Quest NPCs

Post » Wed May 02, 2012 8:30 am

Does anyone know if there is a mod so that it makes Quest NPCs unkillable? If so a link would be appreciated. I've searched Google and didn't come up with anything so i'm asking here.
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Eric Hayes
 
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Post » Wed May 02, 2012 10:23 am

anyone?
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meg knight
 
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Post » Wed May 02, 2012 7:58 am

I don't know of one but it could easily be made. I'm not saying there isn't one but I don't know of one. You could just make them all have like a zillion health in the CS. It'd take awhile. I'll search around for you real quick...none that I can see. I'd go through and make a mod like this myself but I don't know if it causes issues...
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Cameron Wood
 
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Post » Wed May 02, 2012 1:22 pm

Is it possible to download CS? I have the Steam version and it didn't come with one.
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OJY
 
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Post » Wed May 02, 2012 11:42 pm

...Well, not legally anywhere I know of, no.
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Rachel Briere
 
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Post » Wed May 02, 2012 11:18 am

Does anyone know if there is a mod so that it makes Quest NPCs unkillable? If so a link would be appreciated. I've searched Google and didn't come up with anything so i'm asking here.

Like Ryu said, I don't know of any mod like that however, when you accidentally kill an essential NPC the game gives you a warning that you screwed up so you can go back to a previous save (you should save often and on different slots)

I don't know of one but it could easily be made. I'm not saying there isn't one but I don't know of one. You could just make them all have like a zillion health in the CS. It'd take awhile. I'll search around for you real quick...none that I can see. I'd go through and make a mod like this myself but I don't know if it causes issues...

This will cause issues with the post-endgame quests of at least one faction as far as I know.
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Max Van Morrison
 
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Post » Wed May 02, 2012 8:29 am

Yeah I don't see why you need this, anytime you kill someone important to the main quest you get a message saying 'The threads of the prophecy have been severed! Turn back now or persist in this doomed world you have created!' or something like that.

If you're worried about killing actual quest NPCs associated with stuff other than the main quest then just look up whoever it is you're about to murder on UESP really quick.
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Jade Payton
 
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Post » Wed May 02, 2012 5:15 pm

This will cause issues with the post-endgame quests of at least one faction as far as I know.
Either Thieves' Guild or Fighters' Guild correct?
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Jessie Rae Brouillette
 
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Post » Wed May 02, 2012 7:53 am


If you're worried about killing actual quest NPCs associated with stuff other than the main quest then just look up whoever it is you're about to murder on UESP really quick.

Indeed. Whenever I'm in doubt, I save before killing someone. Google their name and decide what to do. Everything about Morrowind is really well documented online nowadays. Keep in mind though that the decision you make can be of consequence later in the game.

Either Thieves' Guild or Fighters' Guild correct?

I was actually thinking about the
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Grandmaster Writs
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Cat Haines
 
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