I'm looking for a way to stop NPC's from going to a certain area of a cell but allowing the player to go there. I was thinking of just not navmeshing that area - but I've had some weird stuff happen when the NPC gets pushed or what not onto the area with no navmesh (remaining still, falling through floor, etc).
In the id games, you had: Clip (stops everything), PlayerClip (stops player only), MonsterClip (stops NPC's only), WeaponClip (stops projectiles only)
I'm searching for the MonsterClip equivalent.
TIA