Yet Resident Evil changed the gameplay format drastically from Resident Evil 3 to Resident Evil 4 and yet it was just as worthy if not a superior sequel. Baldur's Gate takes place in the Forgotten Realms as does Neverwinter Nights; while they are independent of each other in terms of storyline and characters, they have the same setting. Yet Baldur's Gate uses the old isometric turn based system while Neverwinter uses third person real time and yet both can use the d20 ruleset gameplay mechanic as well as be considered just as good parts of the Forgotten Realms Chronicles (Games based on Dungeons & Dragons) in spite their opposing gameplay styles.
Actually you are contradicting yourself answering my questions. You said yes it would be good for Ausir's statement to be applied on the flip side (Meaning it would be good if Interplay had made F3 an open world real time first person RPG) and then you say they would be wrong to have done that. Your answer is then no, it would not be good in your opinion for what Ausir claims of Bathesda to be applied to someone else like Interplay. Why?
If your argument is that Bethesda can benefit from changing their traditional style then why does Interplay not? I repeat:
Outside of the argument that Beth's Fallout 3 needed to have a established system of choices and consequences as well as a deeper storyline and deeper characters (Mind you the vast majority of characters in Fallout 1-2 were just as 1 dimensional and shallow who were more often than not simply questgivers with 1-2 lines of bonus info so this argument is relative). I see absolutely no logical reason why Fallout 3 needed to have the exact same gameplay style as the previous 2 games, in fact I would argue that this simply comes down to each players' personal preference of gameplay styles. The existence of Fallout 3 neither invalidates the other games' merits nor does it prevent you from enjoying them as much as you had before.
Fallout was a less resource demanding game than FO3 (it was designed for machines with 16 megabytes of RAM and 90MHz CPU's) (and filled the CD).
True but Phantasy Star 3: Generations of Doom was developed in 1990 for the Sega Genesis and had much deeper characters than any of the 3 Fallout games. Fallout's npcs, much like the majority of the overhyped deeper npcs of Morrowind, were nothing more than quest givers with no growth as characters neither in a society based level nor independent level as a consequence of the actions of the player, nor the world around them. I don't think this had anything to do with techical limitations as opposed to the intent of the developers to focus on other aspects of the game.
Just because the SPECIAL system doesn't work as before doesn't mean it doesn't work, it just works differently. Yes I get that you want a character driven game and not a player/character hybrid. But just because the gameplay changed, it by no way means that it is any lesser or better than what had been established before, it's just something new.
Many games these days combine elements from other genres, action games and strategy games include RPG-like skill trees, tactical games include hybrid combat systems, rpgs have modified combat systems reminiscent of action games, etc. Remember how old school shooters like Wolfenstein and Doom were simply dungeon crawlers with run and shoot everything mentalities? Some modern day shooters have changed to include things like crafting, multiple dialogue trees that alter events, etc. RPGs have also changed to include attributes from other genres.
Why else return for more? Its #3 in a set, The series should build on the previous game, not plagiarize it. Look at Diablo, look at Diablo 2, Look at Diablo 3... What's the common thread? Each one builds on the established gameplay and adds a new twist and incorporates new hardware features to expand on the established game.
I don't think it plagiarizes it more like redefines it as a different interpretation of the same source material. Kind of like the way that two people never give exactly the same story when describing one event. Redifining something I don't think is a bad thing.
Fallout 3 is a sequel because the franchise was for all purposes dead since its developer was dead and the developer which acquired its license decided to reinvent the world in a way it had not been done before and using the strengths that the company had developed with their previous titles. Sure they could have named the game Fallout: Washington and then keep making spin offs in that manner and there would never be a proper sequel. And what would that have accomplished outside of not annoying the previous games' fans over gameplay debates?
Basically how I interpret Fallout 3 is like the Incredible Hulk movie: It was a sort of sequel to Ang Lee's film which sort of alludes to what happened before yet at the same time a brand new movie all on its own making its own world and franchise. Beth's Fallout 3 is a reintroduction of Fallout to the world and that's why its a sequel instead of a spinoff. That's what I think anyway :shrug:
Hey I like the original games a lot and I agree that some of its unique attributes were sort of lost in translation with the new format. But all in all I think Fallout 3 compliments Fallout 1 and 2 rather well, it just does so in a different manner. As far as the gameplay goes, I have loads of fun with Fallout 3 the same as I did with 1 and 2; yup it plays different but honestly I find that a good thing as it offers variety within the same universe. :hehe:
PS. Still hoping to see more of that awesome armor of yours Gizmo! I plan on running away from it many a time when I encounter those a-holes across the wastelands! :ahhh: :hubbahubba: