Question about Silencers / Suppressors...

Post » Mon Mar 14, 2011 8:35 pm

Ok, did a search for Silencers and it came back with 1,000+ results. However I dobut that my question has been asked before. Does anyone know if the silencers / suppressors are actually useful when used against AI? I know in some previous games I've played that the AI would know exactly where you were shooting from regardless of the fact you were silenced. I can understand them being practical in "PVP" multiplayer, but are they actually going to work / will they just be a gimmick when playing Co-Op?
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Jade
 
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Post » Tue Mar 15, 2011 4:04 am

Against the AI i don't know, but definatly against humans.......
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Jonathan Egan
 
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Post » Tue Mar 15, 2011 12:26 am

The devs have put a lot of work on the AI, making it very hard to tell apart from humans, so one would think the silencers have that effect.
But no one knows.
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Far'ed K.G.h.m
 
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Post » Mon Mar 14, 2011 11:47 pm

Do you show up on the map when you shoot? Because I seen in a video, all the enemies seemed to be on the map at all times. Maybe the shot a lot lol
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Lance Vannortwick
 
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Post » Mon Mar 14, 2011 3:09 pm

Do you show up on the map when you shoot? Because I seen in a video, all the enemies seemed to be on the map at all times. Maybe the shot a lot lol

You will show up on enemy radar when you sprint near an enemy, shoot an unsilenced weapon, or enemy spots you.
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Jordan Moreno
 
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Post » Tue Mar 15, 2011 5:16 am

You will show up on enemy radar when you sprint near an enemy, shoot an unsilenced weapon, or enemy spots you.

I thought you only showed up when making sound while near an enemy or when you're in vision range.
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Jessica Stokes
 
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Post » Mon Mar 14, 2011 9:52 pm

they should work, if they don't there would be no point in using suppressors over breaks
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Dalley hussain
 
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Post » Mon Mar 14, 2011 11:40 pm

I imagine that the enemy AI will only know your EXACT location, or at least act on your presence and attack, when any of the above triggers are fulfilled.
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SexyPimpAss
 
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Post » Mon Mar 14, 2011 11:46 pm

Well I hope that they work as expected because my clanmates and I enjoy a more covert-style of gameplay with silenced weapons.
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Isaac Saetern
 
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Post » Mon Mar 14, 2011 7:21 pm

Semi related question:
What does a brake actually do?
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kirsty joanne hines
 
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Post » Mon Mar 14, 2011 4:41 pm

I thought you only showed up when making sound while near an enemy or when you're in vision range.


What would be the point in a silencer then if you don't show up on an enemy radar when you shoot?
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Jessica Raven
 
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Post » Tue Mar 15, 2011 5:18 am

Semi related question:
What does a brake actually do?


muzzle brakes alter the gas path at the muzzle, giving less barrel jump and recoil by redirecting the gases to the side and rearward
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Shelby McDonald
 
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Post » Mon Mar 14, 2011 1:07 pm

You will show up on enemy radar when you sprint near an enemy, shoot an unsilenced weapon, or enemy spots you.


Realy, even when you sprint, why that seems pretty silly.
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Devin Sluis
 
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Post » Mon Mar 14, 2011 3:30 pm

Realy, even when you sprint, why that seems pretty silly.


Well when people sprint it usually makes noise, I've never met a silent sprinter before lol
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Justin Bywater
 
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Post » Tue Mar 15, 2011 1:33 am

I don't think it's gonna be like "OH I SEE YOU THERE, SPRINTING AROUND BEHIND A FEW CORNERS AND WALLS".

In MAG people showed up on your map when they sprinted within about a 30 meter radius (yenno, stomping and gear jingling about), and if they're just walking then they only show up in about a 3 meter radius.
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jeremey wisor
 
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Post » Mon Mar 14, 2011 11:59 pm

Realy, even when you sprint, why that seems pretty silly.


Your clothes make noise, along with your steps. You can always counter this with the Silent Running ability.
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glot
 
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Post » Mon Mar 14, 2011 4:31 pm

Slightly off topic but still on the point, i wonder what kind of suppressors they are going to use? Some can only last between 1-3 shots and some can fire 100 shots before wearing out.
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Unstoppable Judge
 
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Post » Mon Mar 14, 2011 5:13 pm

Slightly off topic but still on the point, i wonder what kind of suppressors they are going to use? Some can only last between 1-3 shots and some can fire 100 shots before wearing out.


Since this isn't Metal Gear Solid, I'm going to assume it won't really matter what kind they are, they'll just supress shots as long as they're on your weapon. But I know there's 2 or so different ones, I'm not sure at this point if the difference is just aesthetic or not.
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Amy Melissa
 
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Post » Mon Mar 14, 2011 3:10 pm

I thought you only showed up when making sound while near an enemy or when you're in vision range.

That's pretty much what it means, shooting and sprinting make the loudest sounds. Although you don't have to be near an enemy if you shoot with an unsilenced weapon, it'll always make you pop up in their radar.
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Alyesha Neufeld
 
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Post » Tue Mar 15, 2011 12:24 am

You will show up on enemy radar when you sprint near an enemy, shoot an unsilenced weapon, or enemy spots you.

Also the Operative can highlight the whole enemy team on the minimap when interrogating an enemy or use a device on a single enemy to track his movements. (I guess there will be a counter-ability to this as well.)


Concerning how bots will react on silenced weapons, I guess it's measured by their artificial level of skill.
Technically, they know of course where you are, simply because the client which controls the bots has to know your position.

As every other player, the bots would -in theory- see the blood splatter on their screen. So even if they don't see you poppin up on the minimap, they knew from which direction you're shooting them, when using a silenced weapon.
Now on a lower difficulty-setting, the bots will probably ignore the blood-splatter for the most part, just like most players do.
However, on the highest difficulty-setting, I expect them to use this information to use it against a player. Obviously they should not turn around and instantly start shooting at you, but after they have "scanned" the general area they should be able to figure out where you are; again, just like real skilled players.
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Evaa
 
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Post » Mon Mar 14, 2011 5:19 pm

What would be the point in a silencer then if you don't show up on an enemy radar when you shoot?

Shooting bullets near enemies us also a form of sound.
I don't think it should be like other games that whenever you fire, even if your 10000 km away, that you just show up on everyone's radar. Whenever you make a sound (including firing a gun) when near an enemy you should show up on the radar.
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Louise Dennis
 
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Post » Tue Mar 15, 2011 12:40 am

muzzle brakes alter the gas path at the muzzle, giving less barrel jump and recoil by redirecting the gases to the side and rearward

oohhh. I'd stick with a silencer.
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FLYBOYLEAK
 
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Post » Mon Mar 14, 2011 6:50 pm

oohhh. I'd stick with a silencer.


Considering how little of an effect recoil looks like it will have, I would agree.
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Anne marie
 
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Post » Mon Mar 14, 2011 1:53 pm

Considering how little of an effect recoil looks like it will have, I would agree.

Exactly.
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Hannah Whitlock
 
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Post » Mon Mar 14, 2011 3:32 pm

Considering how little of an effect recoil looks like it will have, I would agree.

Well, Crysis 2 as near to no recoil either, but still there is an ability to reduce recoil even further and it does help quite a bit.
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Elizabeth Davis
 
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