Question about Operatives

Post » Sat Dec 11, 2010 3:41 am

I recently decided to play as an Operative rather than a Soldier, as I think overall it better suits my play style, but I was wondering if they would still be reasonably efficient in combat. Seeing as health and weapons both depend on body type, I don't think their would be much difference while in a firefight. Just checking.
Also, I was wondering what would be a good Primary weapon+attachment(s) and a good Secondary+attachment(s). Keep in mind I will be playing medium so it could go up to assault rifles. You can see my old loadout from when I was going to be a soldier in my sig, and I was wondering what I should change to reflect my new role as an Operative.
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Bad News Rogers
 
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Post » Sat Dec 11, 2010 3:53 am

If you have a medium build then your HP should be the same with any other medium builds. Class doesn't determine weapons. Body does.
So you will be very effective. Just use silencers/suppressors though. As you want to be covert.
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OnlyDumazzapplyhere
 
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Post » Fri Dec 10, 2010 10:45 pm

If you have a medium build then your HP should be the same with any other medium builds. Class doesn't determine weapons. Body does.
So you will be very effective. Just use silencers/suppressors though. As you want to be covert.

Yeah, definitely silencers. Do you have any suggestions for my Primary and Secondary and any other attachments? Would it still be a good idea to use an assault rifle, even though I'm playing as an operative?
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Lucie H
 
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Post » Fri Dec 10, 2010 6:02 pm

I'm planning on playing an Operative as well, and I'm wondering about the weapon load outs that are available to me.

I will probably try playing with long rifle and a pistol at least, the basic sniper setup. But I'm wondering if it's possible to use long rifle and a shotgun, or does shotgun not count as a secondary weapon?

Is there a site/list which shows which weapons are available to each body type?

EDIT: Aww, I just read that a light body type can't use shotguns, that's a bummer. Well long rifle + handgun/smg it is then.
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Angus Poole
 
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Post » Sat Dec 11, 2010 3:38 am

If you snipe, I would say a Sub-machine gun and Barnett Rifle. If you don't I would say Mossington Shotgun and any favored SMG
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Amy Gibson
 
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Post » Sat Dec 11, 2010 12:06 am

I'm planning on playing an Operative as well, and I'm wondering about the weapon load outs that are available to me.

I will probably try playing with long rifle and a pistol at least, the basic sniper setup. But I'm wondering if it's possible to use long rifle and a shotgun, or does shotgun not count as a secondary weapon?

Is there a site/list which shows which weapons are available to each body type?


If you are a medium or heavy bodytype, you can most certainly use a shotgun and sniper rifle. That's what I'm using as my loadout ^_^
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Anthony Rand
 
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Post » Fri Dec 10, 2010 9:27 pm

Curious as to what made you decide to run Operative over Soldier? Purely from a curious standpoint.
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Josh Sabatini
 
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Post » Sat Dec 11, 2010 1:24 am

Curious as to what made you decide to run Operative over Soldier? Purely from a curious standpoint.

I just thought it was better for my playstyle.
Would Gerund Assault Rifle with a silencer and yeotek red dot sight be a good primary? And what about Hockler with silencer and greeneye for secondary. Should I switch the sight attachments for the two weapons(Gerund with Greeneye, Hockler with Red Dot)?
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Juan Cerda
 
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Post » Fri Dec 10, 2010 4:42 pm

Yeah, definitely silencers. Do you have any suggestions for my Primary and Secondary and any other attachments? Would it still be a good idea to use an assault rifle, even though I'm playing as an operative?


ideally, an operative should be a light build. yes you have the lowest health out of every other build but don't forget you can get a health buff from a medic. operatives should be light so they are able to use parkour moves so that there are not limits how to get around the map, especially if your trying to infiltrate the enemy base.

another thing you seem confused on is that, even though an operative can disguise himself as a member one the other team. as soon as you engauge someone your disguise goes away, doesn't matter if you have silencers or not. as soon as you start shooting your disguise goes away.

i really don't think a medium build is ideal for an operative, because as stated before you won't be able to do ALL the parkour moves, you'll only be able to vault and slide. Can't do wall jumps, which puts you at a disadvantage when trying to infiltrate the enemy's base. since your going to be doing a lot of CQC, SMG's are ideal. Also, if you do need to engauge enemies @ a distance, light builds can carry long rifles on them.

hopefully this helps you out.
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Laura Simmonds
 
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Post » Fri Dec 10, 2010 5:44 pm

I know, I'm just curious what part? Like being able to hack people's things? Disguising? Blowing up your head?
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Brian Newman
 
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Post » Sat Dec 11, 2010 1:54 am

Im trying to have as few attachment as possible when Im running operative, except for magazine attachments. Quick weapon switches and reloads are very useful behind enemy lines.
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Jeffrey Lawson
 
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Post » Sat Dec 11, 2010 6:14 am

I know, I'm just curious what part? Like being able to hack people's things? Disguising? Blowing up your head?

Mainly it was the sneaking behind enemy lines and dealing damage from where they least expect it. It was also partially that I disliked and was worried I could not live up to some of the Soldier's responsibilities such as dispensing ammo.

another thing you seem confused on is that, even though an operative can disguise himself as a member one the other team. as soon as you engauge someone your disguise goes away, doesn't matter if you have silencers or not. as soon as you start shooting your disguise goes away.

I'm aware of this. I just think Silencers would be good for the Operative regardless.
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Anthony Diaz
 
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Post » Sat Dec 11, 2010 4:12 am

Im trying to have as few attachment as possible when Im running operative, except for magazine attachments. Quick weapon switches and reloads are very useful behind enemy lines.


There was a bottom attachment called a weapon sling which allowed faster weapon switches. Hopefully it'll be available on the Long rifles or maybe SMGs.

Edit: @DURPM!ck :: Cool cool. Yeah not having to buff others is a big reason I'm playing Operative. I do better not having to worry too directly about the team. Also, remote control turrets. 8D
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Isaac Saetern
 
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Post » Sat Dec 11, 2010 1:33 am

I just thought it was better for my playstyle.
Would Gerund Assault Rifle with a silencer and yeotek red dot sight be a good primary? And what about Hockler with silencer and greeneye for secondary. Should I switch the sight attachments for the two weapons(Gerund with Greeneye, Hockler with Red Dot)?

That should be fine, any silenced AR is going to be relatively versatile and effective - both powerful and accurate. Bridges the gap between SMGs and Long Rifles, which are weapons suggested earlier.
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Alyna
 
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Post » Fri Dec 10, 2010 7:35 pm

if your an operative and plan on using Disguise, then be a light and learn to mimic mediums and heavies. this way if you disguise as light, you can blend in perfectly. if you disguise as a mid or heavy, then you can at least pretend to be them. and if you attack, take damage, interact, or are seen while disguising, then you lose yuor disguise, so use stealth and try to blend in like a chameleon, or as i call them, blendin' lizards! i know, stupid. just remember, you can be a med or heavy op if you want, but light has the most options for Disguise ability.
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Monika
 
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Post » Fri Dec 10, 2010 4:01 pm

I hate to ask, but could anyone make a forum avatar with the Sloani Mask on the Freak Body with photoshop. It would go awesome with the Operative, in my opinion.
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No Name
 
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Post » Sat Dec 11, 2010 4:58 am

There was a bottom attachment called a weapon sling which allowed faster weapon switches. Hopefully it'll be available on the Long rifles or maybe SMGs.

Edit: @DURPM!ck :: Cool cool. Yeah not having to buff others is a big reason I'm playing Operative. I do better not having to worry too directly about the team. Also, remote control turrets. 8D

I wonder if it just effects switches to the weapon with the sling on, or if it works when you switch to and away from it.
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Steve Bates
 
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Post » Sat Dec 11, 2010 6:49 am

I wonder if it just effects switches to the weapon with the sling on, or if it works when you switch to and away from it.


if it just effects switching to, then add it or the speed holster to yuor secondary as well.
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Richard Thompson
 
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Post » Fri Dec 10, 2010 6:57 pm

I recently decided to play as an Operative rather than a Soldier, as I think overall it better suits my play style, but I was wondering if they would still be reasonably efficient in combat. Seeing as health and weapons both depend on body type, I don't think their would be much difference while in a firefight. Just checking.
Also, I was wondering what would be a good Primary weapon+attachment(s) and a good Secondary+attachment(s). Keep in mind I will be playing medium so it could go up to assault rifles. You can see my old loadout from when I was going to be a soldier in my sig, and I was wondering what I should change to reflect my new role as an Operative.


I don't really know why you are asking everyone what would be a good weapon loadout seeing as no one has the game yet. Also which weapon is best for you really comes down to your play style and preference so asking anyone else wont really do any good.
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Vivien
 
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Post » Sat Dec 11, 2010 8:27 am

I don't really know why you are asking everyone what would be a good weapon loadout seeing as no one has the game yet. Also which weapon is best for you really comes down to your play style and preference so asking anyone else wont really do any good.

Thank you for that. Goodbye now. Go on to another thread. I was having a good time.
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Sophh
 
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Post » Fri Dec 10, 2010 6:37 pm

Why I plan to play Operative
I have always been a fan of sneaky playstile, I mostly played as Covert Ops in ET and I've been a Quake 3 CPMA trickjumper since 2003. So I enjoy stealth and fluid movements and I've always been a fan of snipers. I know sniping wont be a super effective play style in Brink, but I need to see how well it works. Combat sniping is fine if it's not stupidly weak.
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Melissa De Thomasis
 
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Post » Sat Dec 11, 2010 9:15 am

Thank you for that. Goodbye now. Go on to another thread. I was having a good time.

Wasnt trying to be rude man just telling you there is no real reason to ask other people what weapon you should use when which once best suits you comes down to your playstyle and preferences.

As your are playing as an Operative now you probably would be better suited using a weapon built for CQC with a pistol as a sidearm so you could have a knife in the offhand. On top of this you would probably want to equip attachments and abilities to help with stealth making it easier to flank and blend into the enemy ranks easier.

At the same time though it really depends on how you are going to play Operative. You could be a frontline Op spotting enemy Ops and mines and buffing Command Posts ect or a Stealthy one who flanks behind disguises and causes chaos within there ranks. Hence why I was saying which weapon, attachments ect really comes down to your preference and playstyle
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lauraa
 
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Post » Fri Dec 10, 2010 11:54 pm

Run with me here for a moment.

Most Operatives ideally go for Light Body type so as to be more maneuverable. As such they normally think of weapon loadouts as a way to either wound from afar, or take care of someone they "accidentally" run into.

Being a Medium though opens you up for moar......aggressive operation. Say for Example you go with the Shotgun(Whichever one) and a Bulbduan SMG. Assuming shotguns work like other games, it's great for moving in there, blasting an unsuspecting foe, and then cheesing it. The smg, with say a damage buff and attachments acts as a cover while you gtfo. Also with a shotgun, say you're "hacking the mainframe" someone comes up behind you- KABLAM. Back to hacking.
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Facebook me
 
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Post » Sat Dec 11, 2010 5:17 am

Run with me here for a moment.

Most Operatives ideally go for Light Body type so as to be more maneuverable. As such they normally think of weapon loadouts as a way to either wound from afar, or take care of someone they "accidentally" run into.

Being a Medium though opens you up for moar......aggressive operation. Say for Example you go with the Shotgun(Whichever one) and a Bulbduan SMG. Assuming shotguns work like other games, it's great for moving in there, blasting an unsuspecting foe, and then cheesing it. The smg, with say a damage buff and attachments acts as a cover while you gtfo. Also with a shotgun, say you're "hacking the mainframe" someone comes up behind you- KABLAM. Back to hacking.

Good point about the shotgun. Could I use the Hockler essentially the same way as the SMG you mentioned?
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gandalf
 
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Post » Sat Dec 11, 2010 6:25 am

A few ideas:

Primary: Silenced AR / Silenced SMG / Minigun

Secondary: Any pistol / Silenced AR

If you're a Heavy you'd have to rely on getting a disguise first, then you can go behind them with that minigun of yours, and for the Medium and the Light? I think y'all smart enough to figure it out :P
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Jonathan Braz
 
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