Question about blight storms

Post » Fri May 27, 2011 2:36 pm

Does standing out in a blight storm for a certain period of time give you blight disease?
Thanks.
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Bonnie Clyde
 
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Post » Fri May 27, 2011 11:57 pm

There is no period of time that needs to occur, but there is a very small chance that being in a Blight storm can make you sick.
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Kristian Perez
 
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Post » Fri May 27, 2011 4:50 pm

There is no period of time that needs to occur, but there is a very small chance that being in a Blight storm can make you sick.

Really? Cool, I didn't know that. :)
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matt white
 
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Post » Fri May 27, 2011 11:16 pm

Yeah, it's pretty bleeped rare though. I think in all the time I've been playing the game, I've caught blight from a storm only once.
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Queen
 
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Post » Fri May 27, 2011 3:47 pm

There is no period of time that needs to occur, but there is a very small chance that being in a Blight storm can make you sick.


Heh I've been playing for almost 4 years now and did not know that was possible, interesting.
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electro_fantics
 
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Post » Fri May 27, 2011 5:41 pm

There is no period of time that needs to occur, but there is a very small chance that being in a Blight storm can make you sick.

Where does this info come from? I have never caught a blight disease this way, maybe being in an area where blight storms are makes you more susceptible to catching it from a blighted creature.
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.X chantelle .x Smith
 
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Post » Fri May 27, 2011 9:07 pm

I thought it was part of the vanilla game and governed by a GMST, but it is looking more likely that it's from a mod.
(possibly http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6892, I did use it years ago)

Not sure though.. it does seem to be a thought that has circulated for years.
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Lyndsey Bird
 
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Post » Fri May 27, 2011 1:00 pm

I have caught blight this way, though only once. And it wasn't a mod or anything like that as I was playing on the Xbox at the time. It is possible, but very, very unlikely.
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Eddie Howe
 
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Post » Fri May 27, 2011 2:58 pm

Now I'm curious. I'm going to search for some sort of script for it in the CS and tell you if I find anything.
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Andrea P
 
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Post » Fri May 27, 2011 6:40 pm

Now I'm curious. I'm going to search for some sort of script for it in the CS and tell you if I find anything.

It's very unlikely to be a script.
I assume it would be hardcoded into the game, like the chance of contracting diseases when activating diseased corpses. This is what makes it difficult to confirm/disapprove.
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Curveballs On Phoenix
 
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Post » Fri May 27, 2011 10:38 pm

It's probably so extremely unlikely because you would have to be exploring Red Mountain before you have done the first couple of quests of the main quest.

I personally was always much too intimidated by the first few steps into this area (doing the pilgrimage of the Seven Graces) to move further on.
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Eileen Müller
 
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Post » Fri May 27, 2011 6:36 pm

in the morrowind.ini under the "weather: blight" section, at the very end is "Disease Chance=.10" so i'm guessing its chance based
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herrade
 
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Post » Fri May 27, 2011 4:51 pm

in the morrowind.ini under the "weather: blight" section, at the very end is "Disease Chance=.10" so i'm guessing its chance based

Good eye.
The last place I thought to check, and there it is as plain as day.
:goodjob:
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Laura Elizabeth
 
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Post » Sat May 28, 2011 1:21 am

from Morrowind Scripting for Dummies, 9th edidtion - the "check if player is diseased" section

Testing player blight disease (forum info / Rocket):
Any time the current weather is blight, the player will have blight diseases added to them
without any effects evident. They cannot be removed with cure blight spells and
getBlightDisease will continue to return 1 for ever after unless they're removed by
removeSpell. Next time you see blight weather though, they will be back. The engine picks
random blight diseases, including any added by mods, with the exception of those that contain
the corprus spell effect. You end up with them all very quickly.
138
As a guess, I would say it's a feature (according to lore, you can catch blight disease from
exposure to blight storms) that is bugged and was subsequently disabled, without the code
being removed. So we have this side effect. It actually breaks Bethesda's own game elements
in that the Tribunal Shrines no longer give the message that you are not infected by blight
when they should. The reason I suggest it is bugged is that the chance to catch blight disease
from blight storms is 0.10 and yet you get them very quickly. Way too quickly. It would get
annoying, even if the chance was reduced further. You catch it often enough just from the
creatures as it is.
To disable this you need to modify the ini file. In the section [Weather Blight] you will find
Disease Chance=.10 Set this to zero. If you then load a game where the player is currently in
Red Mountain region, it appears that you will need to wait for a weather change to occur
before the new setting takes hold (from blight to blight). Until then, you will continue to have
them added by the engine.
Further notes:
Auto-added blight diseases that aren't showing effects make the player effectively immune to
those diseases, since the spell cannot be re-added without first removing it (use
RemoveSpell).
The dialogue function PC Blight Disease is still a reliable test, as it only returns 1 if disease
effects are present. I don't know of any reliable way of testing player blight disease by script
without modifying the ini file, but GetSpellEffects can be used for individual diseases (there
are only four besides Corprus in the unmodded game) if necessary.

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BRIANNA
 
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