Question on forging weapons

Post » Wed May 11, 2011 3:52 pm

we know blacksmithing is in and we can make our own weapons but does anyone know just what we can make? i'd suspect swords is an obvious one can we make axes and hammers too? could we make bows too? and i wonder if we can give it a name since a lot of the enchanted swords in oblivion had names and stuff i wonder if we could name it what we wanted
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CSar L
 
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Post » Thu May 12, 2011 2:06 am

we know blacksmithing is in and we can make our own weapons but does anyone know just what we can make? i'd suspect swords is an obvious one can we make axes and hammers too? could we make bows too? and i wonder if we can give it a name since a lot of the enchanted swords in oblivion had names and stuff i wonder if we could name it what we wanted

There is no official info on that, and probably won't be until release. But GSC (General Speculation Concensus) holds that we will be able to make any piece of armor and any weapon already in the game, with possible better/worse stats depending on your skill.
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Juliet
 
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Post » Wed May 11, 2011 6:05 pm

There is no official info on that, and probably won't be until release. But GSC (General Speculation Concensus) holds that we will be able to make any piece of armor and any weapon already in the game, with possible better/worse stats depending on your skill.


Make items that already in game? What about unique items that are not in game?
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Kelly Upshall
 
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Post » Wed May 11, 2011 11:04 pm

I'm sure Beth will give us the option to create unique own-made weapons. Anyway, if Smithing is in, you can be sure to expect making axes+maces+bows+any weapon in game probably. As for naming them... no info regarding that, though I'd guess that it's included.
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Ezekiel Macallister
 
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Post » Thu May 12, 2011 2:44 am

I'm sure Beth will give us the option to create unique own-made weapons. Anyway, if Smithing is in, you can be sure to expect making axes+maces+bows+any weapon in game probably. As for naming them... no info regarding that, though I'd guess that it's included.


i would think you could name them because couldnt you make your own potions and spells and name them?
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Julie Ann
 
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Post » Thu May 12, 2011 2:50 am

I'm guessing you can name your own weapons and armor? As far as smithing goes though it is going to be awesome! :clap:
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kyle pinchen
 
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Post » Wed May 11, 2011 11:40 pm

While we wait for more information, and game release, speculation can be entertaining.

Perhaps the player will be able to choose from pre-designed patterns, textures and colors, etc., depending on items available to the player character, such as, schematics, skill and available materials.

A certain type "workbench" will probably be necessary for some, if not all created items.

As examples:

-Perhaps a loom for cloths
-Perhaps an anvil for certain weapons and armor

Possibly, items could be built in steps.
-Chop wood
-Take wood to sawmill get lumber/boards (small boards for bows, arrows, large wood for building lumber.)
(Might have to pay for mill work)
-Place small boards on appropriate workbench with other required materials/plans etc., and create bow/arrow

Of course, all this is just a guess, quickly considered while still sipping my first cup of coffee this morning, lol.

Edit: Need that 2nd cup of coffee...
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Lou
 
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Post » Wed May 11, 2011 4:15 pm

my personal opinion is that you should be able to make one of the best weapons in game but only on of it and theres should only be enough of the special materials to make 1 or 2 of those weapons mabey using some special metal for the edge ( if its a sword) dragonbone for the hilt and so on and so forth
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Harinder Ghag
 
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Post » Wed May 11, 2011 7:22 pm

Probably, it will be various types of material that you can make weapons out of. All types are equal, but some are more equal than others. This determines the power level of your weapon. Naturally, you can't create a magical weapon only through blacksmithing, unless the material used to craft it is magical (you'd need to enchant it if it wasn't, duh). You can probably make all weapon types, but some materials only work for some weapons. So no oak warhammers.
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teeny
 
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Post » Wed May 11, 2011 10:12 pm

my personal opinion is that you should be able to make one of the best weapons in game but only on of it and theres should only be enough of the special materials to make 1 or 2 of those weapons mabey using some special metal for the edge ( if its a sword) dragonbone for the hilt and so on and so forth

I wouldn't want to be able to make only one of the best weapon and armor in the game. I would just want it to be extremely hard to make with lots of rare materials.
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Del Arte
 
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Post » Wed May 11, 2011 11:46 pm

Hmmm... I like the idea of having different 'materials' to make stuff out of - rusty iron, iron, tempered iron, add in some better stuff (but really, no 'gold' weapons, that'd just be weird...). Maybe add an ability to make alloys 'n such, temper materials (i.e. take iron, or steel, and make tempered iron, tempered steel, better quality, ect). I also like the idea of enchanted materials - but I'd like for them to be relatively common, not rare - just the really good ones would be rare. Also, there should be other materials required for the hilt and such - maybe being able to really go in depth with the customization? What kind of crossguard you want? Type of handle? Any material on it? Leather wrapping? a special shaped handle made out of metal? A gem (you'd get to choose it) put into the pommel (maybe with special effects? I mean, that would make a bit more sense - having magical gems or such that are added to a weapon to give it magical abilities. Obviously if this was used, weapons that are enchanted during their shaping and making would be better than ones you enchant afterwords.

For bows, same thing - different woods offer different stats and abilities - adding magical gems, ect, same for armor - Adding magical gems would increase it's protection, or add effects, ect. Also, let us customize our armor a bit more - symbols on it, gems, decals (I think decals were already confirmed, but still).

Also, not only should there be different materials, but also different techniques to make weapons and armor that you can learn (and I'd highly recommend it NOT be through skill use or just through skill use but would require you to be taught them by special people (similar to the 'training' in Oblivion, but much more in depth - you'd actually have to watch them and try to copy their style, maybe add a minigame where you'd have to try to match how they hit the metal, or carve the wood?). THAT would be extremely awesome and add in such an immersive feel.
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BlackaneseB
 
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