» Thu Dec 01, 2011 5:26 am
Skyrim is better than Oblivion,but not as much as Morrowind for me.
There may be a touch of nostalgia in my feelings,I will not deny that but please note that I have concrete reasons for thinking so as well.
World Art: This is of course totally subjective.What I love about Morrowind more than anything is the game world itself.The cities and architecture is very unique to the game.Also,the architecture varies much more from city to city,without losing its originality most of the time.The same goes for creatures and every design in the game.This is something achieved not by Todd Howard or other people that are usually on interviews,but by the concept artists of the game.So Todd says "I need a city called Balmora with 25 houses and a river" and the rest is up to the concept art team.Needless to say,those artists that worked for Morrowind did not work at Oblivion or Skyrim (you can check UESP) so I don't like the game world as much as I did for MW. (I'm not complaining from the lack of giant mushrooms.I understand Skyrim is a different province but it could still be original and different,I'm sure of it.) Though Skyrim did a better job at this than Oblivion,which was a boring medieval Europe x LOTR crossover,and has places that reminds me of Solstheim,the Winterhold Collegue from distance literally blew my mind,and exterior of some ruins look very nice.That being said,it still has plenty of the boring Oblivion vibe left,especially in dungeon interiors.Exteriors,I can live with.
Plot : I have not yet done much of Skyrim's MQ,so I won't compare the main quests.But I have to say,Oblivion was very one-sided.Holy paladins vs evil evil Daedra.Something similiar is going on with the Winterhold Collegue quests I'm currently doing,the bad guy is introduced in the very first moment and is way too obvious.I like quests that are more gray,not black and white and I think MW does a better job at this than both games,but it doesn't have mind-blowing twists either.But at least there are not many "pure-good-guys" around,more like the world is filled with people thinking of themselves,which is far more believeable I think.
Variety : Well,more skills,more weapon kinds,more armor slots,more magic,more light emitters,more misc items...Morrowind has more variety than both OB and Skyrim.Skyrim actually surprised me with the amount of statics around.Many items I think that should be takeable,like jars,bones,lanterns,candles are mere statics.I'm a little disappointed at that.Though Skyrim somehow manages to compensate for that by crafting,and adding more meaning to misc items.
Other : Theft and sleeping system,are far better in Morrowind.You do not need to be in the thieves' guild or look for a bloody fence to sell everyday plates you stole from someone's house.The only condition was not to sell something stolen to the same person you stole from,which made perfect sense and added much fun to theft.It's more like,not being able to sell them in OB and SY killed the fun.And you could sleep in any bed as long as you were not seen.There wasn't a conscious script looking over you all the time.
I also liked the weapons having different values for different attack kinds,and that they were not direct numbers but intervals.Like 20 min,35 max damage.