It definitely will be interesting to see what road Bethesda takes with FO4: will they make a TES clone, will they look at FO franchise as something that needs a different philosophy or something in between (like FO3). Hope for 2nd option: I may be a big TES fan, but FO is FO and as much as I like FO3 and NV, it is not the road to take.
I agree with Smert that Bethesda has it in them to make a awesome Fallout game that will satisfy most if not all the critics of Fallout 3. I hope the Fallout 3 apologists don't succeed in fueling Beth's laziness when making Fallout 4.
If I learned one thing here it is that Bethesda can never satisfy critics. If they get close to it, many critics will get delusional and say that game x has stuff it doesn't and new game will never top that (MW fandom).
Also, every player has a different vision of how something needs to be done and that tends to...create troubles.
Bethesda does listen to criticisms tough them handling them is not that successful. Most of OB's faults were created as reply to criticisms towards MW (in that age and time, people were actually rational about that game rather than pretend that it was without faults... or pretending it had stuff it doesn't...) and SR did fix quite some problems from OB (like OB's lore butchering (story was never good in TES, but lore is a different story), ridiculous level-scaling (still better than Amalur's tough... ), trashed computer generated landscapes in order to return to hand-made landscapes, added perks to make up for losing the skill quantity (no, nymph language skill is not useful!), etc.)
FO4 will fix some stuff people criticize about, but there is 0 guarantee that it will not create new problems and people will definitely find something else to criticize and pretend that the old problem was never there so for them nothing was fixed.
I really hope not. But sometimes I wonder if Bethesda took a dump in a box and labeled it TES or Fallout, would it still get a 9.5 and sell millions of copies?
Every well-known production company has a number of sales they think will be reached no matter how little they try.
Than they come up with a bigger number that than and they intend to exceed it.
If final sales are around it, the game was alright.
If it is below, the game was bad no matter how much it outsold competition X: what matters is that the spent budget did not return as much money as they wanted (in other words, lose of money), that the future guaranteed sales will be smaller and that they generally failed to reach expectations, both theirs and player's.
If it is above than... well, they are happy to say the least (Skyrim's success).
Selling just because it is labeled TES or Fallout is below expectations and not something that will make the developer happy.
I didn't. I had never heard of the company before reading they had leased the license. I bought the Oblivion CE and was very impressed by the engine ~but it never occurred to me that they would clone it straight with just an art change and minor rule cosmetics.
At least for their first Fallout game that is to be expected. Bethesda never did any other kind of RPG but TES-like and jumping immediately into waters they have no experience with might have given us a game much worse than F3... definitely less successful... so they went with proved formula. However, they had quite a few years to work on that so lets hope they took that into consideration and make F4 more different from TES.