Pistol, have you ever played Fallout 1 or 2? Do you seriously believe that Vault 87 is a great explanation? That's a shoddy explanation and you know it.
Fallout 1 & 2 were the first Fallout games I played, and for a long time I was biased enough to register to NMA and join the whining army of Canon Crusaders.
For Vault 87, it is fairly logical for me. In fact, it's very logical for me. Nuclear war was at the doors, and the Enclave would have moved FEV research to a safe place for post-war use. Sadly, due to reasons regarding what Supermutants ended up as, The Enclave eventually decided not to use FEV for creating human superweapons.
Two, the Brotherhood does not have the resources to go cross continent in search of technology. If you actually ever played Fallout 1 and 2, you would know this. They did not have the transportation or manpower to be able to embark on such an expedition half way across the continent.
Again, I did play Fallout 1 and 2.
Plus, there is no proof that they didn't have resources. In Van Buren they would be in war with NCR, but since the game was cancelled, it is non-canon. With Enclave's destruction in FO2, the BoS would not have enemies and would be free to travel around. Also, Fallout 3 uses Fallout: Tactics as the source for the BoS transportation around frmr. USA.
Three, if you played Fallout 1 or 2, you would know why Jet should be literally impossible to exist in Fallout 3. Fallout 3 portrays it as though Jet is a "Pre-War drug". Jet is a post war drug. Second, even if people tried to smuggle it from California to Washington D.C., do realize that they would first have to get past Raiders, Radscorpions, and all other sorts of dangers in the world.
Again, I did play Fallout 1 and 2.
Fallout 3 does not state that Jet is a pre-war drug. Level designer (whoever he was) did a mistake when he put Jet in V112, but Fallout 3 canon clearly does not state the origin of Jet, thus the answer is found from Fallout 2, where it is stated to be created by Myron.
"Second", we don't know how dangerous the trop cross the United States Wasteland is. It's very possible that the inland is much less dangerous than the more populated coasts. Jet may also have come with the Brotherhood, but that is only a guess.
Four, Fallout 3's setting does not make sense. It's been hundreds of years after nuclear detonation. Plant life and other sorts of forms of life should be thriving by then. Fallout 3's setting is as though this takes place maybe 10-20 years after the bombs hit, when in fact it's what, 200 hundred years or so give or take?
It was left that way so it would be Fallout. If the Capital Wasteland was all green and candy, you would be whining why didn't Bethesda be loyal to Fallout setting. Why it was pushed 200 years post-war is because Fallout canon could be adapted into FO3 without serious collision with FO1/2 or having to rely on their storylines.
Five, Fallout 3's graphics is not anywhere near the top of the list. Try playing something other than a Bethesda game and you might find out about this game called Crysis. Oh yeah, other games exist, I forgot.
Crysis. Woo-hoo. That's one. If so, Fallout 3'd come second. If you state that FO3 is in the bottom of the list, then I'd like to see that list and good explanations for each "why is this better than FO3 in terms of graphics"
Here's a small list of canon inaccuracies between Fallout 3 and the first two :
1.)Super Mutants exist outside of Mariposa.
Vault 87.
2.)Vault tech doing FEV research
Vault-Tec was organized by the Enclave, which in turn was the United States government, which in turn ran Mariposa/The Glow. Vault-Tec was just a shadow organization.
3.)Ghouls are miraculously able to run about 30 mph, despite earlier games having all ghouls have crippled limbs, and specifically stating they are unable to run due to necrosis
Gameplay aspect. It was vital to have running ghouls in order to make them a challenge should you fight them. In Isometric and turn-based previous games, Running and walking in combat were the same things, and thus the ghoul walking didn't matter.
4.)Jet is EVERYWHERE, even in pre-war places sealed since the apocalypse. Jet is a post-war drug - you actually get the inventor of Jet as a party member in Fallout 2.
Design flaw. Whoever was responsible for level design didn't read his Fallout canon. Blame him.
And again, I did play Fallout 1 and 2. I do very well know who Myron is.
5.)The G.E.C.K. never magically re-arranged your surroundings at the atomic level with the power of God. Canonically, the G.E.C.K. is simply a kit containing a wide variety of genetically engineered seeds, water purification tablets, an extensive library (the entire library of congress, actually), and a pen flashlight, amongst other things.
Correct.
6.)The presence of Deathclaws
California isn't the capital of the United States. With for example Raven Rock military base in D.C., I wouldn't be surprised that some FEV research took place there. The deathclaws might have also emigrated to D.C., since there are only a handful of them in Old Olney. Another guess, some deathclaws might have escaped from the Enclave like they did in Fallout 2.
7.)Almost every weapon was changed, with no discernible reason WHY.
Why should they remain the same? What difference does it make to you? Fallout weapons were completely fictional in the first place. Plus, smaller laser/plasma wepaonry is more realistic since FO1/2's plasma rifle, for example, must have weighted A LOT.
And contradict yourself much there Pistol? First you say Fallout 3 combat is difficult, yet you also say in FO 2 you can't kill anything without the most advanced weapons and armor? You can in fact finish Fallout 2 without the use of Power Armor. You just actually have to be decent at the game.
My point is that FO2's combat was severely unbalanced. Getting killed in Leather Armor and then whooping everyone in APAMk.II got very frustrating in the long run, at least for me.
If you googled "Fallout Bible" which is a compilation of all the lore and canon straight from the original developers, you will find that there is alot of contradiction between Fallout 3 and the first two games.
I have read the Fallout Bible several times through. Don't worry, I have done my homework. Many others apparently haven't, but I certainly know vast majority of Fallout canon (both old and new) after spending dozens of hours reading it.
In fact I do own the game. I play it, quite abit. I've beaten it, twice. It still isn't on the level of Fallout 1 or 2. I do like how you call Fallout 1 and 2 "mediocre" games, when in fact they both consistently are listed as two of the greatest games of all time.
I do admit that "medicore" was a word too harsh. However, I still don't regard FO1 or 2 as absolutely fantastic games. Their setting and dialogues are excellent, but for example they lack freedom (in exploration and RPing) and both of the games are very short.