Quest markers, fast travel, etc

Post » Sat Feb 19, 2011 7:04 am

I literally laugh at everyone who says "Just do it both ways so everyone's happy"

Newsflash, fools, life never works that way. Bethesda is a business, and unless you anti-decision making folk are ready to invest thousands and thousands of dollars in the production of the game, THEY WILL NOT MAKE TWO DIFFERENT GAMES TO APPEASE BOTH MORROWIND AND OBLIVION FANS.

Maybe I need to say it again, so everyone hears.

THEY WILL NOT MAKE TWO DIFFERENT GAMES TO APPEASE BOTH MORROWIND AND OBLIVION FANS

Good. Now you might have heard.

I heard nothing because you weren't talking, you were typing. The obnoxiousness of your post convinced me to stop reading at this point though.

They've made several different games already, of varying genres. There's no reason why they wouldn't keep making different games of different genres.

You call us fools, but then you're the one claiming to be able to predict the future. Not only that, but your prediction is based on nothing.
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Smokey
 
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Post » Fri Feb 18, 2011 5:43 pm

Make everything toggleable

Fast travel and alternative forms of travel. Everybodies happy

Agreed. I'm really getting annoyed at these threads. What is this-93rd thread of the week about Fast Travel and Quest markers and such. :brokencomputer:

Why can't people just use some common sense and realise that the answer is same as always: make it toggebale, and add in carriages/alt transportation
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Doniesha World
 
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Post » Sat Feb 19, 2011 2:35 am

I'm just saying it's a bit foolish to assume they will cater everything about their upcoming game to a choice for those who enjoyed Morrowind more or Oblivion. Sorry that I came off harsh, pulled an all-nighter for an econ exam. My guess is they will find a healthy balance, which is all I really ask for. Possibly something similar to Red Dead Redemption? There are caravans that take you to each major area (cities, ports, fortresses, etc) and camps that you find where you can rest up and travel to them while adventuring.

But to assume they will make both is a bit farfetched. Perhaps not with fast travel, as I can see that being not too difficult to implement (though, I see no point. Fast travel being an option spoils a bit of the adventure for me, as I always know there's a shortcut even if I ignore it) while certain other things are much more complicated, such as the compass and quest marker.

I love Oblivion, honestly. But the problem is Oblivion was the girl I dated for four years or so, but never was 100% hooked on. Morrowind was the girl of my dreams that I married.
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Elisabete Gaspar
 
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Post » Fri Feb 18, 2011 9:45 pm

I literally laugh at everyone who says "Just do it both ways so everyone's happy"

Well then how about those who suggested to find a middle ground between them like having unhindered "from anywhere to anywhere" system but simulating the trip in between like they did in Daggerfall?
There you'd automatically use money if you chose to travel by services and rest at inns by nightfall or you where exhausted and probably even a bit injured by the time you arrived at your destination by traveling on foot, cross country and either camped out or brute forced your way along.

If the map setup is like in Oblivion again it really doesn't matter anyway, there wasn't anything interesting to see on your trips and there where no real obstacles that needed to be overcome anyway, walking between locations was just tedious. Plus as I mentioned in my post a bit before being sent all over the map pretty much made it necessary to fast travel everywhere, had they made quests more locational this wouldn't have been such a big issue.
As strange as it sounds but a bigger map would have actually helped there, the counties around each town could have been bigger, the towns themselves could have been bigger and there would have fit much more settlements within a county, essentially you could have fit more quests within a towns county without making it feel cramped and you could have even have a large chunk take place within the town itself. However if they still use the same engine and none of the addons that can improve on a few setbacks we can kiss bigger UNZONED towns goodbye for good.

Plus they could start you out with a very raw map where you have to visit locations first before you can travel to them, this would make more sense if you played in a location that hasn't been very explored yet or changed a lot over the years (Like Vvradenfell which was just recently colonized by the empire and therefor had a lot of new settlements). The "towns" in Oblivion had existed for centuries already so it would be strange why they don't appear on maps except if you only had one of the country itself and filled in the blanks.
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Josephine Gowing
 
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Post » Sat Feb 19, 2011 1:37 am

I'm just saying it's a bit foolish to assume they will cater everything about their upcoming game to a choice for those who enjoyed Morrowind more or Oblivion. Sorry that I came off harsh, pulled an all-nighter for an econ exam. My guess is they will find a healthy balance, which is all I really ask for. Possibly something similar to Red Dead Redemption? There are caravans that take you to each major area (cities, ports, fortresses, etc) and camps that you find where you can rest up and travel to them while adventuring.

But to assume they will make both is a bit farfetched. Perhaps not with fast travel, as I can see that being not too difficult to implement (though, I see no point. Fast travel being an option spoils a bit of the adventure for me, as I always know there's a shortcut even if I ignore it) while certain other things are much more complicated, such as the compass and quest marker.

I love Oblivion, honestly. But the problem is Oblivion was the girl I dated for four years or so, but never was 100% hooked on. Morrowind was the girl of my dreams that I married.

Morrowind must be pretty mad that you dated Oblivion while you two were married. Or was that on orders from the marriage counselor?

Anyway, yeah you're right. It is foolish to think that Bethesda will will take the risk and listen to us and try to cater to everyone. I'll keep suggesting it though. What else do I have to do? It's not like there have been any good new games out lately.
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Romy Welsch
 
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Post » Fri Feb 18, 2011 6:54 pm

As for Sheogorath, I enjoy walking jokes. I also like him because he is so much more animated than the Oblivion voice actors.

Sheogorath's character would have been fine if it wasn't Sheogorath. (One of the reasons I so love the "Haskill is Sheogorath" theory)

But, if Sheogorath's character would have been that of a character from mania, I would have been fine. But no. I never once saw Sheogorath rip a woman asunder and use her entrails and bones as an instrument, or anything towards that end of insanity.

I also got kinda annoyed that mania and dementia were so divided. Insanity is not that ordered. But, that's another argument.
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Manny(BAKE)
 
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Post » Sat Feb 19, 2011 12:00 am

Sheogorath's character would have been fine if it wasn't Sheogorath. (One of the reasons I so love the "Haskill is Sheogorath" theory)

But, if Sheogorath's character would have been that of a character from mania, I would have been fine. But no. I never once saw Sheogorath rip a woman asunder and use her entrails and bones as an instrument, or anything towards that end of insanity.

I also got kinda annoyed that mania and dementia were so divided. Insanity is not that ordered. But, that's another argument.

You love to complain about everything Oblivion. Sheogorath did threaten to rip out your intestines and skip rope with them. Also, he put wierd curses on his citizens. Lastly, as Jyggalag slowly took control sheogorath became more and more ordered himself.

Personally I thought Shivering Isles was Oblivions savior. Unique landscapes, dungeons and creatures. The Isles themselves had lore.

My number one problem with Shivering Isles. You still get charged for crimes. Its your OWN FREAKING REALM and you have to pay compensation.
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RAww DInsaww
 
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Post » Fri Feb 18, 2011 9:39 pm

Adding "Telstar" to my list of nemesi on the forums...
(This is a joke, I know how easily some of you guys get offended)

Pretty much everything you've listed I completely disagree with. I'm not going to give a proper reply, as by the time it's finished, TESXXV will be on the streets, people will drive around in spaceships daily, and I'll have aged 200 years.

I'll just go for some of the non standard arguments I haven't been over a million times (Fast travel, quest markers, etc.)

M'aiq was a disgrace in Oblivion. "People want Crossbows, they're idiots", or something along those lines. Yeah, great thing to say about your fanbase there, Bethesda. M'aiq should just talk about cliché's TES steers clear of in a non insulting way ala Morrowind. "Dragons? Oh, they're everywhere! You must fly very high to see most of them, though. The ones nearer the ground are very hard to see, being invisible." Perfect. Offensive much? I think not. Pure fun avoiding cliché's.

Sheogorath has the WORST depition ever in SI. Sheogorath is just a walking joke. Every time he comes up with something that may resemble a demented side to him, he goes and turns it into a punch line. Stupid. and none of this crap about Bethesda wanting to keep the age rating down. If they want to do so, they should steer clear of mature themes, like insanity.



wow who is this M'aiq guy sounds like a real [censored], with lots of sixual/mental problems, did his uncle touch him in his"special" place.
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Britta Gronkowski
 
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Post » Fri Feb 18, 2011 5:34 pm

Judging by your avatar, I'm going to guess some kind of human-dragonfly hybrid.


LOL, I almost soiled myself laughing good one

:laugh:
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Jason Wolf
 
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Post » Sat Feb 19, 2011 1:50 am

wow who is this M'aiq guy sounds like a real [censored], with lots of sixual/mental problems, did his uncle touch him in his"special" place.
Levitation is for fools. Why would we want to levitate? Once you are up high, there is nowhere to go but down.
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Dylan Markese
 
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Post » Fri Feb 18, 2011 6:49 pm

wow who is this M'aiq guy sounds like a real [censored], with lots of sixual/mental problems, did his uncle touch him in his"special" place.

Yeah..seems like this thread has run its course..
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Cameron Wood
 
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Post » Sat Feb 19, 2011 3:17 am

Well I can safely say that Telstar favors a play style utterly, and completely opposite of mine. I can think of few people whose Elder Scrolls opinion I'm more diametrically opposed to. I almost wish that he hates the next game because that would mean there is a better than even chance I'll love it.
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Gavin Roberts
 
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Post » Fri Feb 18, 2011 11:35 pm

Adding "Telstar" to my list of nemesi on the forums...
(This is a joke, I know how easily some of you guys get offended)

Pretty much everything you've listed I completely disagree with. I'm not going to give a proper reply, as by the time it's finished, TESXXV will be on the streets, people will drive around in spaceships daily, and I'll have aged 200 years.

I'll just go for some of the non standard arguments I haven't been over a million times (Fast travel, quest markers, etc.)

M'aiq was a disgrace in Oblivion. "People want Crossbows, they're idiots", or something along those lines. Yeah, great thing to say about your fanbase there, Bethesda. M'aiq should just talk about cliché's TES steers clear of in a non insulting way ala Morrowind. "Dragons? Oh, they're everywhere! You must fly very high to see most of them, though. The ones nearer the ground are very hard to see, being invisible." Perfect. Offensive much? I think not. Pure fun avoiding cliché's.

Sheogorath has the WORST depition ever in SI. Sheogorath is just a walking joke. Every time he comes up with something that may resemble a demented side to him, he goes and turns it into a punch line. Stupid. and none of this crap about Bethesda wanting to keep the age rating down. If they want to do so, they should steer clear of mature themes, like insanity.

Insanity a mature theme?how the hell man age ratings these days are stupid.
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stevie trent
 
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Post » Fri Feb 18, 2011 9:49 pm

Insanity a mature theme?how the hell man age ratings these days are stupid.

Depends on the way insanity is presented. In real life, insanity is a sad thing, dangerous and fragile, dark and demented.

I personnaly though Crucible was an okay representation of the darker side, but not that much.

Insanity in this game was presented as playful, comic, overdone, you get the idea.d
Insanity is very dark and could easily warrant a mature rating if they actually portrayed it in a realistic manner
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Irmacuba
 
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Post » Sat Feb 19, 2011 3:42 am

Depends on the way insanity is presented. In real life, insanity is a sad thing, dangerous and fragile, dark and demented.

I personnaly though Crucible was an okay representation of the darker side, but not that much.

Insanity in this game was presented as playful, comic, overdone, you get the idea.d
Insanity is very dark and could easily warrant a mature rating if they actually portrayed it in a realistic manner


ya, and I wanted to see the mad god make instruments out of people parts, and maybe set a slave on fire and dance on his back until his charred remains collapse into a pile of ash, well now that is insane :P.

but I guess they did not want to offend people so they chose the more jokey comic side of crazy.
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hannah sillery
 
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Post » Fri Feb 18, 2011 9:58 pm

ya, and I wanted to see the mad god make instruments out of people parts, and maybe set a slave on fire and dance on his back until his charred remains collapse into a pile of ash, well now that is insane :P.

but I guess they did not want to offend people so they chose the more jokey comic side of crazy.


Ya, but hopefully they actually shoot for realism and non-cliche-ism next time.
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Sammi Jones
 
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Post » Sat Feb 19, 2011 3:00 am

You love to complain about everything Oblivion.

Ah, the typical defense of an Oblivion fan with no good remark. I'm not even going to bother with this.

Sheogorath did threaten to rip out your intestines and skip rope with them.

As I said: "punch line". Everything Sheogorath said was there to appeal to the "funny" side of insanity. It's wrong.

Also, he put wierd curses on his citizens.

Again, all for laughs.

Lastly, as Jyggalag slowly took control sheogorath became more and more ordered himself.

One of the worst cop-outs ever in TES.

Personally I thought Shivering Isles was Oblivions savior. Unique landscapes, dungeons and creatures. The Isles themselves had lore.

Shivering Isles was good, but I don't feel that it redeems the main game. I mean, I'm going to spend more time in Cyrodiil. Imo.
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Destinyscharm
 
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Post » Fri Feb 18, 2011 11:32 pm

Ya, but hopefully they actually shoot for realism and non-cliche-ism next time.



ya when they put that M ratting they better live up to it.

I want six, crime, starving children, burned villages, impaled people screaming, [censored], murder, and swearing of all kind, ITS M for god's sake, we already see worst [censored] on news.
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Carlos Rojas
 
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Post » Sat Feb 19, 2011 9:59 am

No offense, but good lord, no. The market is already super-saturated with gritty dark fantasies that svckle at the teat of George R. R. Martin and whose palettes consist entirely of dirt brown, iron grey, blood red and Orc green. When I want a game like that, I play the Witcher or Dragon Age. I play video games (and especially fantasy RPGs) as a brief reprieve from reality, I don't need all the world's horrors following me into my playtime.

EDIT: Not to mention, if Bethesda included half that stuff, they'd be riding a shining rocket into AO territory with nary a backward look.
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Markie Mark
 
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Post » Fri Feb 18, 2011 10:23 pm

ya when they put that M ratting they better live up to it.

I want six, crime, starving children, burned villages, impaled people screaming, [censored], murder, and swearing of all kind, ITS M for god's sake, we already see worst [censored] on news.

Bolded = No, no, no, no, no, no, NO!! TES doesn't need that at ALL! :slap: :stare:

Italicized = Already in the games. :shrug:

Left alone = Don't really care, if it's not overly violent/graphic for no reason
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David Chambers
 
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Post » Sat Feb 19, 2011 3:48 am

ya when they put that M ratting they better live up to it.

I want six, crime, starving children, burned villages, impaled people screaming, [censored], murder, and swearing of all kind, ITS M for god's sake, we already see worst [censored] on news.

Yeah..sounds like TES games aren't the games for you. That's not how TES works. :goodjob:
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Zoe Ratcliffe
 
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Post » Sat Feb 19, 2011 6:59 am

ya when they put that M ratting they better live up to it.

I want six, crime, starving children, burned villages, impaled people screaming, [censored], murder, and swearing of all kind, ITS M for god's sake, we already see worst [censored] on news.

This isn't Grand Theft Elder Scrolls:Imperial City Streets. Like BoH said, maybe TES isn't for you.

Anyways, this thread seems to have gone off course,so I bid you ado
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City Swagga
 
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Post » Fri Feb 18, 2011 8:59 pm

I literally laugh at everyone who says "Just do it both ways so everyone's happy"

Newsflash, fools, life never works that way. Bethesda is a business, and unless you anti-decision making folk are ready to invest thousands and thousands of dollars in the production of the game, THEY WILL NOT MAKE TWO DIFFERENT GAMES TO APPEASE BOTH MORROWIND AND OBLIVION FANS.

Maybe I need to say it again, so everyone hears.

THEY WILL NOT MAKE TWO DIFFERENT GAMES TO APPEASE BOTH MORROWIND AND OBLIVION FANS

Good. Now you might have heard. The only thing I can see them doing is having fast travel available, but also adding travel stations at cities and such. Which is stupid. Just eliminate fast travel. It's [censored] [censored].

It really comes down to two things. Are you a true fan of Bethesda's works, and are you just a lazy video game fan who picked up Oblivion because it had good graphics at the time? Bethesda, remember Daggerfall and Morrowind, and make a game that looks and feels as good as Oblivion, but plays to your true identity. Otherwise, you'll slowly start to become another mainstream developer. That would be a shame, because Bethesda makes a product that literally NO ONE else does. And I've been trying to find the feel Morrowind gave me, but cannot. Oblivion was close, but nothing gave me what Morrowind has, except hopefully TES5.


Well your post made me laugh a little too. I bolded the reason why. You start off with a rant about Beth being a business and say it is too expensive to implement both (mutually exclusive?) gameplay elements, because it will cost thousands and thousands of dollars?

1) Yes, a business WILL invest that much money into something AND make two games. As long as they believe the return on their investment is high enough, and they have the resources, two games is not an insane proposition.

2) Being a business, it is about providing a good that the market wants and selling to that market at a gain. We have to wonder, which market is bigger?

3) You finished your post with nostalgic comments about past games in the series and your emotional attachment to them is well noted, but you never explained why Beth would make a larger profit by catering to your whims instead of the the market majority's desire for FT.

4) Calling casual gamers lazy does nothing to support your position, nor does it explain why you are right and casual gamers are wrong. You might spend more time with optimizing character development, reading lore, etc than a casual gamer, but it doesn't mean you're having more fun than they are. Fun is fun.

Disclaimer: I'm not an economist.
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Isabell Hoffmann
 
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Post » Sat Feb 19, 2011 4:31 am

Grand Theft Elder Scrolls: Imperial City Streets.

:rofl:
I laughed so hard at that. :goodjob:
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Miranda Taylor
 
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Post » Sat Feb 19, 2011 2:00 am

Uhh... nevermind.
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Marnesia Steele
 
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