Question about collision

Post » Sun Mar 24, 2013 9:43 am

I changed the size of a static object, by changing the "Scale" value.

Problem is: while the object looks smaller now, the collision functions as if it still had the old (much bigger) size.

When I try to get to the object in the game, my character is stopped by an invisible wall approximately where the object would begin if it still had it original size.


If anyone has an idea what I am talking about and how to fix this, feel free to help.
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stevie trent
 
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