Ive been reading posts and alot of people are requesting no compass and no quest markers. Is this to add to realism and RPG, UI clutter or something else?
not critiquing..just curious.
I apologise for the potential double post - this post is actually on topic and answering the OP's question.
I don't mind having a compass in TES. What I do mind is walking down an abandoned road somewhere in the far reaches of the wilderness, going right around around the bottom of a mountain and seeing an Aeyleid ruin spread out beneath me and thinking "Finally". Or, as actually happened, completely ignoring the existence of the mountain and just going up and over it because I already knew where the Aeyleid ruin was and the road was taking an unnecessary route away from it. What I didn't like in Oblivion was that my character already knew where everything was, despite it being hidden behind something. More than that, I disliked that the most efficient way to 'explore' the country side was to pick a direction, pick up a map marker, move towards it until you discovered it and then join the dots with the next one that you had already picked up. My view is that if you have the time and patience to play an open world, sandbox game, then you really shouldn't mind walking straight past a cave hidden in the rocks and discovering the next fort instead, because it all adds to the adventure.
I mind quest markers because they mean that Oblivion has no long term sustainability. In 30-40 years, I may find Oblivion in some dusty old attic somewhere, search for a computer and load up the game and do a speed completion of the main questline in more or less the same time that I can do it now. I'll have forgotten every detail about every quest, and I'll still be as good a player as I am right now. It's not a mental challenge at all and the combat isn't a physical challenge in terms of reflex times
The other part I hate about quest markers is that it lead to every quest in a quest line being as difficult as the tutorial dungeon.
On an unrelated note, you might want to have a look at my sig.
Why are you arguing against me? You aren't allowed to do that.
And what you said in the second sentence? Exactly my point.
It's pretty much implied that whatever I say is opinion, unless I call it a fact obviously. If you get excited by crossword puzzles, then that's perfectly cool with me.
I'm not saying that you aren't allowed to argue against it. However, you appear to be arguing for quest markers for the reasons that we are arguing against them - because in Oblivion without them, you wouldn't be able to complete the quests without the UESP walk-through. Except the UESP walk-through gives you hardly any information that isn't found from the quest markers (with the exception of how to avoid quest breaking glitches and so on.) Exactly your point indeed. Not to mention the one about fake difficulty.
Well, of course, but you presented "crossword puzzles are amazingly dull" as a fact. You used it to nullify the argument that quest markers in Oblivion make it the spiritual successor to a crossword puzzle with answers attached. Which is even more dull than a crossword puzzle without said answers, except that you can ask your five year old daughter to complete the crossword as a handwriting exercise.