Now why should you care about all of this you ask; well my point was that even as someone who was only slightly interested in Fallout prior to Fallout 3 I thought it was ridiculous that Bethesda was changing the gameplay mechanics completely. You see, the thing is that you view video game sequels in the same light as book sequels, or film sequels. Book sequels and film sequels work with your philosophy because books and movies are all about story, setting and characters. Video games however, are not just about story, setting and characters; those things are just fluff and flavor material to make the experience more interesting. Even in RPGs story, setting and characters are just window dressing; the core component of a game is the actual gameplay and thus if a sequel doesn't resemble its predecessors at all from that perspective then it's not a genuine sequel.
I do not, and never will see Fallout 3 and any future Bethesda Fallout as a genuine sequels because they do not fit my philosophy for what video game sequels should be; which also happens to be the same philosophy of most developers and publishers in the video game industry. Bethesda can try to sell their Fallout games off as sequels as much as they like, but even if they legally hold the license they didn't create Fallout, Interplay/Black Isle did, and it's Interplay/Black Isle who set the standard for what a Fallout game should be... not Bethesda.
I more than respect that Talonfire though I disagree. There was a recent "expose" (Fancy word for article lol!) on Gamespot on using video games as a medium for storytelling; the impact of this, how it has changed and evolved over the years, if it really is a medium to accomplish this at all?
You are absolutely right in your observation of how I judge sequels, although as far as game sequels go I do want proper sequels to be in the same genre as its predecessors, I just am not as bothered by changing core gameplay mechanics as you noted.
I think video games are prefect platforms for rich storytelling, terrific characters, perhaps even more than movies to the extent that you can provide various outcomes both for the overall story as well as for individual characters or specific plots. Also games have the capacity to be much longer and contain higher amount of detail so in essence I could play a game based on a book and have it be much more closer to the book than seeing a film adaptation. I think any form of art is apt to tell stories: be it books, games, movies, sculptures, paintings or poems, etc.
The aspect which always drew me to RPGs from the beginning was the fact that the RPG genre was the one which actually crafted intricate storylines and deeper characters, it is what makes me want to play RPGs more than anything else. I understand however that other players like other aspects of RPGs such as d20 systems, character based gameplay, etc.
Personally I enjoy games in the form of an interactive movie or story, it is I who am living these experiences through the character's eyes. As you said very well, a different philosophy to gaming than yours
I also don't see Fallout 3 as a true sequel even from my own viewpoint, as it doesn't take place in the same setting as the originals nor does it continue the legacy of previous protagonists. I only see Fallout 3 as a sequel in the sense that it is a canon continuation of the events that exist in the timeline and in game terms a reintroduction of the series with a new style of gameplay.
The skill system used in TES is one of my favorite too - and especially because if fits the general philosophy of the series perfectly (the you-can-do-whatever-you-want thing). And in fact I also think that FO3 would benefit substantially from an equivalent system (the SPECIAL as used in it feels to me week and a bit forced or 'foreign' to the game)... Of course that would be dropping all pretense that it is a FO1/2 sequel as only the setting would remain... but yet, I believe I, at least, would have enjoyed the game a bit more.
BTW have you played earlier TES games? I believe the skill system in Oblivion is in fact severely weakened by the addition of 'perks' and strict limitations that, although they do make sense they go against TESs traditional 'no limits' spirit.
Yes I have and finished Morrowind and all of its expansions (I bought the GOTY edition a month before Oblivion was released in order to get to know the world and lore because I was planning on buying Oblivion but never played a TES game before). Oh and I have to say this every time I mention or see the name of Morrowind anywhere: DAMN YOU Cliff Racers!!!!! :swear: :ahhh:
I know what you mean about the system change, but it's kind off damned if you do and damned if you don't, when it comes to making changes in gameplay. It's a tough act to follow up a previsouly established franchise such as Fallout because the expectations of fans will always clash with whatever design changes are made for whatever reason.
Very true. Yet the annoyance begins when you have supporters of each side throwing around pointless arguments such as "that choice is old and unpopular" and "you're fanatical crazies" and claiming they're being 'bashed' when the opposite opinion is expressed. In this case there are thankfully the few FO3 supporters, such as yourself, that are willing to take "the other side's" opinion into careful consideration and present coherent and eloquent arguments that I can't but respect - which is what makes such discussions a pleasant work break for me :foodndrink:
Thank you so much, I really enjoy offering these exchanges with vets such as Gizmo, Ausir, nu_clear, Talonfire, yourself and others. While we don't see eye to eye on our opinions, I think this is in fact a good thing. God can you imagine if everyone was a little robot like Orson Wells' 1984 and liked and did only the exact same things always :wacko:
I always value the input of any gamer and learn a lot about things which might have escaped my own tiny attention span. Funny enough I was like Talonfire, I wasn't even interested in Fallout 3 when I saw the vids for it because I have never liked the post apocalyptic setting but when I tried it I became enamoured with the lore, the places and the characters...so much so that it made me purchase Fallout Trilogy which I never even wanted to play before. The result? I love all the Fallout games each for what they bring :fallout: Well...except BoS...that one doesn't exist...nope, never did...
This one isn't actually originally from the movieverse, but based on the Ultimate Marvel universe, where the artists actually based Fury's appearance on Samuel L. Jackson's.
Because Patrick Stewart didn't want to fake an accent for the role and other than that he's perfect?
Yes I know that Sam Jackson was the basis for Ultimate Nick Fury, I only meant to dislplay how a previsouly established character could be changed into something different; same thing with Stewart whom I agree was perfect for the role...sorry my examples were meant to be rhetorical in nature