Quest markers show not only on the compass, but in the actua

Post » Thu Sep 15, 2011 7:16 pm

Im gonna admit i don't like this, Hopefully we can turn those markers off, i like the compass one but not over NPC heads

Its very restricted though
U can only see the quest marker when ur lookong at them from like 8 feet away
Its more of a confirmation than a immersion breaker
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Alisha Clarke
 
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Post » Fri Sep 16, 2011 5:14 am

It's for active quests only. Not every single quest related NPC will have a marker over their head. I like it.

In jest, I don't think I have seen you concerned with any change we have heard:) Are you on the payroll? What if they put in a laser scoped crossbow, would that do it?
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abi
 
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Post » Thu Sep 15, 2011 8:51 pm

Look...instead of telling you directions, in Oblivion (and looks like now in Skyrim), the NPC marked your map. That's way more realistic than "here, you're going halfway across the world, just um, look for a big rock northeast of the river." Sorry you don't want to use the markers, but jeez, that's like someone playing Morrowind and saying "it's too easy to find quest objectives when they TELL you where it is, this is an open world to explore, I want to find it myself".

As far as quest markers above NPC's head, it was said in another thread it was over your current quest objective- to me, that just means whomever sent me on the quest used magic to mark my map, and there's a residual trace of that around the NPC. /RP

BIG difference between a dungeon entrance marked on your map, and a marker for a chest in the dungeon. Here, let me mark that on the underground map you haven't made yet.

OT : I don't like this. It's all very well saying don't complain, and it's alright, but it isn't alright. Some things make sense, enemy markers on the compass, for example; your character has senses and awareness the player can't access through a 2d screen, but this doesn't. POI's are bad enough, this screams hand holding, talking to a bunch of people in a town to find the right one isn't difficult, and certainly isn't the kind of thing I find tedious in a role playing game.
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Jennifer Munroe
 
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Post » Fri Sep 16, 2011 9:27 am

It's perfect. I wouldn't play the game without it.
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Shae Munro
 
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Post » Fri Sep 16, 2011 8:33 am

BIG difference between a dungeon entrance marked on your map, and a marker for a chest in the dungeon. Here, let me mark that on the underground map you haven't made yet.

OT : I don't like this. It's all very well saying don't complain, and it's alright, but it isn't alright. Some things make sense, enemy markers on the compass, for example; your character has senses and awareness the player can't access through a 2d screen, but this doesn't. POI's are bad enough, this screams hand holding, talking to a bunch of people in a town to find the right one isn't difficult, and certainly isn't the kind of thing I find tedious in a role playing game.


That's a big assumption you just made- the only thing confirmed about these markers is NPC's. Sorry :)
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Erin S
 
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Post » Thu Sep 15, 2011 8:37 pm

It's stupid to debate the likeability of quest markers - it's a matter of taste and preference. It's like arguing green vs. blue.

The debate is in whether or not it can be turned off. Include the option to turn off overhead NPC quest markers and it's a non-issue.
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Abi Emily
 
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Post » Fri Sep 16, 2011 6:16 am

This just keeps getting better.
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hannaH
 
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Post » Fri Sep 16, 2011 3:01 am

BIG difference between a dungeon entrance marked on your map, and a marker for a chest in the dungeon. Here, let me mark that on the underground map you haven't made yet.

OT : I don't like this. It's all very well saying don't complain, and it's alright, but it isn't alright. Some things make sense, enemy markers on the compass, for example; your character has senses and awareness the player can't access through a 2d screen, but this doesn't. POI's are bad enough, this screams hand holding, talking to a bunch of people in a town to find the right one isn't difficult, and certainly isn't the kind of thing I find tedious in a role playing game.


It's been said you can turn quest markers off, It's only NPC's for active quests NOT quest givers so exactly like OB except you can see the NPC you're after easier.

What is there to complain about?
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Catharine Krupinski
 
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Post » Fri Sep 16, 2011 2:40 am

If it ain't optional, I'm gonna mod it out.


.. psh.. I kinda feel liking I'm getting to know how Morrowind people felt going to Oblivion.. -.-
Not saying that skyrim is gonna be worse than oblivion (I doubt that) but still..
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Chantelle Walker
 
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Post » Fri Sep 16, 2011 9:49 am

That is GOOD
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Lyd
 
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Post » Fri Sep 16, 2011 12:33 am

If it ain't optional, I'm gonna mod it out.


.. psh.. I kinda feel liking I'm getting to know how Morrowind people felt going to Oblivion.. -.-
Not saying that skyrim is gonna be worse than oblivion (I doubt that) but still..

Or Daggerfall to Morrowind :smile:
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Emmie Cate
 
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Post » Fri Sep 16, 2011 6:17 am

Its very restricted though
U can only see the quest marker when ur lookong at them from like 8 feet away
Its more of a confirmation than a immersion breaker


You know this is the only thing I have heard/seen about Skyrim that I don't lik, If I can turn in the In world marker off but leave the Compass one on I will be happy, I just want to know if i have the option or not to turn it off, I don't need a little arrow pointing me to who i need to talk to and if i did end up talking to the wrong person i could of got another quest or found out some other stuff but now its "Talk to that guy" Accidently discovering things is one of the best things about games like Skyrim
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Brittany Abner
 
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Post » Fri Sep 16, 2011 6:06 am

Twitter-Pete just confirmed they turn off. http://twitter.com/#...356073246367744
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Sammi Jones
 
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Post » Thu Sep 15, 2011 9:58 pm

It's been said you can turn quest markers off, It's only NPC's for active quests NOT quest givers so exactly like OB except you can see the NPC your after easier.

What is there to complain about?


Because some of us don't want to find the NPC easier. It's an old debate now, and a rift has definitely formed between people who started on Morrowind and those who started on Oblivion. First it was fast travel.... was Morrowind tedious with only city-to-city travel (and some extra magic transports)? I would say no, but some what say yes. The hikes across Morrowind's landscape never took that long, and I appreciated the game world. Then it was quest markers. I can actually understand people just marking my map instead of giving me directions, that's ok with me. But I hated when it would pinpoint an exact location in a cave, or person in a town. I felt like a drone mindlessly following the green arrow. Now it's real-world markers that make it easier to find a person in a crowd. Honestly, it's only going to be helpful in that one situation. Not worth its inclusion, in my opinion.

Thankfully, we can turn these on and off, so I guess it's no harm done. Nothing to debate.
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Logan Greenwood
 
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Post » Fri Sep 16, 2011 12:30 am

You know this is the only thing I have heard/seen about Skyrim that I don't lik, If I can turn in the In world marker off but leave the Compass one on I will be happy, I just want to know if i have the option or not to turn it off, I don't need a little arrow pointing me to who i need to talk to and if i did end up talking to the wrong person i could of got another quest or found out some other stuff but now its "Talk to that guy" Accidently discovering things is one of the best things about games like Skyrim

It was the same issue in oblivion the map marker basically said "the guy is here"
Now its more like ur character visually see's the person and highlights them...
Kinda like fi ding a freind in a crowd....u point them out when u get close and spot them
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louise hamilton
 
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Post » Fri Sep 16, 2011 3:27 am

When playing one of the Mafia II DLC's I could not believe what I was seeing, I felt the developers were deliberately insulting the players with "Here's your objective you tards!"; having read through this thread, I certainly hope we can toggle off markers that float above quest givers, I don't mind them being on the map as I rarely open the map anyway, I like surprises.
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Mr. Ray
 
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Post » Fri Sep 16, 2011 6:36 am

Because some of us don't want to find the NPC easier. It's an old debate now, and a rift has definitely formed between people who started on Morrowind and those who started on Oblivion. First it was fast travel.... was Morrowind tedious with only city-to-city travel (and some extra magic transports)? I would say no, but some what say yes. The hikes across Morrowind's landscape never took that long, and I appreciated the game world. Then it was quest markers. I can actually understand people just marking my map instead of giving me directions, that's ok with me. But I hated when it would pinpoint an exact location in a cave, or person in a town. I felt like a drone mindlessly following the green arrow. Now it's real-world markers that make it easier to find a person in a crowd. Honestly, it's only going to be helpful in that one situation. Not worth its inclusion, in my opinion.


Right... You can turn it off

Edit: Lol you edited while i was posting :ninja:
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Philip Rua
 
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Post » Fri Sep 16, 2011 6:04 am

The in game quest markers have kinda been confusing since we've only had a brief glimspe of them but after anolyzing the footage several times i realize there is not as much hand holding as we believe.

1. They only appear for quests currently active
B/c: the PC passes over the man and his mom who give a quest yet they arent marked

2. The marker only appears when u are 8-10 feet away from marked quest item/person
B/c: in the footage he enters riverwood yet there is no marker but he gets about 8 feet from alvor and a small marker pops above his head.

3. The marker only shows up when the PC is looking at the person/item marked
B/c: for a brief second the Pc looks away from alvor and the marker dissapears

In my mind this isnt an immersion breaker cuz it seems like the PC is "spotting" the quest item/person.
This still holds that key of immersion IMO
If a character is given a quest and notices an ingame marker 5 miles away in another town then no that is very dumb but if the PC only notices when he is close and looking at the item/person then its believable that the PC is saying in his mind "thats it, thats the guy"

Now we havent had enough examples to truly confirm but this is what i gathered from it
Plz respect my opinion thank you


Also further ideas or constructive critisism will help too
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NO suckers In Here
 
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Post » Thu Sep 15, 2011 6:26 pm

Ah, that is more like it. Being able to turn them off, nothing wrong with options.
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Pete Schmitzer
 
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Post » Thu Sep 15, 2011 10:01 pm

When I first heard about this I was concerned. However, after watching the footage, I don't think it's a big deal at all. The arrow is very small and inoffensive IMO.
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Jamie Moysey
 
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Post » Fri Sep 16, 2011 6:54 am

Update from Pete's twitter: (added to OP)

Quest markers can be turned off. When turned off, they don't appear on map, in compass, or over NPCs.
How are quest markers turned off? In the quests menu, you select individual quests or whole categories (e.g. Misc) to turn quest markers on/off.

(Source: http://twitter.com/#!/DCDeacon)
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Janine Rose
 
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Post » Fri Sep 16, 2011 6:11 am

No, really how does this makes things easier?

It shows the exact same thing as the compass, it doesn't even appear until you're basically right next to them.

And as for being unimmersive, it is around the same level as seeing their name, really...
EDIT:
Update from Pete's twitter: (added to OP)

Quest markers can be turned off. When turned off, they don't appear on map, in compass, or over NPCs.
How are quest markers turned off? In the quests menu, you select individual quests or whole categories (e.g. Misc) to turn quest markers on/off.

(Source: http://twitter.com/#!/DCDeacon)

Ha, knew it, so it works like in Deus Ex, except not as annyoing.
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Krystal Wilson
 
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Post » Thu Sep 15, 2011 7:32 pm

If the markers aren't bad enough, now they are going to highlight the person as well? Why not complete the quest for me as well? :rolleyes:

The dumb get dumber.

I'll add ONCE AGAIN, removing the markers only is not acceptable. Unless directions are given just removing the markers isn't an acceptable solution. It wasn't for Oblivion it won't be for Skyrim.


Yes, because "dumber" is a word, right? #thinkbeforeyoutype :facepalm:

Do we get directions instead? If not than turning off the markers will make things worse than having them on.


Directions are in the dialogue.
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RaeAnne
 
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Post » Fri Sep 16, 2011 8:23 am

It was the same issue in oblivion the map marker basically said "the guy is here"
Now its more like ur character visually see's the person and highlights them...
Kinda like fi ding a freind in a crowd....u point them out when u get close and spot them


I know what your saying, others have said it but for me and others it is an issue the markers above an NPC's head is just really (and i hate myself for saying this) Immersive/immersion breaking I mean you walking through the game world and into a town taking in the sights getting a feel of what its like listning to the people looking around then BAM marker above a guys head you might not see the issue but others do
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Epul Kedah
 
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Post » Fri Sep 16, 2011 8:24 am

No, really how does this makes things easier?

It shows the exact same thing as the compass, it doesn't even appear until you're basically right next to them.

And as for being unimmersive, it is around the same level as seeing their name, really...

The reason ppl were flipping out is b/c they thought it litterally meant quest markers were going to be glowing above peoples heads like in world of warcraft
Meaning uwalk into town and u can see everyone who offers a mission....
Which this is not
Its essentially ur character "spotting" the person when there a close enough distance
Like spotting a freind in a crowd...
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Vivien
 
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