Question about a few mods.

Post » Fri Sep 24, 2010 6:01 am

I was looking through here and saw a few mods that looked interesting. Animated Morrowind and a few other things from Empirical Morrowind. They were mostly realism mods, and they made it seem more like Oblivion which is what I'm used to. My question to you mod veterans is this, I've only just started this game and have never played through it before (I know shame on me), should I go through it vanilla for the first time? (I have the basics like MW code patch and patch project). Thanks, my apologies for all the noob threads I've been making.
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Assumptah George
 
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Post » Thu Sep 23, 2010 9:41 pm

I don't think there's anything wrong with using mods to tailor the gameplay more to your liking (I know I won't be playing again without Depth Perception thank ye kindly). But, I suppose there is something to be said for playing the game at least once purely vanilla. Though, it is a huge game, so I guess it depends on how much free time you have :)
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Syaza Ramali
 
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Post » Fri Sep 24, 2010 3:30 am

I was looking through here and saw a few mods that looked interesting. Animated Morrowind and a few other things from Empirical Morrowind. They were mostly realism mods, and they made it seem more like Oblivion which is what I'm used to. My question to you mod veterans is this, I've only just started this game and have never played through it before (I know shame on me), should I go through it vanilla for the first time? (I have the basics like MW code patch and patch project). Thanks, my apologies for all the noob threads I've been making.


It's not a bad idea. I suggest installing graphic improvements (textures, correct UV rocks and trees) and maybe Tamriel rebuilt if you want to. Otherwise it's a good idea because it will help you identify any conflicts that mods may have with Vanilla Morrowind and how they may conflict with each other. :turtle:
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Anna Watts
 
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Post » Thu Sep 23, 2010 3:41 pm

I can tell you honestly that after experiencing the pure enjoyment of a modded Morrowind, I will never play it without them. So much life and adventure has been added, as well as aesthetics from these talented folks that it makes you hungrily get mod after mod, until your load order won't let you have anymore (after about 240-250 or so).

But they are all worth it. When I look at the Xbox version, and then play it on my notebook, wow. Birds, fish, children running about. Leaves falling from trees, and sellers and craftsmen of all varieties. Holidays, and fairs. Companions for every taste and temperament. Quests, from the heroic to the truly comical. For the darker fare, there are mods that add so much more frightening things or looks, that you'll never play the game in the dark.

There is even a mod where the lightning can actually hurt you. I won't try it, because I know what that feels like in the real world, but man, if it wasn't so...wow.

Besides, it's your game. The only person to give you any grief over how you want to approach it is yourself. Best we can offer are experiences or opinions, but in the end, just have fun with it.
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Jason Rice
 
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Post » Fri Sep 24, 2010 5:34 am

Leaves falling from trees


Ooh! Which mod does that? I want that one :3
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Dominic Vaughan
 
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Post » Thu Sep 23, 2010 8:36 pm

If I had played the game from the beginning with mods, I'd have enjoied it much more.
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Cedric Pearson
 
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Post » Thu Sep 23, 2010 3:22 pm

The mod that adds a large tree canopy where the leaves fall down continuously is the Ascadian Rose Cottage Mod. That is a great home, and when I used to bring my character back home beaten and tired, the sight of the falling leaves told me that home was just right over the small hill and the chimneys with smoke heralded the apple pies within.

It is also reactive with Emma's great ready made family from Children of Morrowind, located in the Rat-in-the-Pot. They interact with the senechal/housekeeper and her transporting husband.
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Charlotte Buckley
 
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Post » Thu Sep 23, 2010 3:25 pm

The mod that adds a large tree canopy where the leaves fall down continuously is the Ascadian Rose Cottage Mod. That is a great home, and when I used to bring my character back home beaten and tired, the sight of the falling leaves told me that home was just right over the small hill and the chimneys with smoke heralded the apple pies within.

It is also reactive with Emma's great ready made family from Children of Morrowind, located in the Rat-in-the-Pot. They interact with the senechal/housekeeper and her transporting husband.


cool :3 thanks, i'll try it out.
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Caroline flitcroft
 
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Post » Fri Sep 24, 2010 6:40 am

I'd say that if graphics are important to you, add graphics mods right away rather than grind through a game without them. As for gameplay mods, if you find something early on which really irks you about the game (like the levelling system, or the way plants have to be opened and emptied like containers), add a mod to change it in the middle of your game. Save the game before adding the mod, and if the addition messes things up, either remove the mod and go back to your save or keep the mod and start a new game, whichever you prefer. Most mods can be added to a game in progress without much of a problem.
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saxon
 
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Post » Fri Sep 24, 2010 5:22 am

I guess i am a veteran modder because I just downloaded the MCA 6.0 you see in the thread here, and I got flooded with mesh loading complaints. Now I need to find what approach to use. This could take a while.

Learning the approaches to successful modding is an ungoing thing, and not at all like game play. Just saying.

Vanilla Morrowind is way dated. It was an amazing graphics creation in its time, but that was fully a decade ago. There are mods and mod's mods and mods to unmod. All that is as much fun a picture as the wild and new attempts at art and computering to come from this game. Mods are this game, or it is just a fun thing for some 50-60 hours till you get tired of being a god.

RPG Morrowind is infinite, as long as you work it. I would say you can start that right away, and not miss a beat. I would not do game enhancements like GCD (which i know you wouldn't try anyway being a reasonable sort of person)

Better Bodies -
Better Heads -
Better Clothes -

Those are really a given, nobody is long nostalgic for the stock versions, and I can't recall what the stock versions were like except going wow, this new art is great. So I think one play through on vanilla is not going to be memorable, IMO

Is Canadian Ice around, all I saw was her robe replacer in Russian. Got to run a scan. hehe


quick guide to file structure:


Morrowind\

has the exe, ini, program flow, and warnings txt

Morrowind\Data Files\

has changeable data files and the user changes contained in some 5 folders; two are important:

Morrowind\Data Files\Meshes\
Morrowind\Data Files\Textures\

meshes has nifs, which are the 3D pictures
textures can have BMP, TGA, but usually has DDS picture files. This are the skins for the nifs.


If you copy or move the mod files to those places and click the mod name in the launcher, since you have no mods it will work perfectly! later you can hear about evil GMSTs. Bwa ha ha.

---

so, you can use like freeware IZARK to unzip RAR files. Big important mods use extractors.

I have like 90 mods loaded today. MCA made it so I walked blindly into horrid yellow error triangles. ha
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Kelsey Anna Farley
 
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Post » Thu Sep 23, 2010 9:24 pm

Is Canadian Ice around, all I saw was her robe replacer in Russian. Got to run a scan. hehe

They recently moved their site, http://moddersrealm.com/index.html
The English version of the robe replacer is on the site too, http://canadianice.moddersrealm.com/RobeReplacer.html?action=downloads;sa=view;down=48 The Russian version will cause graphical errors in your game and is not an official release by Canadian Ice.
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Brιonα Renae
 
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Post » Fri Sep 24, 2010 12:58 am

I would begin by installing these:
-Better Bodies
-Morrowind Graphics Enhancer
-a heads replacer- take your pick from http://www.gamesas.com/?showtopic=994490&hl=
-Tamriel Rebuilt

I choose these because they will make the game look a lot better but leave the gameplay as pure vanilla, which I think it is best to start with. In fact I've been playing with those four for a while and I've decided not to add any more exept for some tiny ones because I don't think the vanilla game doesn't need improving any further. I tried MCA but felt it wasn't in keeping with the vanilla feel.

Okay, TR isn't a graphical improvement but you need it anyway. Really, you do.
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benjamin corsini
 
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