But there is also a further issue where the "just ignore it" point was made. Some people have suggested that quest markers are bad because they discourage exploration - you get too fixated on the quest marker, and you don't deviate from that quest path to do some random exploring. In response, one can simply ignore the quest marker - that is, ignore the marker on the compass. You may find this more or less easy to do. It seems like some people couldn't resist following the quest marker, despite not wanting to. I never had a problem ignoring the quest marker, however. :shrug:
Id prefer that they were able to be turned off as i personally do think it enhances exploration to not have them as we discussed in the other thread lol...
Also srk id like your opinion as well as others on this but.....does anyone else think that the radiant story will completely destroy any hope for having detailed directions given to us in dialogue?...seems like radiant story coupled with voice acting almost forces most side quests to use quest markers....especially if the end location can change throughout each playthrough.