Question about 2 illusion perks.

Post » Fri Oct 07, 2011 1:49 pm

Silent Casting - All spellcasting from all schools of magic is done silently

My question about this one is, i'm assuming it's a passive, correct? It'd make no sense to have to cast this all the time.

Master of the Mind - Spells work on undead, daedra and automatons.

I've never played a mage in an Elder Scrolls game so I don't know what magic doesn't hit what targets. With this perk, will my spells (destruction, specifically shock spells) be able to hit every type of enemy? I'd like to be a very strict mage who never uses any sort of melee weapon, or bow, or anything of the sort, but if I can't hit every type of enemy, i'll be a sad panda.
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Toby Green
 
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Post » Fri Oct 07, 2011 11:29 am

that second one is clearly an illusion perk, has nothing to do with other schools of magic, of course other schools (destruction, the one you mentioned spacificly) will hurt anything with a pulse

for the first one, it is passive, how could it not be?

of course i could be wrong since i have not played the game yet, but reason says that is the only logical way those perks can act
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Shelby McDonald
 
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Post » Fri Oct 07, 2011 12:54 pm

Lol South park Reference....


In the School of Illusion some spells could not effect the Undead and Daedra, but dont worry about destruction those spells always hurt the target if its not immune to the spell your using like Fire on a creature that's made on fire.

I was :ninja:

Oh well basically what the Voice of Reason said.
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Shelby McDonald
 
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Post » Fri Oct 07, 2011 12:34 pm

Lol South park Reference....


In the School of Illusion some spells could not effect the Undead and Daedra, but dont worry about destruction those spells always hurt the target if its not immune to the spell your using like Fire on a creature that's made on fire.

I was :ninja:

Oh well basically what the Voice of Reason said.


Okay. I just wanted to make sure that the shock spells I plan on focusing on will be able to hit everything. Don't want to invest all my perks into the tree (which is my plan) only to find a type of enemy completely immune.
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ILy- Forver
 
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Post » Fri Oct 07, 2011 12:50 am

Silent Casting - All spellcasting from all schools of magic is done silently

My question about this one is, i'm assuming it's a passive, correct? It'd make no sense to have to cast this all the time.

Master of the Mind - Spells work on undead, daedra and automatons.

I've never played a mage in an Elder Scrolls game so I don't know what magic doesn't hit what targets. With this perk, will my spells (destruction, specifically shock spells) be able to hit every type of enemy? I'd like to be a very strict mage who never uses any sort of melee weapon, or bow, or anything of the sort, but if I can't hit every type of enemy, i'll be a sad panda.


I would believe silent casting is passive, but I think we all have the same info so it's a guess.

If it's like oblivion you can go straight mage, however it may not be in your best interest to use only shock spells on all enemies. They have different weaknesses/strengths. I can't recall if there are any enemies that are resistant to all destruction spells, I don't believe they are. You can use spells from other schools if that happens, such as reflect, drain spells ect.

If it's like previous games it will be challenging to be strict anything, but it can be done and can make gameplay interesting.
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Lizs
 
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Post » Fri Oct 07, 2011 10:48 am

Okay. I just wanted to make sure that the shock spells I plan on focusing on will be able to hit everything. Don't want to invest all my perks into the tree (which is my plan) only to find a type of enemy completely immune.

there will be enemys that cant be hurt by some kinds (maybe all kinds) of magic

"enchantment" -sandle

enchantments can stop all magic damage, or stop a single type, or do a lot more things, but you should be think magic can be effective on every enemy (but i dont know if the majority of enemys are smart enough to enchant their armour, have not seen it that much in oblivion, but soem things have a natural resist energy/frost/fire/magic effect, its rarly an immunity though)
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Racheal Robertson
 
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Post » Fri Oct 07, 2011 2:17 am

Okay. I just wanted to make sure that the shock spells I plan on focusing on will be able to hit everything. Don't want to invest all my perks into the tree (which is my plan) only to find a type of enemy completely immune.


Just don't expect to kill a storm atronoch(sp?) with shock spells. Of course even if you have no perks in the fire spells, you can still cast them so that shouldn't be a problem.
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C.L.U.T.C.H
 
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Post » Fri Oct 07, 2011 7:29 am

Just don't expect to kill a storm atronoch(sp?) with shock spells. Of course even if you have no perks in the fire spells, you can still cast them so that shouldn't be a problem.


Yeah, apparently everyone will start with the flamethrower spell so if something is resisting the lightning im throwing at them i'll have to rely on flamethrower and dragon shouts.
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CORY
 
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Post » Fri Oct 07, 2011 7:45 am

As others have said, some enemies will be immune to certain elements (e.g. Frost Atronach is probably immune to frost as it was in Oblivion, likewise for fire/shock) or highly resistant (Damn Goblins). Some (high level Lich perhaps?) maybe be immune/highly resistant to all magic. However, it is not all doom and gloom for pure spell casters here, as they have the option of conjuration, where you can summon your own Atronach (or other creature) to do the dirty work.

To the OT: Silent Casting will most likely be a passive benefit, making any casting you do make no noise. Some illusion magic is limited to who it can effect in past games. For example, you would have Command Humanoid and Command Creature. It looks like those listed will generally be immune to the effects of some/all illusion spells (frenzy, clam, command etc) until that perk is picked.
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LittleMiss
 
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Post » Fri Oct 07, 2011 11:10 am

The master of the mind perk is probably later on so that it lines up with when u actually strt incountering those enemies more frequently

But dont expect to go to a high level dungeon when ur level 1 and get a successful strike on a dwarven centurion with your illusion spell lol
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M!KkI
 
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