Question about what you can mod- e.g., AI and physics

Post » Thu Jan 14, 2016 4:42 am

I've been playing Fallout for a while now, and there are things I would like to do: I need to know how impossible they are before I get too excited about trying to mod.



In Fallout 4, we have settlements and we can build defenses and we must defend the settlements at times.



I find the equipping of the settlers and the various methods of defense intriguing enough that it could be its own stand-alone game: defend all the settlements and slowly improve everything.



That said, the behavior of the system in Fallout 4 as it exists now is... well, sub-standard for the purposes of this kind of mod.



The AI allows NPCs and enemies to simply pass through walls / spawn inside of walled areas- they can also basically teleport around and up onto things. It's understandable that it was built this way, but that kind of thing is what would need at least some tweaking for a settlement defense game to pan out.



Better management of settlers and resources is needed, too- some new panel in the pip-boy menu?



Also, if I give a settler or NPC the chameleon armor presently, they do not pop into stealth mode when they crouch. Exactly how do the stat and perk benefits apply to NPCs?



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R.I.p MOmmy
 
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Post » Thu Jan 14, 2016 5:11 am

Some of that is possible some of it.. would require some finesse.



Settlements: Things like pack animals spawning on the roof.. You could probably limit this buy simply restricting where those things spawn or path. But if you like those things to roam in your settlement.. its probably impossible to fix. For enemies, its probably a spawn point controlled by an invisible trigger (if I had to guess). What this means, is you can when the geck comes out simply move the enemy spawn locations to well outside your settlement, You could then tell them which path to take into your town. With that method, they won't spawn in weird locations.



New ui : Should be possible. Considering the amount of tweaking the old skyrim ui had.. Failing that, a simple pop up menu could be used to control settlement features. Basically attaching a script to some random item you can use. Or more immserively, putting the interface into a computer in game. *shrugs* Really depends on what exactly your trying to control.



Chameleon armor - Its honestly not something I am sure about yet. Chances are good that if they don't cloak when they crouch, they are not getting the perk bonus either. Only reason I can think of off hand is that they are using some sort of script. That way the player gets the effects, and if they had sneaking npcs, you are not ambushed by an invisible foe. *shrugs* In any event, with the editor you could make them do a tap dance while shooting jet if you want. (In other words, give them any perks you want, at any time you want, at any strength you want.)

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Maeva
 
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Post » Thu Jan 14, 2016 6:22 am

cool! Well, I will definitely look into it when the new geck comes out.

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Miguel
 
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Post » Thu Jan 14, 2016 8:05 am


I don't fully understand it, but it's something like this. There's a LocationEdgeMarker location reference type (LCRT record. What is that? Not sure, seems like some kind of class), and these are scattered around the settlement locations (LCTN records). It looks like they reference spawn points placed in the cell, so moving them will trigger the cell reset bug.



But the attack script basically takes an array of these as a property and randomly picks from them to spawn enemies.



Anyone who's worked with the CK for Skyrim can probably decipher all this (how the LocationEdgeMarker translates to a spawn point, and how to find / move the spawn point in the .esp).

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Chad Holloway
 
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Post » Thu Jan 14, 2016 4:10 am

I am unconvinced how big a problem attackers spawning inside a settlement is. I have over 300 hours in, with maybe 50 defend the settlements.I don't wall my settlements. I have never had attackers inside Sanctuary. Every attack has come from the direction you would expect that type of attacker to come from. Super Mutants from Super Mutant territory, etc. Most of my settlements run about 150 defense, and I am attacked less than once a day.
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Becky Palmer
 
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