Question About Conjuration in L.A.M.E. + SM

Post » Wed Dec 29, 2010 6:28 am

I've got a slight oversight with my L.A.M.E. + SM combination. I have it to where L.A.M.E. loads after SM (which is the way BOSS sets it up anyway) so I can have L.A.M.E.'s spell configurations, but for some reason this screws up conjuration. I have a spell that summons a ghost for 110 secs, but when I cast it, the timer says 24,225 seconds or something along the lines of that. And while I'd love to have a spell like that at level 1, I also want the game to be a bit fair.

And it's not just the summon ghost spell that does it. About all starting conjuration spells fall victim to this, perhaps even all conjuration spells in general. Removing SM fixes the issue, but I don't want to play without it.

Here's my current load order:


Spoiler
Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 1.0]02  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]03  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]04  Francesco's Optional New Creatures Add-On.esm  [Version 4.5bSI]05  Cobl Main.esm  [Version 1.72]06  Better Cities Resources.esm  [Version 4.7.1]07  HorseCombatMaster.esm08  DLCShiveringIsles.esp09  Better Cities .esp0A  Atmospheric Loading Screens - Random Quotes.esp0B  All Natural.esp  [Version 1.0]0C  All Natural - SI.esp  [Version 1.0]0D  Immersive Interiors.esp  [Version 0.7]0E  Immersive Interiors - Lights Addon.esp  [Version 0.7]0F  Enhanced Water v2.0 HD.esp++  Enhanced Water v2.0 HD - SI Addon.esp  [Version 0.1]10  PowerAttack Voicemod.esp11  DarNifiedUI Config Addon.esp++  Item interchange - Extraction.esp  [Version 0.76]12  Enhanced Economy.esp  [Version 4.3.1]13  FF_Real_Thirst.esp14  Enhanced Hotkeys.esp  [Version 1.2]15  FastEquipping.esp16  Hemingweys NPC Capes.esp  [Version 1.02]17  XSPipeMod.esp  [Version 1.2]18  Francesco's Optional New Adventurers.esp19  Cobl Glue.esp  [Version 1.72]1A  Cobl Si.esp  [Version 1.63]1B  FF_Real_Thirst, Cobl.esp++  Cobl Tweaks.esp  [Version 1.44]1C  TIE.esp  [Version 1.37]1D  TIE+Frans NPC Inventory.esp  [Version 1.0]1E  xuldarkforest.esp  [Version 1.0.5]1F  xulStendarrValley.esp  [Version 1.2.2]20  xulTheHeath.esp21  XulEntiusGorge.esp22  xulFallenleafEverglade.esp  [Version 1.3.1]23  xulColovianHighlands_EV.esp  [Version 1.2.1]24  xulChorrolHinterland.esp  [Version 1.2.2]25  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]26  xulBravilBarrowfields.esp  [Version 1.3.2]27  xulLushWoodlands.esp  [Version 1.3]28  xulAncientYews.esp  [Version 1.4.3]29  xulAncientRedwoods.esp  [Version 1.6]2A  xulCloudtopMountains.esp  [Version 1.0.3]2B  xulArriusCreek.esp  [Version 1.1.3]2C  xulPatch_AY_AC.esp  [Version 1.1]2D  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.2]2E  xulPantherRiver.esp2F  xulRiverEthe.esp  [Version 1.0.2]30  xulBrenaRiverRavine.esp  [Version 1.0.2]31  xulImperialIsle.esp  [Version 1.6.5]32  xulBlackwoodForest.esp  [Version 1.0.4]33  xulCheydinhalFalls.esp  [Version 1.0.1]34  xulAspenWood.esp  [Version 1.0.2]35  xulSkingradOutskirts.esp36  xulSnowdale.esp  [Version 1.0]37  HUD Status Bars.esp  [Version 0.9]38  Quest Award Leveller.esp  [Version 2.0.1]39  Alternative Start by Robert Evrae.esp3A  RealisticForceMedium.esp3B  RealisticMagicForceMedium.esp3C  SupremeMagicka.esp  [Version 0.90]3D  SM_ShiveringIsles.esp  [Version 0.86]++  SM_COBL.esp  [Version 0.86]3E  SM_EnchantStaff.esp  [Version 0.80]++  SM_UnlockSpells.esp  [Version 0.70]3F  Enhanced Grabbing.esp  [Version 0.5]40  Deadly Reflex 5 - Timed Block with no damage or durability changes.esp41  DeadlyReflex 5 - Combat Moves.esp++  SM_DeadlyReflex.esp  [Version 0.86]42  Oblivion XP.esp  [Version 4.1.5]++  Item interchange - Placement.esp  [Version 0.76]43  bgBalancingEVCore.esp  [Version 10.0EV-L]44  bgMagicEV.esp  [Version 1.7EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]45  bgMagicEVPaperChase.esp  [Version 1.68EV]46  Better Cities Full.esp  [Version 4.7.0]47  Better Cities - Unique Landscape Barrowfields.esp  [Version 4.7.0]48  Better Cities - Unique Landscape Chorrol Hinterland.esp  [Version 4.7.0]49  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 4.7.0]4A  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 4.7.0]++  Better Cities - TIE Restricted Area.esp4B  Better Imperial City.esp  [Version 4.7.0]4C  Better Cities - COBL.esp  [Version 2.1]**  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]4D  bgMagicLightningbolt.esp**  Enhanced Economy - Soulgems.esp  [Version 4.2.2]4E  Hemingweys Capes.esp  [Version 2.00]4F  Scathe.esp  [Version 0.1]50  Real Hunger, Cobl.esp  [Version 1.6.1]++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.0]51  Bashed Patch, 0.esp52  Streamline 3.1.esp53  All Natural - SI Settlements NIW Support.esp54  All Natural - Bravil Mages Fix.esp

If you need any more info, just ask.

Thanks in advance for your help.
User avatar
Jaylene Brower
 
Posts: 3347
Joined: Tue Aug 15, 2006 12:24 pm

Post » Tue Dec 28, 2010 8:53 pm

Any chance you have sustainable summons enabled in SM's .ini?
User avatar
Rude_Bitch_420
 
Posts: 3429
Joined: Wed Aug 08, 2007 2:26 pm

Post » Tue Dec 28, 2010 6:33 pm

Any chance you have sustainable summons enabled in SM's .ini?
Huh. It comes pre-enabled. I guess it would be wise to disable it?

Should I just turn all .ini summon settings to 0, or is it ok to turn one on?

And strange to that with me summoning, my magicka never went down with sustainable summons.
User avatar
Facebook me
 
Posts: 3442
Joined: Wed Nov 08, 2006 8:05 am

Post » Wed Dec 29, 2010 5:06 am

Huh. It comes pre-enabled. I guess it would be wise to disable it?

Should I just turn all .ini summon settings to 0, or is it ok to turn one on?

And strange to that with me summoning, my magicka never went down with sustainable summons.


Shouldn't come pre-enabled. Read through the .ini and choose the option you like best (I use the skill based duration modifier), it's all documented very well and really serves as a second readme for SM. :)
User avatar
Mason Nevitt
 
Posts: 3346
Joined: Fri May 11, 2007 8:49 pm


Return to IV - Oblivion