» Wed Aug 26, 2009 11:07 am
I think the ideal system is a bit of everything. I'm definitely against a magic GPS marker that takes you right to the exact spot of your destination. However, I think that if you have the location marked on your map, you should have the option of a guiding arrow to take you to that general area (say within a radius of 100-150 yards). Depending on how specific your directions were, the search radius would be bigger or smaller. With very vague directions, you might not even get a search radius. In these cases, you'd be better suited to check your quest journal, where you could look at the information you do have and find a way to proceed from there (maybe asking a guard or innkeeper for directions to ______, when the NPC who wants you to go there doesn't know exactly where it is).
So if you're lucky and the quest giver is good with directions, you'll be able to follow the map marker to within a small search field. However, if the directions you receive are not very clear, you may need to ask around and spend a bit more time searching a broader area to find your destination.
Another option to complement this system is for there to be a slider for quest markers, and you will get a specific degree of assistance based on how high your slider is set. So for someone who really needs the extra help, they can move it to the right (max) and get extra information and a more narrow search radius. On the other hand, someone who likes the challenge of finding places can simply set their slider to the lowest setting, and they will then receive less information from quest givers, with more varied levels of veracity, and larger search radii on their maps. It doesn't have to be too dynamic either; maybe just like 3-5 settings to choose from.
I can understand why, with such a large world and so many quests and places to explore, players may need some guidance. I just think that in Oblivion, the degree to which that guidance was applied was too much, to the point where it become less of an adventure to find a destination, and more of a chore.