 ] : 29.000000
[ 7.000000 ] : 28.000000
[ 8.000000 ] : 27.000000
[ 9.000000 ] : 47.000000
[ 10.000000 ] : 17.000000
[ 11.000000 ] : 33.000000
[ 12.000000 ] : 34.000000
[ 13.000000 ] : 46.000000
[ 14.000000 ] : 45.000000
[ 15.000000 ] : 8.000000
[ 16.000000 ] : 13.000000
[ 17.000000 ] : 50.000000
[ 18.000000 ] : 10.000000
[ 19.000000 ] : 15.000000
[ 20.000000 ] : 25.000000
[ 21.000000 ] : 24.000000
[ 22.000000 ] : 23.000000
[ 23.000000 ] : 21.000000
[ 24.000000 ] : 12.000000
[ 25.000000 ] : 18.000000
[ 26.000000 ] : 14.000000
[ 27.000000 ] : 37.000000
[ 28.000000 ] : 16.000000
[ 29.000000 ] : 48.000000
[ 30.000000 ] : 44.000000
[ 31.000000 ] : 3.000000
[ 32.000000 ] : 22.000000
[ 33.000000 ] : 0.000000
[ 34.000000 ] : 43.000000
[ 35.000000 ] : 1.000000
[ 36.000000 ] : 36.000000
[ 37.000000 ] : 5.000000
[ 38.000000 ] : 6.000000
[ 39.000000 ] : 32.000000
[ 40.000000 ] : 42.000000
[ 41.000000 ] : 41.000000
[ 42.000000 ] : 40.000000
[ 43.000000 ] : 30.000000
[ 44.000000 ] : 4.000000
[ 45.000000 ] : 20.000000
[ 46.000000 ] : 35.000000
[ 47.000000 ] : 49.000000
[ 48.000000 ] : 9.000000
[ 49.000000 ] : 38.000000
[ 50.000000 ] : 39.000000
Error in script 27000ed3
Could not parse function info for function script 27001c7b
File: Quest Log Manager.esp Offset: 0x092B Command: Call


Hopefully that's helpful.
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keri seymour
 
Posts: 3361
Joined: Thu Oct 19, 2006 4:09 am

Post » Wed Mar 09, 2011 4:43 am

Thanks for the reply. :)

Setting debug to 2 and clicking once on the hide quest arrow returns the following console output.

...

Hopefully that's helpful.

Thanks, there were enough meat there to (probably) find the cause. I'm not at my Oblivion pc now, so I cannot check the details yet, but want to check one thing first: Which OBSE version are you using? It requires OBSEv18, but some of the error output indicates that you're using an older OBSE version.
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Esther Fernandez
 
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Post » Wed Mar 09, 2011 1:10 pm

Is it possible to sort Geographical (current location), that always seem to be my biggest gripe, I have to scan everything that halfway across the world...


Hi NiceOne, I was wondering if you have considered this? I play with MMO fast travel completely disabled, quest markers on world map only plus survival mods. If I can mark an approximate location on my map, I like to think I would notice this quest when I was in the area (not after spending the day travelling:facepalm:).I therefore humbly ask to be able to sort quests geographically, either by area or by distance from player. Not sure if this is even possible, but I guess you would be a good man to ask. :wink_smile:

Regardless, thanks for all your work making Cyrodiil a better place.
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{Richies Mommy}
 
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Joined: Wed Jun 21, 2006 2:40 pm

Post » Wed Mar 09, 2011 9:28 am

Thanks, there were enough meat there to (probably) find the cause. I'm not at my Oblivion pc now, so I cannot check the details yet, but want to check one thing first: Which OBSE version are you using? It requires OBSEv18, but some of the error output indicates that you're using an older OBSE version.


As far as I know, I'm using v18. The first link on http://obse.silverlock.org/, correct?
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Natalie Taylor
 
Posts: 3301
Joined: Mon Sep 11, 2006 7:54 pm

Post » Wed Mar 09, 2011 7:42 am

Hi NiceOne, I was wondering if you have considered this? I play with MMO fast travel completely disabled, quest markers on world map only plus survival mods. If I can mark an approximate location on my map, I like to think I would notice this quest when I was in the area (not after spending the day travelling:facepalm:).I therefore humbly ask to be able to sort quests geographically, either by area or by distance from player. Not sure if this is even possible, but I guess you would be a good man to ask. :wink_smile:
I agree that being able to sort quests by area would be a great enhancement. The problem is that there simply doesn't exist any geographic info related to quests. Or rather, what exist is the Oblivion wiki that groups quests to cities, etc., and a quest's current quest target - but the quest target info is something that is still a mystery to the OBSE team. So the only possibility I can think of would be to store a general area tag with each quest (Anvil, Bravil, ... etc.), and then have a simple interface for allowing you to change this info - and then finally extending the sort button to three modes: Chronological, Alphabetical and Geographical (by area).

I think that would be the best I could realistically do.

Regardless, thanks for all your work making Cyrodiil a better place.
Thanks :)


As far as I know, I'm using v18. The first link on http://obse.silverlock.org/, correct?
Yes, that is correct. I didn't have time to check the errors yesterday, but will try to this evening. It would be nice if you can just make 100% sure that you're using v18.
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Kevan Olson
 
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Post » Wed Mar 09, 2011 1:35 pm

but the quest target info is something that is still a mystery to the OBSE team.
True, but the main mystery is how and when a quest target is active. The list of targets is easily obtained but without a way of determining which of them are active it is more or less useless. :(
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Hella Beast
 
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Post » Wed Mar 09, 2011 7:51 am

Yes, that is correct. I didn't have time to check the errors yesterday, but will try to this evening. It would be nice if you can just make 100% sure that you're using v18.


Redownloading and replacing the previous OBSE files, starting up Oblivion, and checking produces the same error (button lights up, clicking sound, but has no effect). :(
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Conor Byrne
 
Posts: 3411
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Post » Wed Mar 09, 2011 12:53 pm

the quest target info is something that is still a mystery to the OBSE team
Thanks, I figured there would be a good reason.

So the only possibility I can think of would be to store a general area tag with each quest (Anvil, Bravil, ... etc.), and then have a simple interface for allowing you to change this info - and then finally extending the sort button to three modes: Chronological, Alphabetical and Geographical (by area).
...so one could manually tag quests... like marking it on your map. :goodjob:

Further can the quest marker be toggled on/off in game -

1. Receive quest, quest marker disabled
2. Manually tag the quest with area, quest marker activated

If a quest is wrongly tagged, the quest marker would obviously still be correct, but the quest would be sorted incorrectly... my fault :rolleyes:
The quest marker would have to be toggled as different quests became active, etc
Plus loads of other problems I can't even imagine... :D

Anything at all to allow some sort of geographical sorting would be much appreciated, by at least me (and I guess Brozly). :foodndrink:
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Danel
 
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