Question for no compass/quest markers

Post » Mon Jun 20, 2011 4:42 am

This.


The Elder Scrolls Series is gradually declining in being a true role playing game and instead becoming a fantasy-based action game. It's pretty sad because it was one of the last series around you could truly immerse yourself into.


Quest markers have been in many rpgs before, in fact in true Pen 'n' Paper, there is no such thing as real directions or manual searching, in fact, in PnP I simply state to the GM that I want to search for something, and then my character does it, because everything you are told is pretty much all of what you have to interact with. This whole track/search simulation thing is an outside contaminant that has nothing to do with Role Playing, it comes from the sandbox genre, and it's existence pretty much says the TES series have never been pure roleplaying or true roleplaying, just like the lack of a non-combative approach ala Arcanum, shows the same. The TES series is a Sandbox Action Roleplaying Game, and quest markers or lack thereof, could not have less relevance to Roleplaying.
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Kellymarie Heppell
 
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Post » Sun Jun 19, 2011 7:30 pm

I honestly believe Morrowind was made with use of the paper map in mind.

Because when you have the paper map, finding the farmer who is troubled by the mudcrabs is really no problem.
The hills the quest giver mentions for instance are clearly shown on the paper map.


Precisely. a lot of Morrowinds troubles are simply because of errors which stack on top of each other and become a massive problem if you end up in a certain situation.

I still think that from a logical standpoint, one should always be able to talk details of an assignment over with the questgiver including locations on a map.

In any case, do anyone even know if they have quest markers? It seems highly unlikely, there's the fact that people can go with you as guides (don't know if that's confirmed), then there's the clairvoyance spell, which shows you the way to your current objective. I mean seriously, it would not make sense to have these things and also quest markers.
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April D. F
 
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Post » Mon Jun 20, 2011 9:51 am

Well...

All this bickering and tossing of ideas around like a ping pong game without actually reaching a middle ground has got me thinking, and as I have already seen those Map and compass markers in the game and also I know there is already both type of fast travel in the game, I thought about a universal solution that could potentially appeal to both side of the campaign.

But I have to write it down and flesh it out a bit, and I'm positive that you can call that "Best of Both Worlds".

Keep on with the ping pong game. :D
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Steven Nicholson
 
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Post » Sun Jun 19, 2011 11:04 pm

Best would be if you can toggle helpers and all that.
In New Vegas I removed POI & questmarkers right from the start and it worked pretty well for me.
When there's no POI marker replayability value is muuch higher for me.
New Vegas without POI markers almost felt like Morrowind and you're really happy when you find special loot in a hidden place.
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Paula Ramos
 
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