Oh god, not this again...
First off the journal.
Morrowind's journal was one of the worst designed thing ever, it's not sorted at all, there are no connections shown, it's a giant mess. It was so bad in fact they had to change it in the expansion.
We have sorted journal with objectives, because writing down the same things yourself is just busywork. Oh no, you forgot that the child in this town is kidnapped, now it's too late because you were too busy doing something else, you could've saved him if you would write it down...
And now onto the whole quest marker thingie...
It's not about how others like to have their games differently, but it gets beyond "personal opinion" when everybody cries how quest markers ruin the experience like it's a fact.
Again, I ask: What's the difference between knowing your destination and it is shown on the map/compass and knowing your destiantion by being told the exact, detailed way to it? How would the first one ruin the exploration if you know where you are going in both ways, heck, in the second one you only know one way if you've got derailed, you're screwed.
And how does it make the game linear again? What tells you that you have to follow the mark, always. You cannot even always follow the mark, there's always, ALWAYS something in the way, especially in dungeons, unless you can phase trough walls or something...
How does asking for directions then knowing your way anyway helps the experience, how does bringing up the map every second help the same way?
Why act childishly offended when logical arguments are being given and taken around?
I hope they do not include the compass markers on the HUD at all, and just give us enough journal directions and NPC guidance and Clairvoyance spell.
Please, just open your mind a bit and read what I'm going to write here without prejudice,
and imagine that you are a first time TES player and do not know Morrowind and Oblivion:
=== === === === ===You, as a newbie player, have joined a guild, and a quest giver in the guild has just given you a task to perform:
Quest giver: Find the "Elvenbane Axe" in the "Nihilus Keep".You ask a few guild members and find out that "Nihilus Keep" is probably south west of the "Scorched Catacombs", so you open your map and find the catacombs on that, and plan a route there, or simply use a "Scroll of relocation" to jump to the catacombs, and head south west.
In the route you find a traveling NPC and ask her if she can help you find the target keep, and she points toward a direction and tells you to keep going that way, but you bribe her, or sweet talk her to guide you toward the target, and she agrees to come along a bit.
She falls in front of you and you start to follow her in the route, until she stops and points towards a small keep, half hidden behind the large mountain in front of you and tells you that it is your target, and departs.
=== === === === ===You enter the keep, and try to look around and find the item on your own, or decide to give up and use your clairvoyance spell and with its help find the axe.
You cast a spell and the avatar of your unconscious half-draconic inner self appears in front on you and beckons you to follow him, and you follow your inner self until finally its time is up so that it stops on the track, and point you toward a direction to follow, and disappears into a wisp of smoke.
You follow the direction and try to find the axe on your own, or decide to cast the spell again, and again you follow the avatar of your inner self, until he stands beside the item, and points toward it.
=== === === === ===Now compare it with Oblivion's implementation:
Quest giver: Find the "Elvenbane Axe" in the "Nihilus Keep".You open the map, there it is, marked on your map, so you click on a nearby visited place, and teleport to it, then follow the compass markers until you reach the door steps of Nihilus keep and enter it and continue following the aforementioned markers, until you are standing right beside the item. Note that I did not write about the opposition found in the middle.
=== === === === ===Without prejudice and without closing your mind to new ideas, please tell me which method gives us the most satisfaction that we have achieved something in the game, and finished a task?
Which method gives us the more opportunities to perceive and interact with the game environment and its population, and let us be immersed in the game?
Please imagine both methods in your mind, and live with them once, before you try to response.