So obviously we've all noticed everyone complaining about all of Skyrim's "mainstreaming" and "dumbing down". Now I've noticed that many people will consider Morrowind to be the best Elder Scrolls Game (or so it seems, I could be wrong...which would render this argument moot...).
Now Morrowind, on paper, seemed to be a huge step-down gameplay-wise (Classes became severely more generic, primary skills were removed, class talents were taken out, equipment advantages/restrictions, among other tings) Skills recieved a huge cut, etc.
Now once Morrowind came out, it was apperent that there were several other huge advantages over its predecessor (debatably), so I ask the question: Is the current Skyrim situation any different than the Daggerfall -> Morrowind step-up?
IMHO, Removing some skills, classes or attributes does not automatically result in a dumbed-down game, but the whole system should be considered.
It's the game concept, the game-play that has to be considered.
It all depends on my whole experience with the game.
Morrowind seemed like a perfect experience, which provided enough role playing opportunities, and enough challenges for me to keep it ultimately interesting for a lot of play-throughs.
Oblivion, on the other hand, was IMGO, dumbed-down, a lot, and was designed with excessive hand holding toward the players, to its very cores, and that resulted in an experience that did not provide enough challenge and enough role playing opportunities, because all the things that the game provided for the player, was available for all of the players from the beginning, and did not differ with different roles that a player could mold into, rendering the whole role playing theme unrewarding and shallow.
As for, Skyrim, from what I can see, they have returned toward Morrowind standards, and at some aspects even exceeded it, so I would not accept that it is dumbed-down, in the whole. Some small detail has been removed, from which some I agree with, and some I do not like a lot, but in the whole, I'm sure it is a much more complete role playing game than Oblivion, and in some aspects even from Morrowind.
It would provide much more challenges for my character than Oblivion, and would provide a lot more role playing opportunities that that game, and if I find out that it still keeps some hand-holding aspects to its game-play, I would mod them out for sure.