» Sun Oct 09, 2011 4:45 am
One way they've fixed this is by getting rid of spellmaking [flameshield]. Without the ability to create useless 1 magicka on self spells, you won't be able to spam them to raise levels. They could have fixed this without getting rid of spellmaking (and hopefully they've done this anyway) by making it so the magicka cost of the spell directly affects how much it contributes toward raising your skill.
Additionally, I hope they've incorporated more fixes to make it so things only contribute toward the skill level if they are actually useful in some way. For example:
Conjuration: Summons should only contribute if they actually take damage from enemies or do damage to enemies. Bound weapons should only contribute if you use them in battle.
Restoration: Healing spells should only contribute if they actually restore lost health; you shouldn't improve from healing when there's nothing to heal.
Sneak: Sneaking into a corner shouldn't contribute. I think only actions like stealth attacks, stealing, sneakily lockpicking/pickpocketing w/ people around, etc should contribute. And I don't see anything wrong with those actions contributing to more than one skill as long as you're actually doing something useful.
Those are just some of my examples. I just think you should only be able to get better at something if you do something useful in some way.