Question... All serious answers welcome.

Post » Tue Mar 29, 2011 9:46 pm

Well does Todd already make game less hard?
So even right with such casual changes you need cheats?
Well thats isn't hard to be done, but will be with yours achievements?


Todd hasn't made the game less hard, Oblivion was more difficult than Morrowind and supposedly Skyrim is supposed to be more difficult than Oblivion as well.
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laila hassan
 
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Post » Wed Mar 30, 2011 2:46 am

They are trying to get mods on consoles through DLC. Console players won't be able to make them though
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lilmissparty
 
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Post » Wed Mar 30, 2011 7:05 am

Todd hasn't made the game less hard, Oblivion was more difficult than Morrowind and supposedly Skyrim is supposed to be more difficult than Oblivion as well.

Well not Oblivion was not difficult at all, all "difficulty" of Oblivion was in health sponges from broken leveling, so need to boring long combat with such "Difficult" enemies, don't forget about so hatefull by You staggering in combat its still present and work even if strike doesn't make significant damage spellsword easy work since Magicka regenerates overtime as well as health on waiting, fatigue almost not run out and doesn't affect casting at all, we can block and parry any strike, backpedaling in combat makes archers and mages playing FPS, constant enchants and no enchant limit make mages almost invincible from middle of game if not earlier, Alchemy thats always work and ingredients thats can be found without problems make easy cash and support in battle, no guild requirements makes even barbarian an archimage, no level requirement for MQ make it happy safari into Oblivion to hunt some scamps, lock picking can be done almost without lockpick loss and at any levels of security, no static enemies thats make area hard, free restore of attributes in chapels, fast leveling of skills, fast travel thats almost hot has requirements and quest compass what always show where need to go, too much ambient lighting in dungeons make torches and light spells useless, and forget about this
http://www.youtube.com/watch?v=0wK9dc_O3pM , definitely Oblivion was not difficult at all, too much depend on Player skills too much does not affect player, too much was easily available without of any hard work.

But I don't say Morrowind was difficult game, it was more difficult then Oblivion because of much depend on dice rolls and then on player skills skills of characters need to be leveled while skills of player independent of it, static treasures was easily available if you know where to search, certain spells make game to easy, chained alchemy and enchant suits allow creating uber characters, but most of exploits in Morrowind was learned after playing game need to know such flaws to use them they was available mostly for experienced gamers, while most of exploits in Oblivion was available right from beginning of game.

Some exploits of Morrowind was fixed in Oblivion like chained alchemy, but they generates new ones
Most of exploit of both games was fixed with mods, modded game almost finished game.

Todd exactly make game less hard at last from beginning, does he say about removing of birthsign for protecting from bad choses from beginning, but from other side fixing some exploits from Oblivion like backpedaling, does thats goes into circle?
Skyrim must be more difficult then Oblivion was.

What I don't like its the way how they fix flaws, its mostly based on removing of features instead of fixing and improving them, but I admire they fixing flaws even if sometimes such fixes uncertain and doubtful.
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Annika Marziniak
 
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Post » Wed Mar 30, 2011 8:07 am

Meh, Morrowind was cake. As long as you just did the main quest you would never struggle with any part of the game. Oblivion was more difficult by level-scaling and if you bumped the difficulty bar up all the way it was a pain in the ass. Surely Skyrim will be harder too. We will never see eye to eye of which game was better or not but I'll stick with my view on Oblivion being better and you stick with Morrowind being better and neither of us can be wrong. That's the glorious thing about opinion.
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Dan Wright
 
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Post » Wed Mar 30, 2011 11:35 am

Hopefully there is binding and duping in Skyrim. It can help you balance as much as it can make you OP. You can use it for RPing. Not to mention some things like Masterpugs 'tricks' were possible with these 'exploits'.
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Ells
 
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Post » Tue Mar 29, 2011 10:14 pm

I don't want any cheats, glitches or console commands on consoles. You'll only end up cheating so much that you ruined the gameplay, so no thanks !
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Noraima Vega
 
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Post » Wed Mar 30, 2011 7:07 am

Just for the record, even though Sleign has made it pretty clear.

A cheat is an intentional triggered element that effects a game. Its placed there by developers in order to add a different aspect of gameplay to a game.

A glitch is an exploit in the programming and development of the game. It can be good, such as a duplication of items, or it can be bad like falling through an improperly rigged mesh.

You blur the lines between a cheat and a glitch when you exploit it; using it to your advantage.

You simply cannot ask for Bethesda to include a duplication glitch as you're simply asking them to create a flaw in their game.

Could you ask Bethesda to include cheats? Sure! But things like duplicating items can completely crash a console if the quantity is limitless, that is why they're called glitches.

Cheats can become really messy these days when it comes to achievements (360) and trophies (ps3)...fewer and fewer games contain such.
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Anthony Diaz
 
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Post » Wed Mar 30, 2011 2:17 am

Yeah,spend £500+ on a p.c, and new hardware and software for each new game,and have it frezee on me,and thats not theory,I've lived it,and can do without it,IMO... :/

One thing I've never understood about the whole PC vs Console battle is the price thing.....

Does anyone you know NOT have a PC? Consolidating something you need for internet/schooling/email/etc and something you want for gaming just makes sense to me, I guess it doesn't for everyone though.

And no, I don't hate consoles, far from it in fact. Some games I own are more enjoyable for me on the console. There are just some games I would prefer on the PC, usually for practical things like needing more advanced input devices, but modding is another reason.

Edit- Oh and on topic..... I wouldn't mind them adding cheats to Skyrim for console users, just as long as they don't let you save/gain achievements etc. (Which they surely will enforce if they did)

After I had completed the game several times it was fun to just mess around and summon an army with "player.placeatme".... etc :P.
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Nomee
 
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Post » Wed Mar 30, 2011 6:09 am

I don't want any cheats, glitches or console commands on consoles. You'll only end up cheating so much that you ruined the gameplay, so no thanks !

Maybe you will, but some of us have self control. The ultimate case of "dont like it, dont use it". am I some rampant cheater? No and anyone who knows me on this forum knows Im all about balance, but you can use binding to balance, especially in Oblivion. Its also good for RPing and general tinkering. I suggest people check out Masterpugs guide for vanilla Oblivion. Some great stuff in there that can be done with binding, duping.
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bonita mathews
 
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Post » Tue Mar 29, 2011 11:26 pm

Just for the record, even though Sleign has made it pretty clear.


Both you and Sleign win official internet cookies. You can pick them up at any local internet cookie depository. There is only one, on the Death Star. I hope you are local to that.

Seriously though you are both correct. It just bothers me when people can't tell the difference between a cheat and a glitch. Examples from Goldeneye 007:

Cheat (Place by developers, usually blocks Achievements, legal): All Guns - L + R + Down, L + C-Left, L+ C-Right, L + R + C-Left, L + Down, L + C-Down, R + C-Left, L + R + C-Right, R + Up, L + C-Left

Glitch (Accidental, can get achievements, can potentially trash your gamesave or game, usually frowned upon but legal): Refill Rocket Ammo - When out of Rockets, hold down Z and look for any big gun ammo (like the RCP-90) and pick it up.

Hack (Usually illegal but most companies don't care enough to pursue, especially on old games) : Porting Goldeneye onto the Perfect Dark Engine (Technically a hack of Perfect Dark)

That simple. Also, there will not be a CK on the next gen console at launch because games use different filetypes, engines, and programming languages. And to the OP, try not being rude to people who are answering your question. You asked if cheats like item dupe will return, people explained that this is not a cheat and was not meant to be in Oblivion. No one is being mean (except maybe the first response).
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Jennifer Rose
 
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Post » Wed Mar 30, 2011 4:32 am

All of us who own PC's that they have lovingly built from scratch and shelled out more than $350 or whatever consoles cost these days look at this post and simply smile.
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Ria dell
 
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Post » Wed Mar 30, 2011 2:11 am

In a world like Skyrim, there will be bugs. Chances are there will be something worth exploiting.
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Emma Parkinson
 
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Post » Tue Mar 29, 2011 10:06 pm

Those aren't cheats, those are diagnostic tools for us to use to debug the mods we make, not to cheat....



That doesn't make them cheats. Cheats are purposely put in the game, glitches are accidents. Glitches are not cheats in any capacity. Also you asked why they removed "cheats" from the game and now you have your answer, they didn't remove cheats from the game because there were never any cheats, they removed glitches.

I think he wants bethesda to keep them in skyrim as "cheats" this time round
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Flesh Tunnel
 
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Post » Wed Mar 30, 2011 6:21 am

I hate when everyone is like 'Just buy a PC' like it's nothing. [censored]s. Anyway, they fixed it, because it wasn't a cheat. It was a bug. It wasn't SUPPOSED to be in the game, but it was accidentally. Though I wouldn't likely use cheats myself, it'd be nice to have some basic command options like PC has. Like god mode and stuff if your just screwing around with something.
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Claire Lynham
 
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Post » Tue Mar 29, 2011 11:21 pm

i want to get mods on the console, all my characters look retarted
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nath
 
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Post » Wed Mar 30, 2011 7:48 am

I said serious replys thanks.... I do have a PC but I hate using the keyboard and mouse! I love my controller thanks.


Can't you just use an xbox 360 controller in your PC then? If you love the controller and that is the only reason keeping you from buying it on PC but must have cheats.. Just saying that is an alternative for you bud.
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XPidgex Jefferson
 
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Post » Wed Mar 30, 2011 4:07 am

uhh! i have a question, can you play your xbox games in the pc?
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Add Meeh
 
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Post » Wed Mar 30, 2011 2:21 am

uhh! i have a question, can you play your xbox games in the pc?


unrelated to the topic but no.. there are no emulators out there that could handle an xbox 360 game.
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Nicola
 
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Post » Wed Mar 30, 2011 8:14 am

This is serious. There must be an official response from gamesas about whether there are or are not cheats in their games. I have read and followed some pretty complex steps from a secret Morrowind (Xbox) guide that produces infinite permanent summon spells that seemed definitely like cheat codes to me. If anyone knows of a link to such official comments of whether cheats do or do not exist on purpose in their games, please PM me. Although I do recall hearing about Morrowind programmers that they were devious and made buildings disappear and such, some of which got into the release, so I wouldn't put it past them.
As for Oblivion cheats, well, perhaps they are so complex that nobody has figured them out yet?

I think that any cheats, if they are added, should be really complicated and easy to mess up, and possibly only be done by high level characters and such. People get bored. Cheats can ruin the wonder of the first few play-throughs, but they can also spice up the tenth or hundredth play-through. I think that secret cheat guide wasn't made until many years after the game was released anyways. Duplicating items though? That's just low, though I must admit, I have tried it (Xbox360).
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SUck MYdIck
 
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Post » Wed Mar 30, 2011 2:29 am

Both you and Sleign win official internet cookies. You can pick them up at any local internet cookie depository. There is only one, on the Death Star. I hope you are local to that.

Seriously though you are both correct. It just bothers me when people can't tell the difference between a cheat and a glitch. Examples from Goldeneye 007:

Cheat (Place by developers, usually blocks Achievements, legal): All Guns - L + R + Down, L + C-Left, L+ C-Right, L + R + C-Left, L + Down, L + C-Down, R + C-Left, L + R + C-Right, R + Up, L + C-Left

Glitch (Accidental, can get achievements, can potentially trash your gamesave or game, usually frowned upon but legal): Refill Rocket Ammo - When out of Rockets, hold down Z and look for any big gun ammo (like the RCP-90) and pick it up.

Hack (Usually illegal but most companies don't care enough to pursue, especially on old games) : Porting Goldeneye onto the Perfect Dark Engine (Technically a hack of Perfect Dark)

That simple. Also, there will not be a CK on the next gen console at launch because games use different filetypes, engines, and programming languages. And to the OP, try not being rude to people who are answering your question. You asked if cheats like item dupe will return, people explained that this is not a cheat and was not meant to be in Oblivion. No one is being mean (except maybe the first response).


Just picked up my cookie from Grand Moff Tarkin.

However, you brought up something I thought needed to be asked, what ever happened to Perfect Dark. I loved that series.
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oliver klosoff
 
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Post » Wed Mar 30, 2011 7:31 am

okay so I've always hated the fact that I can't MOD on my console, however I've been okay with it since there were cheats like "item duplication" and such. My question here is "will there be the same kind of cheats in Skyrim as there were in oblivion or will most of them be canceled out with game patches?" and actually for that matter WHY would Bethesda take away the cheats with the game patches on consoles in the first place? Just the other day I decided to play FO3 and there was a patch update before I could play afterward I wasn't able to put items in the drum barrels anymore. I mean come on now that really wasn't even a cheat.


Of course there will be glitches (which is really what you're talking about). I doubt they'll put in actual cheats as they did in Morrowind. With any game as open as TES, there's bound to be glitches here and there, which will show up, and will be dealt with. However Oblivions production was rushed and hectic, and Skyrim is a lot more calm, so they will definately have more time to find and fix glitches pre-release.
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john palmer
 
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Post » Wed Mar 30, 2011 4:04 am

Maybe you will, but some of us have self control. The ultimate case of "dont like it, dont use it". am I some rampant cheater? No and anyone who knows me on this forum knows Im all about balance, but you can use binding to balance, especially in Oblivion. Its also good for RPing and general tinkering. I suggest people check out Masterpugs guide for vanilla Oblivion. Some great stuff in there that can be done with binding, duping.



I maybe wont end up useing console commands to reach high skill/level etc. But I will probebly use commands like ''Unlock'', ''Kill''. This makes the game boring, so if I had not played the game on 360 maybe I would svck on Lock pick and stuff like that, but I don't :)
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Beulah Bell
 
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