Oh duh. I actually got it to work anyhow. Check out one of the scripts i have to use.
Begin EbonyRemoveScript if ( SGV >= 15 ) stopscript, ebonyremovescript endif if ( Ebony == 1 ) player->removeitem, "ebony war axe", 1 set SGV to SGV + 1 stopscript, ebonyremovescript endif if ( Ebony == 2 ) if ( SGV <= 13 ) player->removeitem, "ebony war axe", 2 set SGV to SGV + 2 stopscript, ebonyremovescript ELSEIF ( SGV == 14 ) player->removeitem, "ebony war axe", 1 set SGV to SGV + 1 stopscript, ebonyremovescript endif endif if ( Ebony == 3 ) if ( SGV <= 12 ) player->removeitem, "ebony war axe", 3 set SGV to SGV + 3 stopscript, ebonyremovescript elseif ( SGV == 13 ) player->removeitem, "ebony war axe", 2 set SGV to SGV + 2 stopscript, ebonyremovescript elseif ( SGV == 14 ) player->removeitem, "ebony war axe", 1 set SGV to SGV + 1 stopscript, ebonyremovescript endif endif if ( Ebony == 4 ) if ( SGV <= 11 ) player->removeitem, "ebony war axe", 4 set SGV to SGV + 4 stopscript, ebonyremovescript elseif ( SGV == 12 ) player->removeitem, "ebony war axe", 3 set SGV to SGV + 3 stopscript, ebonyremovescript elseif ( SGV == 13 ) player->removeitem, "ebony war axe", 2 set SGV to SGV + 2 stopscript, ebonyremovescript elseif ( SGV == 14 ) player->removeitem, "ebony war axe", 1 set SGV to SGV + 1 stopscript, ebonyremovescript endif endif if ( Ebony == 5 ) if ( SGV <= 10 ) player->removeitem, "ebony war axe", 5 set SGV to SGV + 5 stopscript, ebonyremovescript elseif ( SGV == 11 ) player->removeitem, "ebony war axe", 4 set SGV to SGV + 4 stopscript, ebonyremovescript elseif ( SGV == 12 ) player->removeitem, "ebony war axe", 3 set SGV to SGV + 3 stopscript, ebonyremovescript elseif ( SGV == 13 ) player->removeitem, "ebony war axe", 2 set SGV to SGV + 2 stopscript, ebonyremovescript elseif ( SGV == 14 ) player->removeitem, "ebony war axe", 1 set SGV to SGV + 1 stopscript, ebonyremovescript endif endif if ( Ebony == 6 ) if ( SGV <= 9 ) player->removeitem, "ebony war axe", 6 set SGV to SGV + 6 stopscript, ebonyremovescript elseif ( SGV == 10 ) player->removeitem, "ebony war axe", 5 set SGV to SGV + 5 stopscript, ebonyremovescript elseif ( SGV == 11 ) player->removeitem, "ebony war axe", 4 set SGV to SGV + 4 stopscript, ebonyremovescript elseif ( SGV == 12 ) player->removeitem, "ebony war axe", 3 set SGV to SGV + 3 stopscript, ebonyremovescript elseif ( SGV == 13 ) player->removeitem, "ebony war axe", 2 set SGV to SGV + 2 stopscript, ebonyremovescript elseif ( SGV == 14 ) player->removeitem, "ebony war axe", 1 set SGV to SGV + 1 stopscript, ebonyremovescript endif endif if ( Ebony == 7 ) if ( SGV <= 8 ) player->removeitem, "ebony war axe", 7 set SGV to SGV + 7 stopscript, ebonyremovescript elseif ( SGV == 9 ) player->removeitem, "ebony war axe", 6 set SGV to SGV + 6 stopscript, ebonyremovescript elseif ( SGV == 10 ) player->removeitem, "ebony war axe", 5 set SGV to SGV + 5 stopscript, ebonyremovescript elseif ( SGV == 11 ) player->removeitem, "ebony war axe", 4 set SGV to SGV + 4 stopscript, ebonyremovescript elseif ( SGV== 12 ) player->removeitem, "ebony war axe", 3 set SGV to SGV + 3 stopscript, ebonyremovescript elseif ( SGV == 13 ) player->removeitem, "ebony war axe", 2 set SGV to SGV + 2 stopscript, ebonyremovescript elseif ( SGV == 14 ) player->removeitem, "ebony war axe", 1 set SGV to SGV + 1 stopscript, ebonyremovescript endif endif if ( Ebony == 8 ) if ( SGV <= 7 ) player->removeitem, "ebony war axe", 8 set SGV to SGV + 8 stopscript, ebonyremovescript elseif ( SGV == 8 ) player->removeitem, "ebony war axe", 7 set SGV to SGV + 7 stopscript, ebonyremovescript elseif ( SGV == 9 ) player->removeitem, "ebony war axe", 6 set SGV to SGV + 6 stopscript, ebonyremovescript elseif ( SGV == 10 ) player->removeitem, "ebony war axe", 5 set SGV to SGV + 5 stopscript, ebonyremovescript elseif ( SGV == 11 ) player->removeitem, "ebony war axe", 4 set SGV to SGV + 4 stopscript, ebonyremovescript elseif ( SGV == 12 ) player->removeitem, "ebony war axe", 3 set SGV to SGV + 3 stopscript, ebonyremovescript elseif ( SGV == 13 ) player->removeitem, "ebony war axe", 2 set SGV to SGV + 2 stopscript, ebonyremovescript elseif ( SGV == 14 ) player->removeitem, "ebony war axe", 1 set SGV to SGV + 1 stopscript, ebonyremovescript endif endif if ( Ebony == 9 ) if ( SGV <= 6 ) player->removeitem, "ebony war axe", 9 set SGV to SGV + 9 stopscript, ebonyremovescript elseif ( SGV == 7 ) player->removeitem, "ebony war axe", 8 set SGV to SGV + 8 stopscript, ebonyremovescript elseif ( SGV == 8 ) player->removeitem, "ebony war axe", 7 set SGV to SGV + 7 stopscript, ebonyremovescript elseif ( SGV == 9 ) player->removeitem, "ebony war axe", 6 set SGV to SGV + 6 stopscript, ebonyremovescript elseif ( SGV == 10 ) player->removeitem, "ebony war axe", 5 set SGV to SGV + 5 stopscript, ebonyremovescript elseif ( SGV == 11 ) player->removeitem, "ebony war axe", 4 set SGV to SGV + 4 stopscript, ebonyremovescript elseif ( SGV == 12 ) player->removeitem, "ebony war axe", 3 set SGV to SGV + 3 stopscript, ebonyremovescript elseif ( SGV == 13 ) player->removeitem, "ebony war axe", 2 set SGV to SGV + 2 stopscript, ebonyremovescript elseif ( SGV == 14 ) player->removeitem, "ebony war axe", 1 set SGV to SGV + 1 stopscript, ebonyremovescript endif endif if ( Ebony == 10 ) if ( SGV <= 5 ) player->removeitem, "ebony war axe", 10 set SGV to SGV + 10 stopscript, ebonyremovescript elseif ( SGV == 6 ) player->removeitem, "ebony war axe", 9 set SGV to SGV + 9 stopscript, ebonyremovescript elseif ( SGV == 7 ) player->removeitem, "ebony war axe", 8 set SGV to SGV + 8 stopscript, ebonyremovescript elseif ( SGV == 8 ) player->removeitem, "ebony war axe", 7 set SGV to SGV + 7 stopscript, ebonyremovescript elseif ( SGV == 9 ) player->removeitem, "ebony war axe", 6 set SGV to SGV + 6 stopscript, ebonyremovescript elseif ( SGV == 10 ) player->removeitem, "ebony war axe", 5 set SGV to SGV + 5 stopscript, ebonyremovescript elseif ( SGV == 11 ) player->removeitem, "ebony war axe", 4 set SGV to SGV + 4 stopscript, ebonyremovescript elseif ( SGV == 12 ) player->removeitem, "ebony war axe", 3 set SGV to SGV + 3 stopscript, ebonyremovescript elseif ( SGV == 13 ) player->removeitem, "ebony war axe", 2 set SGV to SGV + 2 stopscript, ebonyremovescript elseif ( SGV == 14 ) player->removeitem, "ebony war axe", 1 set SGV to SGV + 1 stopscript, ebonyremovescript endif endif if ( Ebony == 11 ) if ( SGV <= 4 ) player->removeitem, "ebony war axe", 11 set SGV to SGV + 11 stopscript, ebonyremovescript elseif ( SGV == 5 ) player->removeitem, "ebony war axe", 10 set SGV to SGV + 10 stopscript, ebonyremovescript elseif ( SGV == 6 ) player->removeitem, "ebony war axe", 9 set SGV to SGV + 9 stopscript, ebonyremovescript elseif ( SGV == 7 ) player->removeitem, "ebony war axe", 8 set SGV to SGV + 8 stopscript, ebonyremovescript elseif ( SGV == 8 ) player->removeitem, "ebony war axe", 7 set SGV to SGV + 7 stopscript, ebonyremovescript elseif ( SGV == 9 ) player->removeitem, "ebony war axe", 6 set SGV to SGV + 6 stopscript, ebonyremovescript elseif ( SGV == 10 ) player->removeitem, "ebony war axe", 5 set SGV to SGV + 5 stopscript, ebonyremovescript elseif ( SGV == 11 ) player->removeitem, "ebony war axe", 4 set SGV to SGV + 4 stopscript, ebonyremovescript elseif ( SGV == 12 ) player->removeitem, "ebony war axe", 3 set SGV to SGV + 3 stopscript, ebonyremovescript elseif ( SGV == 13 ) player->removeitem, "ebony war axe", 2 set SGV to SGV + 2 stopscript, ebonyremovescript elseif ( SGV == 14 ) player->removeitem, "ebony war axe", 1 set SGV to SGV + 1 stopscript, ebonyremovescript endif endif if ( Ebony == 12 ) if ( SGV <= 3 ) player->removeitem, "ebony war axe", 12 set SGV to SGV + 12 stopscript, ebonyremovescript elseif ( SGV == 4 ) player->removeitem, "ebony war axe", 11 set SGV to SGV + 11 stopscript, ebonyremovescript elseif ( SGV == 5 ) player->removeitem, "ebony war axe", 10 set SGV to SGV + 10 stopscript, ebonyremovescript elseif ( SGV == 6 ) player->removeitem, "ebony war axe", 9 set SGV to SGV + 9 stopscript, ebonyremovescript elseif ( SGV == 7 ) player->removeitem, "ebony war axe", 8 set SGV to SGV + 8 stopscript, ebonyremovescript elseif ( SGV == 8 ) player->removeitem, "ebony war axe", 7 set SGV to SGV + 7 stopscript, ebonyremovescript elseif ( SGV == 9 ) player->removeitem, "ebony war axe", 6 set SGV to SGV + 6 stopscript, ebonyremovescript elseif ( SGV == 10 ) player->removeitem, "ebony war axe", 5 set SGV to SGV + 5 stopscript, ebonyremovescript elseif ( SGV == 11 ) player->removeitem, "ebony war axe", 4 set SGV to SGV + 4 stopscript, ebonyremovescript elseif ( SGV == 12 ) player->removeitem, "ebony war axe", 3 set SGV to SGV + 3 stopscript, ebonyremovescript elseif ( SGV == 13 ) player->removeitem, "ebony war axe", 2 set SGV to SGV + 2 stopscript, ebonyremovescript elseif ( SGV == 14 ) player->removeitem, "ebony war axe", 1 set SGV to SGV + 1 stopscript, ebonyremovescript endif endif if ( Ebony == 13 ) if ( SGV <= 2 ) player->removeitem, "ebony war axe", 13 set SGV to SGV + 13 stopscript, ebonyremovescript elseif ( SGV == 3 ) player->removeitem, "ebony war axe", 12 set SGV to SGV + 12 stopscript, ebonyremovescript elseif ( SGV == 4 ) player->removeitem, "ebony war axe", 11 set SGV to SGV + 11 stopscript, ebonyremovescript elseif ( SGV == 5 ) player->removeitem, "ebony war axe", 10 set SGV to SGV + 10 stopscript, ebonyremovescript elseif ( SGV == 6 ) player->removeitem, "ebony war axe", 9 set SGV to SGV + 9 stopscript, ebonyremovescript elseif ( SGV == 7 ) player->removeitem, "ebony war axe", 8 set SGV to SGV + 8 stopscript, ebonyremovescript elseif ( SGV == 8 ) player->removeitem, "ebony war axe", 7 set SGV to SGV + 7 stopscript, ebonyremovescript elseif ( SGV == 9 ) player->removeitem, "ebony war axe", 6 set SGV to SGV + 6 stopscript, ebonyremovescript elseif ( SGV == 10 ) player->removeitem, "ebony war axe", 5 set SGV to SGV + 5 stopscript, ebonyremovescript elseif ( SGV == 11 ) player->removeitem, "ebony war axe", 4 set SGV to SGV + 4 stopscript, ebonyremovescript elseif ( SGV == 12 ) player->removeitem, "ebony war axe", 3 set SGV to SGV + 3 stopscript, ebonyremovescript elseif ( SGV == 13 ) player->removeitem, "ebony war axe", 2 set SGV to SGV + 2 stopscript, ebonyremovescript elseif ( SGV == 14 ) player->removeitem, "ebony war axe", 1 set SGV to SGV + 1 stopscript, ebonyremovescript endif endif if ( Ebony == 14 ) if ( SGV <= 1 ) player->removeitem, "ebony war axe", 14 set SGV to SGV + 14 stopscript, ebonyremovescript elseif ( SGV == 2 ) player->removeitem, "ebony war axe", 13 set SGV to SGV + 13 stopscript, ebonyremovescript elseif ( SGV == 3 ) player->removeitem, "ebony war axe", 12 set SGV to SGV + 12 stopscript, ebonyremovescript elseif ( SGV == 4 ) player->removeitem, "ebony war axe", 11 set SGV to SGV + 11 stopscript, ebonyremovescript elseif ( SGV == 5 ) player->removeitem, "ebony war axe", 10 set SGV to SGV + 10 stopscript, ebonyremovescript elseif ( SGV == 6 ) player->removeitem, "ebony war axe", 9 set SGV to SGV + 9 stopscript, ebonyremovescript elseif ( SGV == 7 ) player->removeitem, "ebony war axe", 8 set SGV to SGV + 8 stopscript, ebonyremovescript elseif ( SGV == 8 ) player->removeitem, "ebony war axe", 7 set SGV to SGV + 7 stopscript, ebonyremovescript elseif ( SGV == 9 ) player->removeitem, "ebony war axe", 6 set SGV to SGV + 6 stopscript, ebonyremovescript elseif ( SGV == 10 ) player->removeitem, "ebony war axe", 5 set SGV to SGV + 5 stopscript, ebonyremovescript elseif ( SGV == 11 ) player->removeitem, "ebony war axe", 4 set SGV to SGV + 4 stopscript, ebonyremovescript elseif ( SGV == 12 ) player->removeitem, "ebony war axe", 3 set SGV to SGV + 3 stopscript, ebonyremovescript elseif ( SGV == 13 ) player->removeitem, "ebony war axe", 2 set SGV to SGV + 2 stopscript, ebonyremovescript elseif ( SGV == 14 ) player->removeitem, "ebony war axe", 1 set SGV to SGV + 1 stopscript, ebonyremovescript endif endif if ( Ebony == 15 ) if ( SGV == 0 ) player->removeitem, "ebony war axe", 15 set SGV to SGV + 15 stopscript, ebonyremovescript elseif ( SGV == 1 ) player->removeitem, "ebony war axe", 14 set SGV to SGV + 14 stopscript, ebonyremovescript elseif ( SGV == 2 ) player->removeitem, "ebony war axe", 13 set SGV to SGV + 13 stopscript, ebonyremovescript elseif ( SGV == 3 ) player->removeitem, "ebony war axe", 12 set SGV to SGV + 12 stopscript, ebonyremovescript elseif ( SGV == 4 ) player->removeitem, "ebony war axe", 11 set SGV to SGV + 11 stopscript, ebonyremovescript elseif ( SGV == 5 ) player->removeitem, "ebony war axe", 10 set SGV to SGV + 10 stopscript, ebonyremovescript elseif ( SGV == 6 ) player->removeitem, "ebony war axe", 9 set SGV to SGV + 9 stopscript, ebonyremovescript elseif ( SGV == 7 ) player->removeitem, "ebony war axe", 8 set SGV to SGV + 8 stopscript, ebonyremovescript elseif ( SGV == 8 ) player->removeitem, "ebony war axe", 7 set SGV to SGV + 7 stopscript, ebonyremovescript elseif ( SGV == 9 ) player->removeitem, "ebony war axe", 6 set SGV to SGV + 6 stopscript, ebonyremovescript elseif ( SGV == 10 ) player->removeitem, "ebony war axe", 5 set SGV to SGV + 5 stopscript, ebonyremovescript elseif ( SGV == 11 ) player->removeitem, "ebony war axe", 4 set SGV to SGV + 4 stopscript, ebonyremovescript elseif ( SGV == 12 ) player->removeitem, "ebony war axe", 3 set SGV to SGV + 3 stopscript, ebonyremovescript elseif ( SGV == 13 ) player->removeitem, "ebony war axe", 2 set SGV to SGV + 2 stopscript, ebonyremovescript elseif ( SGV == 14 ) player->removeitem, "ebony war axe", 1 set SGV to SGV + 1 stopscript, ebonyremovescript endif endif end
Makes your brain turn to moosh at least it does for me. The script works this is one among seven. I'm checking the players inventory with another script and then these seven scripts, will remove at least 15 ebony weapons total depending of how many of each item the player has in their inventory.