question about draw distance...

Post » Fri May 02, 2014 6:35 am

Hrllo,

I have the ps3 version of skyrim with the 1.9 update and i have noticed alot of texture pop in, like trees and buildings suddenly appearing in the distance, now i know objects fading in is normal but trees on mountains suddenly popping up doesnt seem right, is this a ps3 issue due to limted hardware or is that the way the game runs? I cant remember it being this bad before 1.9 update

Thanks
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phillip crookes
 
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Post » Thu May 01, 2014 10:18 pm

View Distance is something that can be used to balance performance against graphics. Basically, if you can see the item, the game is probably running a script on it (if not just rendering the graphics).

So, reducing the view distance increases performance. The PS3 patches may have tweaked this to help the game run smoother on that platform. You may be able to extend the view distance in the graphics options (not sure what you can change on the PS3, I use the PC)

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Caroline flitcroft
 
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Post » Fri May 02, 2014 3:44 am

I got no problem with draw distance if objects fade in, but it just seems strange that so many objects pop up all of a sudden, example being coming out of white run and looking at the mountains, the closer you get the more objects just suddenly appear on it, is this normal?
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Lewis Morel
 
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Post » Fri May 02, 2014 10:23 am

Yes it is normal. Some of that is the game switching from the LOD textures to the close up textures, some of it is the objects popping into view as you approach them. I have tweaked the settings on my version to have the popping occur at a less noticeable distance. NPCs (Actors) are the biggest load, so if you can make adjustments, keep that in mind.

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Leilene Nessel
 
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Post » Fri May 02, 2014 3:07 am

Ok thanks for the reply, wish they would release a ps4 version lol
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Add Me
 
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