A question about couriers

Post » Tue May 26, 2015 3:30 am

Hello guys,

I recently created a Mod that uses the courier to deliver a note to the player. Pretty standard implementation that follows the instructions from DougHamils' "A Courier Quest" tutorial.

However I would very much like to change the actor who acts as a courier. Is there a way that I can do this without creating a brand new copy of WICourier? I am hoping there is a way you can do this with quest alias in the quest that calls the global Courier script?

Any advice would be welcome. I plan on creating 9 separate couriers so would very much not like to create 9 iterations of the WICourier script!

Thanks in advance!

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Jonathan Windmon
 
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Post » Tue May 26, 2015 7:58 am


I remember reading a post about someone trying to do the exact same thing, and they decided to just use the vanilla courier instead of creating a new one. I believe it had something to do with conflicts with the vanilla courier system. If I can locate the post I will paste it here.

This might help http://www.creationkit.com/Creating_Custom_Couriers
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Angel Torres
 
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