» Fri Jul 01, 2011 1:30 am
Ideally, I'd prefer directions rather than quest markers. However, given that there's only so much dialogue in the game (given voice-acting), I prefer quest markers over directions. Why? Because I'd rather that the dialogue be used on story, lore, rumours, and so on. One hour of voice-acted directions to dungeons could instead be one hour of voice-acted dialogue about Skyrim's civil war, its history, its culture, or whatever. I'll take the latter, thank you very much.
As for the purported downsides of quest markers: I never experienced this "tunnel vision" in Oblivion. The hand-holding came more from the patronising quest pop-ups - "Ok, Earana has asked me to find a book. What, the game is telling me to tell the Mages Guild head about this? Can't I work out whether I want to do that for myself?"
The only thing I'd prefer not to have are quest markers that track (i) item location, and (ii) travelling NPCs. For travelling NPCs, just give me a marker for a particularly salient fixed location, such as their house. If they aren't there, let me ask around to find out where they might be instead.