Question To big Morrowind fans

Post » Thu Dec 01, 2011 7:14 am

For me I've played a LOT of oblivion and quite a bit of Skyrim already. I have Morrowind but got it near Skyrim's release and have been playing that instead
My question is for those of you who have spent ages playing Morrowind
Does it still keep you interested after all this time? why does it keep you interested? and does it keep you interested more than Oblivion or Skyrim has done? thanks in advance :) (I'm going to start playing it again soon, just takes some getting used to)
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A Boy called Marilyn
 
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Post » Thu Dec 01, 2011 12:25 am

I've been playing Morrowind consistently since its release so yeah, it still keeps me interested !

Why? Because there is so much content that I still have yet to see it all, and when you think you're finally done with all the vanilla content there are those amazing mods like Tamriel Rebuilt to boost your play time in the dozens of thousands.

And yeah it keeps me more interested than Oblivion or Skyrim, Oblivion was downright terrible, Skyrim is much better as far as the lore and atmosphere go but it's still lacking, especially because of the content scaling.
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sunny lovett
 
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Post » Thu Dec 01, 2011 4:38 am

Me personally haven't gotten as into morrowind as oblivion what keeps me in oblivion is the shivering isles. It's my favorite part If it were for morrowind. Morrowind would be just amazing.
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XPidgex Jefferson
 
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Post » Thu Dec 01, 2011 5:02 am

I enjoy both Morrowind and Oblivion, true gems in gaming history. As for Morrowind I only play Solstheim now. Don′t really like all the politics going on on Vvardenfell. I like the whole atmosphere on the island, and if you think cliff racers were simply annoying, wait till you see how downright deadly werewolves are :D
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Alexander Lee
 
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Post » Wed Nov 30, 2011 9:59 pm

For me, it's the fact that there's just so much dialogue and lore. Every little thing in the game has at least a paragraph of dialogue and lore attached to it. Like someone said in a thread in here, asking about the saints of the Temple gives you a paragraph about each saint to read! In Skyrim, the entire dialogue of a character is usually less than that one paragraph you're given about one minuscule subject in Morrowind. I can replay things many times in Morrowind, because there's so much stuff associated with every quest that you can't possibly remember every detail, and thus it becomes interesting and "fresh" again after a while.

This is also why I don't like voice acting. The trade-off is too big.
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Captian Caveman
 
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Post » Wed Nov 30, 2011 9:20 pm

For me, it's the fact that there's just so much dialogue and lore. Every little thing in the game has at least a paragraph of dialogue and lore attached to it. Like someone said in a thread in here, asking about the saints of the Temple gives you a paragraph about each saint to read! In Skyrim, the entire dialogue of a character is usually less than that one paragraph you're given about one minuscule subject in Morrowind. I can replay things many times in Morrowind, because there's so much stuff associated with every quest that you can't possibly remember every detail, and thus it becomes interesting and "fresh" again after a while.

This is also why I don't like voice acting. The trade-off is too big.


Oh god this..

Imagine the amount of content Bethesda could put in TES:VI is they'd get rid of voice acting..

Never gonna happen though.
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Leanne Molloy
 
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Post » Thu Dec 01, 2011 6:09 am

For me, it's the fact that there's just so much dialogue and lore. Every little thing in the game has at least a paragraph of dialogue and lore attached to it. Like someone said in a thread in here, asking about the saints of the Temple gives you a paragraph about each saint to read! In Skyrim, the entire dialogue of a character is usually less than that one paragraph you're given about one minuscule subject in Morrowind. I can replay things many times in Morrowind, because there's so much stuff associated with every quest that you can't possibly remember every detail, and thus it becomes interesting and "fresh" again after a while.

This is also why I don't like voice acting. The trade-off is too big.

That's a really good point i didn't think of, because of no voice acting they can have more content, I have to admit it doesn't even bother me that much voice acting anyway...
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Nicholas
 
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Post » Wed Nov 30, 2011 10:20 pm

For me, it's the fact that there's just so much dialogue and lore. Every little thing in the game has at least a paragraph of dialogue and lore attached to it. Like someone said in a thread in here, asking about the saints of the Temple gives you a paragraph about each saint to read! In Skyrim, the entire dialogue of a character is usually less than that one paragraph you're given about one minuscule subject in Morrowind. I can replay things many times in Morrowind, because there's so much stuff associated with every quest that you can't possibly remember every detail, and thus it becomes interesting and "fresh" again after a while.


Definitely agree. I've played Morrowind since I was a little boy on the Xbox up until about ten seconds ago when I decided to take a break from my new character to check out the forums, and I still don't feel like I've seen even half of what there is to see. And if I ever reach that point, there are mods that are around or in production that are of just as high quality as Bethesda's work, since all you need to make a compelling quest chain is a good writer, and not a dozen professional voice actors.

I also feel like there's a ton more to do, and the game's pacing is alot better. In Skyrim, after two missions in the Companions I'm one of the inner circle of leaders. In Morrowind, I'm an 'apprentice' and most of the better guild trainers/officers won't give me the time of day. Likewise, when I went to visit Caius Cosades he didn't tell me to go slay a dragon, he told me that I looked like a noob, gave me 200 gold, pointed me to the nearest trainer, and told me to come back when I was more of a badass, lol. It's too easy to get through quests in Skyrim, and everything is so much shorter than in Morrowind.

Skyrim, and Oblivion too, both kind of throw you right into the middle of things, get your blood pumping, 'Hurry up and save the world!' And interestingly enough, despite the radiant A.I. that makes NPC's do actions without your input and 'live' out their lives, Morrowind feels more like an actual world to me. It's not waiting for me to come and save it - and in alot of cases the world will chew me and up and spit me out before I even have time to yell 'Dovahkiin'.
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ONLY ME!!!!
 
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Post » Thu Dec 01, 2011 4:09 am

Morrowind feels real. It has npc's with actual backstories and everything feels unique. Therefor the world is actually a lot 'larger' than Oblivion because there it is just randomly generated. That is why there are still new things to discover in Morrowind.
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Carlos Rojas
 
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Post » Thu Dec 01, 2011 7:11 am

Oh god this..

Imagine the amount of content Bethesda could put in TES:VI is they'd get rid of voice acting..

Never gonna happen though.


Plus saving the cost of hiring "celebrities" to voice the parts.

I like voice acting for NPCs but if they went one step further and used different voices for every NPC it would be far more enjoyable.

But if one had to choose I would prefer more gaming depth than voiced parts.
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Matt Bigelow
 
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Post » Thu Dec 01, 2011 6:02 am

I always pick up Morrowind every time I go on holidays, in fact, Im playing it right now.


There is always something I've never seen before....a character style I havent played before etc etc.
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Sarah Kim
 
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Post » Wed Nov 30, 2011 7:48 pm

Heh. I mentioned how much more lore figured into gameplay in Morrowind than Oblivion some months back, and got a troll's reaction from one player telling me I didn't know anything about Oblivion. He vanished from the thread; running is always best when your facts are strictly emotional ones.

Besides the lore, there's simply so much more to do in Morrowind than in Oblivion or Skyrim. There aren't just guilds, but Houses, as well. Multiple architectural styles, and cultures. Dungeons are for the most part non-scaled, which means you're never quite sure what enemies you'll face, and what rewards you'll receive. Plus, each dungeon has its own mini-plot involvement, however small. No endlessly regenerating types, no third-wall-breaking noise telling you that the dungeon has been cleared. More clever and difficult quests; some very long ones early on the game, too. You're not spoonfed--the journal, that blessed thing, lists vague hints to help you find what you need. More skills, and one important attribute that makes Morrowind less of an FPS than its succeeding titles.

Mind, I like Oblivion a lot, as heavily modded. And having played Skyrim for a bit, I strongly suspect that will be the case there, as well. But Morrowind was great fun (barring bugs) straight out of the box.
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Emma louise Wendelk
 
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Post » Wed Nov 30, 2011 11:45 pm

I always pick up Morrowind every time I go on holidays, in fact, Im playing it right now.


There is always something I've never seen before....a character style I havent played before etc etc.



This pretty much says it for me! I started out playing oblivion first on my brother's 360 because at the time i didn't have a console to play it on. I had a pc at the time (intel celeron D cpu with old nvidia fx5500 gpu) and I had heard about Morrowind but never played it so I baught it for pc not knowing if it would work well or not. I was just simply amazed at how fantastic the world and gameplay was. Even set at 640 x 480 resolution with like, barely any draw distance, it really pumped my nads. The graphics were not as great as Oblivion but it was the gameplay that svcked me in and it's the true feeling of being a lonely soul in a harsh new world I couldn't and STILL CAN'T stop playing!

In the six years that I've been playing Morrowind there is always something new every time I play through.

Imo, this is simply the greatest rpg ever made, and I truly believe Bethesda really outdone themselves with this masterpiece as fans still to this day are always trying to compare newer Elder Scrolls games to Morrowind in some way or another. I've given up on the hope that there will be another like it or even better, because I know now that there can only be one of it's kind, and as long as I have it I can go back to it anytime I want. That's why I love the game so much.
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Alycia Leann grace
 
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Post » Wed Nov 30, 2011 10:04 pm

Q: "Does it still keep you interested after all this time? why does it keep you interested? and does it keep you interested more than Oblivion or Skyrim has done?"

I still find Morrowind interesting after all these years, but I'm finally starting to have to travel a lot farther and take longer to find new experiences. Morrowind has so much in terms of "hand placed" non-levelled NPCs, items, and loot that you really haven't "seen it all" even after 5 years of frequent playing. Compare that to Oblivion, where just about everything was levelled and scaled, and there were very few things "worth finding" that you couldn't get in levelled loot by going back to the same handful of places over and over and over.... You might not be able to see it all in 5 years, but you wouldn't want to.

As several posters have remarked, the use of text for most of the dialog allowed nearly infinite amounts of dialog on a disc, instead of limiting everything to a couple of short lines. Granted, most of the "random" topics were repeated "ad infinitum" by the NPCs in Morrowind, just as badly as the "I saw a Mudcrab" and "How are things in the land of the Altemer?" conversation pieces were in Oblivion. Personally, I'd love to see the next game go with the introductory greetings and major quests 100% voice acted, with a lot of "additional information" available as text for those players who actually bother to dig that deep. The "action" players will never see it, and the "story" players will hardly miss the voicing.

I can't compare it with Skyrim, because "Steam activation" isn't a viable option for me, whether I like it or not, so I can't play it.
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chinadoll
 
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Post » Wed Nov 30, 2011 7:26 pm

It keeps my attention because there is so much to explore. Even if you do all the quests from the Houses, guilds, MQ, and side quests, there still seem to be tons of tombs, dungeons, shrines, ect. that you have never been in. Another thing that helps is that the dungeons are all different. There is no cookie cutter dungeon. And explore the whole dungeon, every ledge, every water pool, behind every pillar, you never know what you will find. That right there is why I like the game. Exploring everything.

IMO if you are a type that likes to blow through a game and 'beat' the main quest as fast as you can, this is not the game for you. If you prefer to immerse yourself in an alien culture, learning their history, the relationships between various groups, exploring the land this is a game for you. People have spent thousands of hours playing the game and not even coming close to beating it. And that is another plus. You do not have to do the MQ. And even when you 'beat' the game, you can continue playing it.
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Emzy Baby!
 
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Post » Wed Nov 30, 2011 11:18 pm

This question is silly. It's like asking me why I still eat chocolate.
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Louise Lowe
 
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Post » Wed Nov 30, 2011 6:40 pm

This question is silly. It's like asking me why I still eat chocolate.


The question is NOT silly. I enjoyed it to read through all the posts to see other people's opinion about that.
If you don't like it, just leave the thread.
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Imy Davies
 
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Post » Wed Nov 30, 2011 6:34 pm

For me it is the vast array of things to see and do and how you can adapt the game to fit your mood, one moment i may be on an epic quest , then a dungeon crawl, shopping for my character and/or companions, then maybe a leisurely stroll sightseeing and taking screenshots of epic views, hunting down gangs of bandits, making movies with fraps as i levitate across the snowy woodlands of Northern Solstheim (you get the idea ) and the list goes on and on , and with a few mods it goes on and on then on some more.

In Morrowind it is not as though you are doing or seeing the same few things over and over in the same small generic world as other games tend to offer, the diversity and options for tailoring the game to fit you as an individual are enormous,. Few games come close in depth or diversity which i guess is why i haven't strayed far in the 6 years i have owned the game.

Oblivion and Skyrim are great games too but for different reasons
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JaNnatul Naimah
 
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Post » Thu Dec 01, 2011 7:54 am

I've been playing morrowind a lot for almost a year now, and oblivion for almost two. (Started playing oblivion in March '10, started playing MW December '10) At first I didn't like morrowind simply because of the combat. After a while, I told myself I would try it again. I did, and while I used a lot of tgm and tcl in the beginning, but eventually I got a good sword and good endurance so I began to like it more. I still play it pretty often and love it :)
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Marina Leigh
 
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