Ah, thank you!
More questions regarding creatures:
- Does Creature Level have any affect on the creature's attributes/stats at all?
- What does it mean when I set different values for "Combat" "Magic" and "Stealth"?
- when I set HP, Fatigue, Spellpoints, and Attack values, are those base values? Will they increase/decrease depending on the values I enter for the attributes, and/or any weapons the creature (such as a daedra) has equipped?
- What effect do attribute values have on the creature?
- anything else I should know about creatures?
I have another, slightly related question (with regards to creature souls... and trapping thereof). I'm trying to find how I can increase the size soul that can fit in a soul gem. That property is not visible/available for editing when I double-click on a soulgem in the Misc Items tab. I took a look in the Game Settings, and there's something called "fSoulGemMult" which is set at 3.0000. Does this setting affect the size soul that can fit in a gem? If so, how does it work? If not, then where can I edit soul capacity?
I'm debating whether to reduce the toughness of TB and BM creatures so that a freshly-made character could travel to Solstheim/Mournhold and start on the quests. For example, even my level 25-something Knight had great difficulty beating stupid puny goblins that have better stats than the feared Dremora Lord. Alternatively, I could just boost the stats for the Lesser daedra on Morrowind. Which method sounds better? I'm not particularly partial to one or another in particular.