question about BRINK i would like answered

Post » Thu May 13, 2010 5:42 am

i have been going over countless BRINK videos and i have noticed many things. i will state the video title and then teh problem. network trailer: can you use teh envirnment such as THE BUG did. as in sliding on things, sliding on your back and shooting? also when THE AVENGER stabs his knives through teh container THE BUG is in is it possible to do that in the game? as in destructive envirnments? in teh very beginning we saw someone sniping. when he goes to shoot a security a hand points and we see through the scope another sniper. is it possible to actually make someone looking through the scope change the looking? such as a "mimic" feature? caintaner city part 1: i noticed when teh first soldier goes to place the bomb it seemed like nothing hit him. also the death animation didnt make much sense. he dropped his arms and just fell back. are death animations considered? also here are just some general questions: the guns seem to be... really noobish. how will attachments affect this? i do know the system allowing you to see the stats but it seems nonone will really care about reload speed if they are just going to run around with a beast weopan. with this i have to say something about teh S.M.A.R.T. system. i am a ps3 owner and on other titles the L3 button is usually the: move, sprint, turn button. considering this if i press L3 is all that i have to do? or is it such as Mirrors edge where there is a certain button for specific things: jump= run up a wall duck= slide under obstacles. also will ladders be incorparated? i would gladly like to know any answers i can get because iam a huge fan of BRINK.
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Bek Rideout
 
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Post » Thu May 13, 2010 6:31 am

i have been going over countless BRINK videos and i have noticed many things. i will state the video title and then teh problem. network trailer: can you use teh envirnment such as THE BUG did. as in sliding on things, sliding on your back and shooting? also when THE AVENGER stabs his knives through teh container THE BUG is in is it possible to do that in the game? as in destructive envirnments? in teh very beginning we saw someone sniping. when he goes to shoot a security a hand points and we see through the scope another sniper. is it possible to actually make someone looking through the scope change the looking? such as a "mimic" feature? caintaner city part 1: i noticed when teh first soldier goes to place the bomb it seemed like nothing hit him. also the death animation didnt make much sense. he dropped his arms and just fell back. are death animations considered? also here are just some general questions: the guns seem to be... really noobish. how will attachments affect this? i do know the system allowing you to see the stats but it seems nonone will really care about reload speed if they are just going to run around with a beast weopan. with this i have to say something about teh S.M.A.R.T. system. i am a ps3 owner and on other titles the L3 button is usually the: move, sprint, turn button. considering this if i press L3 is all that i have to do? or is it such as Mirrors edge where there is a certain button for specific things: jump= run up a wall duck= slide under obstacles. also will ladders be incorparated? i would gladly like to know any answers i can get because iam a huge fan of BRINK.

Is this a joke?
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Roddy
 
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Post » Thu May 13, 2010 5:38 am

It has nothing to do with The bug or the anger, it's just a cinematic. There are no destructable environments, nor can you slide backwards while shootin, nor are there dual wield guns. If you wonder, you're not able to do the backflip over the rocket. There are a. no backflips b. no rockets. There's also no bullet penetration.

In the container city videos (part 1,2,3) you're looking at a preview in which all damage has been turned of to show us the game.

The death animation does make sense, since there are medics who can throw you a revive syringe. You always have to be death and lie on your back.

Attachments influence guns in several ways. Each attachment adds some extra, but also has a downside. The more attachments you have, the slower you can change to that specific gun.

Reload speed is influenced by attachments and by a certain ability (Not sure of the latter though)

You use the sprint button to perform all SMART movements, in combination with viewing up/down, to give the game an indication to where you're going. This is explained very well in one of videos covering the SMART system.

I don't think there are any ladders. You can use SMART. Ladders would decrease the usefullness of Lights if they give heavies the chance to get to more restricted areas.
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Princess Johnson
 
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Post » Thu May 13, 2010 5:05 pm

I'll answer what I can, most of this stuff I frankly don't know, however I can tell you that not everything from the cinematic will be available in game.
can you use teh envirnment such as THE BUG did. as in sliding on things, sliding on your back and shooting?
I don't know about sliding backwards, but Brink allows you to slide forwards during SMART.

also when THE AVENGER stabs his knives through teh container THE BUG is in is it possible to do that in the game? as in destructive envirnments? in teh very beginning we saw someone sniping. when he goes to shoot a security a hand points and we see through the scope another sniper. is it possible to actually make someone looking through the scope change the looking? such as a "mimic" feature?
Not sure what a mimic feature is, and I wouldn't see much point in wanting to stab through a wall. As for destructable environments, Soldiers are given the task of blowing up certain objectives, such as a door for the robot to pass through in the PAX gameplay footage, but otherwise I don't think you'll be able to destroy any building like in Battlefield.

caintaner city part 1: i noticed when teh first soldier goes to place the bomb it seemed like nothing hit him. also the death animation didnt make much sense. he dropped his arms and just fell back. are death animations considered?
If you take enough damage, you don't immedietly die, you go into an incapacitated state similar to Left 4 Dead or *cough* one of the Modern Warfare games. While in this state, you're unable to shoot your primary weapon, but can shoot your secondary while on the ground if you have selected a certain "perk" (not sure what they're called in Brink), you can stay in this state indefinetly provided you're not shot, but the Medic class can give out syringes to downed players and allow them to revive themselves.

also here are just some general questions: the guns seem to be... really noobish. how will attachments affect this? i do know the system allowing you to see the stats but it seems nonone will really care about reload speed if they are just going to run around with a beast weopan.
Define "noobish".

with this i have to say something about teh S.M.A.R.T. system. i am a ps3 owner and on other titles the L3 button is usually the: move, sprint, turn button. considering this if i press L3 is all that i have to do? or is it such as Mirrors edge where there is a certain button for specific things: jump= run up a wall duck= slide under obstacles. also will ladders be incorparated? i would gladly like to know any answers i can get because iam a huge fan of BRINK.
SMART is bound to one button, if you run towards a table while holding said button down, you'll go over it automatically. You can manually jump and crouch over/under stuff if you choose, but SMART will do it all for you should you desire.


Cheers.
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YO MAma
 
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Post » Thu May 13, 2010 1:17 pm

I don't think there are any ladders. You can use SMART. Ladders would decrease the usefullness of Lights if they give heavies the chance to get to more restricted areas.

If heavies could get to some of these places I don't think it would diminish the usefulness of lights. First, it would probably only be some high locations, not all of them, so lights would still have plenty of locations only they could get to. Second, going up a ladder makes you a juicy target whereas jumping up as a light is much faster and isn't as restrictive in terms of location.

However if there are ladders I doubt they're common - I could be wrong but I don't believe they've show up in any videos or been mentioned by anyone playing the demos. Chances are if they're in the game it's for a few select locations and nothing more.
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emily grieve
 
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Post » Thu May 13, 2010 8:17 am

Is this a joke?

Funny, this was my first and only thought about the OP as well.
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Tina Tupou
 
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Post » Thu May 13, 2010 7:48 am

Funny, this was my first and only thought about the OP as well.

Now now gentlemen, we're not here to judge...
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Davorah Katz
 
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Post » Thu May 13, 2010 9:13 am

Now now gentlemen, we're not here to judge...

Let's listen to Aerograt, there's no reason to insult the guy. It is true that most game trailers depict things you can't manage in the game itself, particularly when the trailer isn't filmed in-game. However it isn't unreasonable to ask what is and isn't in the game - one might very well dismiss parkour moves entirely but this is actually a major game feature even if some of the things in the trailer aren't possible in the game.

No one is forced to reply to a thread, if you want to dismiss something do so by ignoring it completely not posting to convey your annoyance.
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Jesus Duran
 
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Post » Thu May 13, 2010 1:39 am

If heavies could get to some of these places I don't think it would diminish the usefulness of lights. First, it would probably only be some high locations, not all of them, so lights would still have plenty of locations only they could get to. Second, going up a ladder makes you a juicy target whereas jumping up as a light is much faster and isn't as restrictive in terms of location.

However if there are ladders I doubt they're common - I could be wrong but I don't believe they've show up in any videos or been mentioned by anyone playing the demos. Chances are if they're in the game it's for a few select locations and nothing more.

That's true, but I never said that the decrease was significant ^^
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Rachel Eloise Getoutofmyface
 
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Post » Thu May 13, 2010 3:46 pm

noobish= something unfair, giving the advantage to a player. ive seen the grenade launcher and i noticed it bounces but the could be used to an advantage + addd on like 5 attachments and u got yourself a pretyy damn strong weopan
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Shianne Donato
 
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Post » Thu May 13, 2010 7:20 am

noobish= something unfair, giving the advantage to a player. ive seen the grenade launcher and i noticed it bounces but the could be used to an advantage + addd on like 5 attachments and u got yourself a pretyy damn strong weopan

Each weapon only has at most 4 attachment slots, and maybe I missed something, but I haven't heard of any GL attachments being revealed yet, so you don't know that they actually make the weapon stronger. Sights, extended range, short or long fuses, remote detonation, I can think of lots of upgrades that wouldn't improve damage, but not many that would increase it. Increasing damage would require a different grenade, and improving ammo is a soldier buff.
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Joey Bel
 
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Post » Thu May 13, 2010 7:05 am

Each weapon only has at most 4 attachment slots, and maybe I missed something, but I haven't heard of any GL attachments, so you don't know that they actually make the weapon stronger. Sights, extended range, short or long fuses, remote detonation, I can think of lots of upgrades that wouldn't improve damage, but not many that would increase it. Increasing damage would require a different grenade, and improving ammo is a soldier buff.


Lol a napalm/incendiary grenade would be cool, watch everything burn. (Btw I know there are Molotovs, at least i think there are anyway..)
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Marcin Tomkow
 
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Post » Thu May 13, 2010 4:03 am

Lol a napalm/incendiary grenade would be cool, watch everything burn. (Btw I know there are Molotovs, at least i think there are anyway..)

They were removed once, but they're confirmed to be back.
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how solid
 
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Post » Thu May 13, 2010 12:21 pm

They were removed once, but they're confirmed to be back.

Thank goodness! I can't wait for Molotovs!

Molotovs>Grenades

Also how does a Molotov affect a player? Does it cause them to go into like a ragdoll animation causing them to eventually be downed/incapacitated and waiting for a medic to revive (ie. trying to get out the flames by rolling around on the ground? Like in GTA4) ? Or is it mostly like every other Shooter; where it doesnt affect your movement, where it just hurts you for a set amount of time, until it burns itself out, or you die?
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Amber Ably
 
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Post » Thu May 13, 2010 4:20 am

Just my opinion here, but seeing Splash Damage's dislike of 'canned animations' I think the latter would be chosen.

However, it would create interesting results if it did affect movement or caused an animation. Using molotovs could stop a chain of SMART moves or possibly just prevent sprinting.
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Karine laverre
 
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Post » Thu May 13, 2010 10:42 am

I'm more interested in if molotovs continue to burn after they hit the ground, could be good for defense.
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-__^
 
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Post » Thu May 13, 2010 3:53 am

That's what I was trying to say, got all my wording mixed up.

Using molotovs to set the entrance to a shortcut on fire, or burning an objective (or the area around it) long enough for reinforcements to arrive.
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Mrs shelly Sugarplum
 
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Post » Thu May 13, 2010 2:36 pm

That's what I was trying to say, got all my wording mixed up.

Using molotovs to set the entrance to a shortcut on fire, or burning an objective (or the area around it) long enough for reinforcements to arrive.

I have seen the molotov and what it does in the training vid they showed at the events. In the vid, the player threw it at an enemy player, and it did not result in leaving a trail a fire, and looked more like a tiny explosion. I would link you to the vid, but it got taken down by Zenimax.
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Alan Whiston
 
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Post » Thu May 13, 2010 3:14 pm

i have been going over countless BRINK videos and i have noticed many things. i will state the video title and then teh problem. network trailer: can you use teh envirnment such as THE BUG did. as in sliding on things, sliding on your back and shooting? also when THE AVENGER stabs his knives through teh container THE BUG is in is it possible to do that in the game? as in destructive envirnments? in teh very beginning we saw someone sniping. when he goes to shoot a security a hand points and we see through the scope another sniper. is it possible to actually make someone looking through the scope change the looking? such as a "mimic" feature? caintaner city part 1: i noticed when teh first soldier goes to place the bomb it seemed like nothing hit him. also the death animation didnt make much sense. he dropped his arms and just fell back. are death animations considered? also here are just some general questions: the guns seem to be... really noobish. how will attachments affect this? i do know the system allowing you to see the stats but it seems nonone will really care about reload speed if they are just going to run around with a beast weopan. with this i have to say something about teh S.M.A.R.T. system. i am a ps3 owner and on other titles the L3 button is usually the: move, sprint, turn button. considering this if i press L3 is all that i have to do? or is it such as Mirrors edge where there is a certain button for specific things: jump= run up a wall duck= slide under obstacles. also will ladders be incorparated? i would gladly like to know any answers i can get because iam a huge fan of BRINK.

This http://www.gamesas.com/index.php?/topic/1102014-brink-info-compendium-v2/page__hl__horse+info
will answer all of your questions and more.... :D
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Robert Devlin
 
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Post » Thu May 13, 2010 3:13 am

This http://www.gamesas.com/index.php?/topic/1102014-brink-info-compendium-v2/page__hl__horse+info
will answer all of your questions and more.... :D

The teachings of H0RSE (blessed be his holy hooves) will guide us in our quest for holy knowledge.
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Kaylee Campbell
 
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