Question for hardcoe fallout fans

Post » Tue Jun 29, 2010 11:52 pm

ill try to answer a few of your questions....
First of all...

Fallout 1 and Fallout 2 have story lines that make sense. You have got to be kidding me if you think Fallout 3's storyline makes any sense at all. First of all, let's point out some obvious plot holes in the game. Why are the Super Mutants on the East Coast?they fled after the death of the master/lieutenant Why are the Brotherhood there?in search of technology in the nations capitol Why did Bethesda butcher the Brotherhood of Steel, and turn them into Paladins and Knights in shining armor?you got me there.... Etc.? Need I go on? Or how bout Jet, which is supposed to be a West Coast drug, but somehow ended up on the East Coast?any drug-user who migrated to D.C. Seriously? Oh, let's not even talk about Harold.agreed, lets avoid that topic

i do admit that fallout 3 has a number of flaws, but it can be great fun if you can get past them. :fallout:
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WYatt REed
 
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Post » Wed Jun 30, 2010 3:55 am

Fallout 1 and Fallout 2 have story lines that make sense. You have got to be kidding me if you think Fallout 3's storyline makes any sense at all. First of all, let's point out some obvious plot holes in the game.

Why are the Super Mutants on the East Coast?

If you actually played the game and played attention you would know that in vault 87 vault-tec experimented with FEV, they came from there. This is also the reaso they are so different from the ones in Fo1 and 2.


Why are the Brotherhood there? Why did Bethesda butcher the Brotherhood of Steel, and turn them into Paladins and Knights in shining armor?

This is also explained, they where sent here by the west-coast BoS, and elder lyons felt that the wasteland needed protection and set out to aid them. Also they still have more tech than the west-coast BoS! Liberty prime, the pentagon, captured vertiberds, the purifier.

Etc.? Need I go on? Or how bout Jet, which is supposed to be a West Coast drug, but somehow ended up on the East Coast? Seriously? Oh, let's not even talk about Harold.

Is it really surprising that a very addicting drug traveled from coast to coast without any sort of law or police?

Then there's the irradiated water and desert land scape. By the time the 3rd game rolled around the water would not have been irradiated, and there should be plant life growing everywhere. Totally unrealistic. Ok, fine, it's a video game, I can deal with that. So Bethesda decides to put "fun" in place of realism. I can dig that. Many companies have done that successfully in fact. However, Bethesda did not. You know that Bethesda's storyline could have been at least decent, if not good, but their dialogue (which has been their weakest point) really killed it.

What is bad about this kind of dialogue?:

When you talk to cerberus in Underworld and he says how ghouls are people too and deserve love, respect, etc. And then he says "At least thats what they programmed me to say, personally I think they are a bunch of rotting zombie maggot farms, and i'd send them all back to hell if I could, DAMN THIS COMBAT INHIBITOR!!!"

Cl. Autumn talking to the Wanderer:
"You're going to tell me the code to the purifier and you're going to tell me now."
"No. F*** you."
"Why do you insist on provoking me!? Give me the code, NOW!"
"No, seriously. F*** you."

Liberty-prime's dialogue:

"DEATH IS A PREFERABLE ALTERNATIVE TO COMMUNISM."

"EMBRACE DEMOCRACY, OR YOU WILL BE ERADICATED."

"FREEDOM... IS THE SOVEREIGN RIGHT OF EVERY AMERICAN."


Then of course, there's the amazing shoulder mounted nuclear warhead launcher known as the Fatman. No. Just no. This weapon in itself is a symbol of the game itself. It's a fun weapon, I admit. Blow things up, cause mayhem, etc. But it's not realistic, doesn't fit into the storyline, etc. In fact, to a normal human being, the weapon doesn't make any damn sense at all. Half of the game doesn't make any sense at all.

http://www.youtube.com/watch?v=khyZI3RK2lE


Ok, ok, ok. Fallout 3 doesn't have a great storyline, and it's "atmosphere" actually isn't that good either. It makes up in other aspects right? Like gameplay? Laughable. Fallout 3 is child's play. The difficulty of Fallout 3 is so enormously low, that it makes games like Mass Effect hard (which it really isn't at all). You have the almighty VATs, which means you can kill anything. Abuse of combat AI is still easy. Where you invest your skill points make no difference, as there's no true specialization in the game at all (especially if you have Broken Steel). Combat is bland at best. There are moments where it's enjoyable, but most of the time it's bland, boring, and the same thing over and over again.

It's not boring, there's MANY, MANY, hidden things that the level designers put in. And there's the random encounters and many more great encounters. There's also many places to explore. I've put 600 hours in fallout 3 and still haven't even seen everything. It's far from boring. Also the combat may be easy, but there's always mods.

Graphics? Fallout 3 isn't even near the top. Pretty good artwork, but not the greatest. Music, sound? Ok, they did a good job here I admit. About the only area that they did a good job in IMO.


Look, most hardcoe fans of the old series will tell you Fallout 3 is not a bad game. It's average. Above average at best (better than it's peers). It has many shortcomings (as did Fallout 1 and Fallout 2). However, Fallout 3 fails as a sequel. Truly fails. Bethesda had the chance to essentially start from scratch and make something special, but they decided to essentially copy and paste. And of course fans of the old series will be angry. Fallout 3 is nothing but a huge copy and paste job, with a storyline that makes no sense to boot. Part of Fallout 1 and Fallout 2's greatness were that they had great story lines.

Fallout 3 is a copy? How many pop references are there in fallout 2?

Fallout 3 has just as good random encounters, dialogue, items, level design, characters and side quests as fallout 1 and 2.

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Rebecca Dosch
 
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Post » Wed Jun 30, 2010 3:20 am

Fallout 1 : The godfather. I love this game to death on how the storyline features sadness, hapiness, excitement, and depression. Its a amazing mixture.

Fallout 2: The best fallout game I think. I loved it to death. And with mods to boot, I enjoy it even more.

Fallout 3: A worthy sequel. I enjoyed it very much and I love it to death. The only thing that makes me mad is some plot holes with the DLC's. The game itself was awesome. The only reason why I play it after all these DLC's is the mods I get from Nexus. So I think you should get it and enjoy it to the max. IT was meant to be played and will always be a true fallout.


Conclusion: To me, Fallout 2 was the best. But now a days, I have to say that because Fallout 2 is quite old, I say fallout 3 is a worthy sequel and a VERY fun game full of exploration and content.
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Scared humanity
 
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Post » Tue Jun 29, 2010 11:44 pm

They're very different games, designed at different times for very different fanbases and they have their own strengths and weaknesses. Fallout 1 and 2 are vastly overrated by many fans, but are still great games. People think liking the less mainstream games in the series makes them edgey and cool; well, it doesn't. Seriously. Each game should be enjoyed for what it is.

And, for the record, the original Fallout is my favorite.
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Eliza Potter
 
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Post » Wed Jun 30, 2010 3:00 am

First of all...

This is gonna be good...

Fallout 1 and Fallout 2 have story lines that make sense. You have got to be kidding me if you think Fallout 3's storyline makes any sense at all. First of all, let's point out some obvious plot holes in the game. Why are the Super Mutants on the East Coast? Why are the Brotherhood there? Why did Bethesda butcher the Brotherhood of Steel, and turn them into Paladins and Knights in shining armor? Etc.? Need I go on? Or how bout Jet, which is supposed to be a West Coast drug, but somehow ended up on the East Coast? Seriously? Oh, let's not even talk about Harold.
1) Super Mutants were created in Vault 87 with an obsolete FEV strain. Why did the experiment take place in a vault in the first place was a "just-in-case" a nuclear war and a subsequent Commie invasion would happen. It was obvious that The Glow/Mariposa were gonna be nuked so they kept some of the FEV in post-war use.

2) Hmm..? Why would the BoS indeed go the the capital of the United States of America? Hmm...
Why they were made into knights in shiny armor is because senile and old Lyons wanted to play messiah and save everyone. Bethesda didn't do this to "butcher" BoS with this, since they included the Outcasts as a counter-force.

3) Jet went to D.C. in the same way Opium, Heroine and other drugs spread in our world. It doesn't take a genius that, especially after Myron died and his monopoly disappearing, you'd make Jet and take it to new territories before others did.


Then there's the irradiated water and desert land scape. By the time the 3rd game rolled around the water would not have been irradiated, and there should be plant life growing everywhere. Totally unrealistic. Ok, fine, it's a video game, I can deal with that. So Bethesda decides to put "fun" in place of realism. I can dig that. Many companies have done that successfully in fact. However, Bethesda did not. You know that Bethesda's storyline could have been at least decent, if not good, but their dialogue (which has been their weakest point) really killed it.

I didn't find the dialogues poor at all. They were weak in a few places, but on the other hand, there are plenty of gems there including most important NPCs which have plenty of dialogue. I agree, it was not as good as in FO1/2, but they had the ace of non-voiced dialogue. Bethesda had to follow modern standards and voice up everything. You must note that they did hire many talented actors (Malcolm McDowell, Liam Neeson...) which did simply fantastic job in this game.

Then of course, there's the amazing shoulder mounted nuclear warhead launcher known as the Fatman. No. Just no. This weapon in itself is a symbol of the game itself. It's a fun weapon, I admit. Blow things up, cause mayhem, etc. But it's not realistic, doesn't fit into the storyline, etc. In fact, to a normal human being, the weapon doesn't make any damn sense at all. Half of the game doesn't make any sense at all.

http://en.wikipedia.org/wiki/Davy_Crockett_%28nuclear_device%29

I'd also like you to list things that don't make sense in Fallout 3. I'd also like to remind you that 90% of the previous games didn't make sense either.
Not flaming you, but you really gotta lack something if you can't see the logic behind Fallout 3's setting, OR that you are just saying it to provoke others.


Ok, ok, ok. Fallout 3 doesn't have a great storyline, and it's "atmosphere" actually isn't that good either. It makes up in other aspects right? Like gameplay? Laughable. Fallout 3 is child's play. The difficulty of Fallout 3 is so enormously low, that it makes games like Mass Effect hard (which it really isn't at all). You have the almighty VATs, which means you can kill anything. Abuse of combat AI is still easy. Where you invest your skill points make no difference, as there's no true specialization in the game at all (especially if you have Broken Steel). Combat is bland at best. There are moments where it's enjoyable, but most of the time it's bland, boring, and the same thing over and over again.

In comparison to Fallout 1 and 2, Fallout 3's combat is difficult. Leather armor doesn't get you killed in 3, but Power Armors were ridiculously overpowered in FO 1 & 2 (especially in the latter). And, especially Fallout 2's gameplay was seriously unbalanced. You got instantly killed against any more advanced foe unless you had the most advanced armors & weaponry. However, Fallout 3 opens a possibility to actually complete the game in a Vault Suit, as Fallout 1's ending suggested.

Graphics? Fallout 3 isn't even near the top. Pretty good artwork, but not the greatest. Music, sound? Ok, they did a good job here I admit. About the only area that they did a good job in IMO.
Not close to the top? Oh really? Then what is? I'm very curious about what in your opinion makes Fallout 3's graphics svck in modern standards.

Look, most hardcoe fans of the old series will tell you Fallout 3 is not a bad game. It's average. Above average at best (better than it's peers). It has many shortcomings (as did Fallout 1 and Fallout 2). However, Fallout 3 fails as a sequel. Truly fails. Bethesda had the chance to essentially start from scratch and make something special, but they decided to essentially copy and paste. And of course fans of the old series will be angry. Fallout 3 is nothing but a huge copy and paste job, with a storyline that makes no sense to boot. Part of Fallout 1 and Fallout 2's greatness were that they had great story lines.
I still don't get why Fallout 3 fails as a sequel. It damn well adapts to the previous games' storylines, setting and it even has many same wepons and armor. If one of you Canon Crusaders (so to speak) actually played this game for ONCE, you'd be surprised how well it adapts to Fallout Universe. I doubt that you actually even own the game, to be honest.

And I'd also not use the word "greatness" for Fallout 1 and 2. They were the best at their age, but at their best they are medicore games. Both of the games had a poor storyline, for example. (Go there, get that, kill that, go home and celebrate)

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Dawn Porter
 
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Post » Tue Jun 29, 2010 10:02 pm

Oblivion with guns? It's a lot more than that. It uses the same engine as Oblivion and feels somewhat familiar but I assure you, Fallout 3 is it's own game. And a great one too.
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Jonathan Braz
 
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Post » Tue Jun 29, 2010 6:43 pm

Atmosphere-wise FO3 is wery similar to FO1, it's harsh and depressing, nothing like circus-like FO2 with it's gangster atmosphere, primitive tribals, talking animals and countless not so hidden references to pop culture. Main storyline svck as much as it svck in FO2, but side quests are brilliant (well, like ones in FO2) and FO3 offers you wast territory to explore and it is really designed well, not like same plain dungeons in Oblivion. Only major drawbacks are boring dialogues and heavily censored advlt themes (except lots of gore). Also FO3 officially supports mods and has great tools for modding, so making your dreams Fallout is in your hands.
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luke trodden
 
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Post » Tue Jun 29, 2010 6:38 pm

I'd like to know your opinions on fallout 3 in comparison with fallout 1,2.Is it "oblivion with guns"?
I didn't have the chance to play fallout 3,because my computer specks svck(can't even get the damn thing to start) and im piss poor.
I'll but a video card in the near future so i can finally play the damn thing,and mass effect,but until then have your say.


First of all the comparison is really hard as F3 is completely different from the previous 2, so I'm going to be bref.

Is it Oblivion with guns? Nah, I wouldn't go that far. But the game still reeks of Oblivion in more ways than it really should. I'd say that it just leans towards Oblivion too much and corrects it's mistakes when it should've been more in the middleground and evolve from Fallout 1 & 2 more than just settingwise. It just doesn't deliver in the same way. And no, I'm not (nor weren't prerelease) asking for an ISO/TB game, though I would've preferred it that way.

I'm of the thought that Fallout 3 is a good game and a passable sequel. The rpg mechanics and writing are not on par with previous games as F3 tries to be too much of a shooter (which I count for a fault), but I can live with that in hopes of some improvements in following games. The thing that disturbs me the most in this game is the downgraded difficulty. You level too fast and get too much supplies for the game to offer any kind of challenge (matter opinion, but I've seen more than few people agree with this).

F3 is a good game - even great - on its own merits, but as a sequel... just passable due to the too complete change of almost everything. It's closer the term "Oblivion with guns" than it should, but it is not "Oblivion with guns".
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Becky Cox
 
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Post » Tue Jun 29, 2010 3:00 pm

The Fallout games never had a repetitive character, in Fallout one there was Vault Dweller, in Fallout 2 you had The Chosen One, and in Fallout 3 you had the lone wanderer. Most creatures in Fallout 3 appear in previous games, Harold the tree also appeared in 1 & 2. The Brotherhood of Steel are always the protagonist faction in the game, with the Enclave as the antagonist faction. Fallout IV will most likely have a new playable character. Fallout 3 is not Oblivion with guns, who ever thinks that is an idiot.
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Ricky Meehan
 
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Post » Wed Jun 30, 2010 2:03 am

Off topic but F2 is sick i love that [censored] bb gun
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Gracie Dugdale
 
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Post » Wed Jun 30, 2010 4:19 am

I personally like Oblivion better, but thats just because its more my type of game. FO3 is isnt really oblivion with guns, yes the controls are somewhat similar, but thats about as far as it gets to being anything like oblivion.
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CHangohh BOyy
 
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Post » Tue Jun 29, 2010 11:26 pm

I hated the first two Fallouts. No, I'm not a graphics troll, I just think the game play was a bit... blocky? Not enough immersion.

But Fallout 3 is something else, a wonderful game! :fallout:

Yeah, a lot of younger players can't get past the graphics in older games. We old timers used to have to use our imagination a bit, which wasn't a bad thing, IMO. I loved Fallout and Fallout 2, but I've been a gamer since the early-mid '80s, so games that don't have OMGtehAw3sumGr4fx don't bother me too much. I understand it being shocking for younger gamers that have always been used to near-photo-realism in games, though.

Fallout 3 in comparison to Fallout 1 and 2 is a far more developed and immersive game, with far more content and ways to play the game as well. Great as 1 and 2 were at the time, and are still good oldies to play I guess, but Bethesda has managed to cram so much more into Fallout 3 with content and play, that it is a fantastic follow-on.

I disagree with this. Visually Fallout 3 is more immersive, obviously, but there are a lot more things in Fallout 3 that make it difficult to suspend my disbelief than there were in the first two. There's a lot more to the story and game world of Fallout 3 that just doesn't make much sense than there was in Fallout and Fallout 2.

In some ways Bethesda packed different ways to play into Fallout 3, but in other ways they held it back. Some of the ways in which you can choose to play differently (like the good vs evil stuff in some places) feel a little heavy-handed and contrived rather than natural and real.

I like Fallout 3 a lot. I think it's a fantastic game, and the artwork is stellar. It's a decent sequel to the first two, but I prefer to appreciate it on its own rather than compare it to the first two games. Bethesda did a great job, but there's something missing from the atmosphere of the game that the first two had and Fallout 3 doesn't. I can't quite put my finger on it...it's just not as gritty and real as the first two were somehow.

For reference...I loved Morrowind and didn't care for Oblivion at all without tons of mods.
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Joey Bel
 
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Post » Tue Jun 29, 2010 9:14 pm

If you think the fat man is unrealistic, check this out: http://en.wikipedia.org/wiki/Davy_Crockett_(nuclear_device)
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Bereket Fekadu
 
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Post » Tue Jun 29, 2010 11:18 pm

snip


Good post. And wholeheartedly agreed as I could find my self from there. :thumbsup:
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JUDY FIGHTS
 
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Post » Tue Jun 29, 2010 10:52 pm

But good news, Fallout 3 addons coming to ps3 this november!! yay! :)

not november its late september
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Nina Mccormick
 
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Post » Tue Jun 29, 2010 9:29 pm

Pistol, have you ever played Fallout 1 or 2? Do you seriously believe that Vault 87 is a great explanation? That's a shoddy explanation and you know it.



Two, the Brotherhood does not have the resources to go cross continent in search of technology. If you actually ever played Fallout 1 and 2, you would know this. They did not have the transportation or manpower to be able to embark on such an expedition half way across the continent.



Three, if you played Fallout 1 or 2, you would know why Jet should be literally impossible to exist in Fallout 3. Fallout 3 portrays it as though Jet is a "Pre-War drug". Jet is a post war drug. Second, even if people tried to smuggle it from California to Washington D.C., do realize that they would first have to get past Raiders, Radscorpions, and all other sorts of dangers in the world.



Four, Fallout 3's setting does not make sense. It's been hundreds of years after nuclear detonation. Plant life and other sorts of forms of life should be thriving by then. Fallout 3's setting is as though this takes place maybe 10-20 years after the bombs hit, when in fact it's what, 200 hundred years or so give or take?



Five, Fallout 3's graphics is not anywhere near the top of the list. Try playing something other than a Bethesda game and you might find out about this game called Crysis. Oh yeah, other games exist, I forgot.





Here's a small list of canon inaccuracies between Fallout 3 and the first two :


1.)Super Mutants exist outside of Mariposa.
2.)Vault tech doing FEV research
3.)Ghouls are miraculously able to run about 30 mph, despite earlier games having all ghouls have crippled limbs, and specifically stating they are unable to run due to necrosis
4.)Jet is EVERYWHERE, even in pre-war places sealed since the apocalypse. Jet is a post-war drug - you actually get the inventor of Jet as a party member in Fallout 2.
5.)The G.E.C.K. never magically re-arranged your surroundings at the atomic level with the power of God. Canonically, the G.E.C.K. is simply a kit containing a wide variety of genetically engineered seeds, water purification tablets, an extensive library (the entire library of congress, actually), and a pen flashlight, amongst other things.
6.)The presence of Deathclaws
7.)Almost every weapon was changed, with no discernible reason WHY.




And contradict yourself much there Pistol? First you say Fallout 3 combat is difficult, yet you also say in FO 2 you can't kill anything without the most advanced weapons and armor? You can in fact finish Fallout 2 without the use of Power Armor. You just actually have to be decent at the game.




If you googled "Fallout Bible" which is a compilation of all the lore and canon straight from the original developers, you will find that there is alot of contradiction between Fallout 3 and the first two games.




In fact I do own the game. I play it, quite abit. I've beaten it, twice. It still isn't on the level of Fallout 1 or 2. I do like how you call Fallout 1 and 2 "mediocre" games, when in fact they both consistently are listed as two of the greatest games of all time.
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Toby Green
 
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Post » Wed Jun 30, 2010 5:02 am

People make it sound like Oblivion with Guns... It is not.



Yep.
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Arnold Wet
 
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Post » Wed Jun 30, 2010 6:26 am

If you think the fat man is unrealistic, check this out: http://en.wikipedia.org/wiki/Davy_Crockett_(nuclear_device)


The Davy Crockett was not hand-held and didn't have such a ridiculously short range. Not really comparable.

People make it sound like Oblivion with Guns... It is not.


Gameplay-wise, it is more similar to Oblivion than to Fallout.
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Roberta Obrien
 
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Post » Tue Jun 29, 2010 6:56 pm

Lulz people are calling the Fatman unrealistic? What about laser weapons? Plasma cannons? No one is complaining about those, it seems the statement that the Fatman is unrealistic is just a pitiful attempt to insult Fallout 3.

Hell, I think a BB gun that can tear through MK2 Tesla PA is unrealistic! Why is a BB gun one of the best guns in FO2?
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Monika Fiolek
 
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Post » Wed Jun 30, 2010 5:25 am

Stop and think about this.

If this game had been called "Wasteland Wanderer" or "Post War Survivor" and totally disassociated with Fallout and TES games, would it still be good? Would it be able to be a success on its own merit?

I think so.

Why do we have to judge this game against the rest of the series or the other games by the same publisher? It's a great game all by itself.
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Curveballs On Phoenix
 
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Post » Tue Jun 29, 2010 9:44 pm

If the new Fallout had turn-based combat, they'd lose me as a fan. Instantly. I didn't play the original Fallout or its sequel, but me thinks neither game was a best selling success that attracted so many awards and so many gamers. The success of Fallout 3 has to have more impact on the design of the next game in the franchise, than short-comings perceived by the original fans. hardcoe fans tend to hate change... see Star Trek for appropriate gimp arguments, and listen to the quiver in the high-pitched voices when change is announced. And then laugh, heartily... as they watch the next installment of anything Star Trek related en masse. Only to whine and moan about it, week in week out, without ever missing an episode. lol

If there are any Trekkies present I apologise, but you're a prime candidate for examples of geek and change-phobia, so no offense. :lmao:
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Benito Martinez
 
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Post » Wed Jun 30, 2010 6:52 am

First of all...



Fallout 1 and Fallout 2 have story lines that make sense. You have got to be kidding me if you think Fallout 3's storyline makes any sense at all. First of all, let's point out some obvious plot holes in the game. Why are the Super Mutants on the East Coast? Why are the Brotherhood there? Why did Bethesda butcher the Brotherhood of Steel, and turn them into Paladins and Knights in shining armor? Etc.? Need I go on? Or how bout Jet, which is supposed to be a West Coast drug, but somehow ended up on the East Coast? Seriously? Oh, let's not even talk about Harold.

Then there's the irradiated water and desert land scape. By the time the 3rd game rolled around the water would not have been irradiated, and there should be plant life growing everywhere. Totally unrealistic. Ok, fine, it's a video game, I can deal with that. So Bethesda decides to put "fun" in place of realism. I can dig that. Many companies have done that successfully in fact. However, Bethesda did not. You know that Bethesda's storyline could have been at least decent, if not good, but their dialogue (which has been their weakest point) really killed it.

Then of course, there's the amazing shoulder mounted nuclear warhead launcher known as the Fatman. No. Just no. This weapon in itself is a symbol of the game itself. It's a fun weapon, I admit. Blow things up, cause mayhem, etc. But it's not realistic, doesn't fit into the storyline, etc. In fact, to a normal human being, the weapon doesn't make any damn sense at all. Half of the game doesn't make any sense at all.







Ok, ok, ok. Fallout 3 doesn't have a great storyline, and it's "atmosphere" actually isn't that good either. It makes up in other aspects right? Like gameplay? Laughable. Fallout 3 is child's play. The difficulty of Fallout 3 is so enormously low, that it makes games like Mass Effect hard (which it really isn't at all). You have the almighty VATs, which means you can kill anything. Abuse of combat AI is still easy. Where you invest your skill points make no difference, as there's no true specialization in the game at all (especially if you have Broken Steel). Combat is bland at best. There are moments where it's enjoyable, but most of the time it's bland, boring, and the same thing over and over again.



Graphics? Fallout 3 isn't even near the top. Pretty good artwork, but not the greatest. Music, sound? Ok, they did a good job here I admit. About the only area that they did a good job in IMO.








Look, most hardcoe fans of the old series will tell you Fallout 3 is not a bad game. It's average. Above average at best (better than it's peers). It has many shortcomings (as did Fallout 1 and Fallout 2). However, Fallout 3 fails as a sequel. Truly fails. Bethesda had the chance to essentially start from scratch and make something special, but they decided to essentially copy and paste. And of course fans of the old series will be angry. Fallout 3 is nothing but a huge copy and paste job, with a storyline that makes no sense to boot. Part of Fallout 1 and Fallout 2's greatness were that they had great story lines.

Wow you couldn't understand the storyline? The story was so [censored] simple it seems like it was made by a retard in special ed. The whole time your just trying to activate project purity. How do you not understand that?
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Dezzeh
 
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Post » Tue Jun 29, 2010 4:40 pm

Pistol, have you ever played Fallout 1 or 2? Do you seriously believe that Vault 87 is a great explanation? That's a shoddy explanation and you know it.



Two, the Brotherhood does not have the resources to go cross continent in search of technology. If you actually ever played Fallout 1 and 2, you would know this. They did not have the transportation or manpower to be able to embark on such an expedition half way across the continent.



Three, if you played Fallout 1 or 2, you would know why Jet should be literally impossible to exist in Fallout 3. Fallout 3 portrays it as though Jet is a "Pre-War drug". Jet is a post war drug. Second, even if people tried to smuggle it from California to Washington D.C., do realize that they would first have to get past Raiders, Radscorpions, and all other sorts of dangers in the world.



Four, Fallout 3's setting does not make sense. It's been hundreds of years after nuclear detonation. Plant life and other sorts of forms of life should be thriving by then. Fallout 3's setting is as though this takes place maybe 10-20 years after the bombs hit, when in fact it's what, 200 hundred years or so give or take?



Five, Fallout 3's graphics is not anywhere near the top of the list. Try playing something other than a Bethesda game and you might find out about this game called Crysis. Oh yeah, other games exist, I forgot.





Here's a small list of canon inaccuracies between Fallout 3 and the first two :


1.)Super Mutants exist outside of Mariposa.
2.)Vault tech doing FEV research
3.)Ghouls are miraculously able to run about 30 mph, despite earlier games having all ghouls have crippled limbs, and specifically stating they are unable to run due to necrosis
4.)Jet is EVERYWHERE, even in pre-war places sealed since the apocalypse. Jet is a post-war drug - you actually get the inventor of Jet as a party member in Fallout 2.
5.)The G.E.C.K. never magically re-arranged your surroundings at the atomic level with the power of God. Canonically, the G.E.C.K. is simply a kit containing a wide variety of genetically engineered seeds, water purification tablets, an extensive library (the entire library of congress, actually), and a pen flashlight, amongst other things.
6.)The presence of Deathclaws
7.)Almost every weapon was changed, with no discernible reason WHY.




And contradict yourself much there Pistol? First you say Fallout 3 combat is difficult, yet you also say in FO 2 you can't kill anything without the most advanced weapons and armor? You can in fact finish Fallout 2 without the use of Power Armor. You just actually have to be decent at the game.




If you googled "Fallout Bible" which is a compilation of all the lore and canon straight from the original developers, you will find that there is alot of contradiction between Fallout 3 and the first two games.




In fact I do own the game. I play it, quite abit. I've beaten it, twice. It still isn't on the level of Fallout 1 or 2. I do like how you call Fallout 1 and 2 "mediocre" games, when in fact they both consistently are listed as two of the greatest games of all time.

I think you can go take your condescending attitude and shove it up your ass, but let's wait for Pistolero's response.
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I love YOu
 
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Post » Wed Jun 30, 2010 6:40 am

As far as I'm aware yes Pistolero has played atleast F2. Hell he liked it so much he once joined this wonderful site called NMA to complain about F3. This is going off a post he made so I guess we'll see what he has to say whenever he's back online.
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Albert Wesker
 
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Post » Tue Jun 29, 2010 4:08 pm

I think you can go take your condescending attitude and shove it up your ass, but let's wait for Pistolero's response.


This thiiiiiiiiiiiiis.
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FABIAN RUIZ
 
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