Question about scripted Nighteye effect

Post » Wed Dec 30, 2009 9:49 pm

Is it possible to script a custom Nighteye effect and shader that doesn't change the default? For instance, could you script a pair of green goggles to give you a green NightEye effect when equipped while leaving the default Nighteye as the blueish color?

It's for a helm/goggle effect - thanks!
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Yvonne
 
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Post » Wed Dec 30, 2009 3:28 pm

People certainly can add custom shaders, so I do not see why you could not create a new spell that uses the new shader. You could probably duplicate the night eye record and give it the new shader even. An item could be enchanted with the new effect the same way any item is.

Edit: You want to create an item like this wear the effect is "hidden" I guess?: http://www.uesp.net/wiki/Oblivion:Ayleid_Crown_of_Lindai.

Edit: http://www.tesnexus.com/downloads/file.php?id=7791 <-- do something like this with a custom shader

Edit: I guess a more direct answer would be that you would be using two different spell records. There is no need for a script.
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Kat Lehmann
 
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Post » Wed Dec 30, 2009 4:22 pm

lol those nighteye goggles you linked us to looks dorky!

I believe he wants a different effect for Nighteye though (which I can agree on, I do not like Vanilla Nighteye) But he does not want to alter the vanilla one, so that is why he wants to make a script-effect spell.

I am only assuming that is what he is talking about.
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Laura Cartwright
 
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Post » Wed Dec 30, 2009 3:41 pm

There is no reason to make a script. Just duplicate NightEye, put a new shader on the duplicate and attach the duplicate to the goggles. I have not mentioned modifying the Vanilla NightEye.

Edit: The appearance of the goggles does not matter. I only linked that as a reference for the OP. By looking at the plugin's structure, he can learn how to attach the effect.
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Ells
 
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Post » Wed Dec 30, 2009 12:53 pm

Possible. Create your custom fullscreen shader and write a OBGE plugin to toggle it when appropriate. @Tomlong, I'm afraid you're mistaken - The vanilla game's shaders can't be modified with the CS and certainly not as easily as you suggested :P
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Jennie Skeletons
 
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Post » Wed Dec 30, 2009 3:47 pm

Possible. Create your custom fullscreen shader and write a OBGE plugin to toggle it when appropriate. @Tomlong, I'm afraid you're mistaken - The vanilla game's shaders can't be modified with the CS and certainly not as easily as you suggested :P

Really...? There seem to be plenty of custom shader mods...I was not saying to modify the shaders with the CS though. I do not know how to edit shaders, I was saying that the new records matching the NightEye mod could be duplicated that way. I was thinking TES4Edit for that too. LAME does not modify the vanilla game shaders and it has an optional custom shader plugin...right?

Edit: I cannot believe I did not think to mention the http://www.gamesas.com/index.php?/topic/1086305-oblivion-graphics-extender-thread-14/. That definitely sounds like the place to go for this quest.
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Julia Schwalbe
 
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Post » Wed Dec 30, 2009 11:51 pm

Really...? There seem to be plenty of custom shader mods...I was not saying to modify the shaders with the CS though. I do not know how to edit shaders, I was saying that the new records matching the NightEye mod could be duplicated that way. I was thinking TES4Edit for that too. LAME does not modify the vanilla game shaders and it has an optional custom shader plugin...right?

Edit: I cannot believe I did not think to mention the OGE project. That definitely sounds like the place to go for this quest.
You're confusing effect shaders with imagespace shaders like nighteye. Effect shaders can be modified by the CS but aren't of any use in this situation - They are primarily used to add membrane and particle effects to ingame objects (the detect life MGEF, for example, applies a particle effect shader on all targets). The nighteye effect however is achieved by applying a fullscreen shader (like the ones in the OBGE project).
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jodie
 
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Post » Wed Dec 30, 2009 11:34 am

You're confusing effect shaders with imagespace shaders like nighteye. Effect shaders can be modified by the CS but aren't of any use in this situation - They are primarily used to add membrane and particle effects to ingame objects (the detect life MGEF, for example, applies a particle effect shader on all targets). The nighteye effect however is achieved by applying a fullscreen shader (like the ones in the OBGE project).

Gotcha, thanks for clearing that up. Does OGE...I guess I should ask questions about that project in there thread.


Thanks again!
- Tomlong75210
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Holli Dillon
 
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