I was just wondering if the group had some thoughts about the levelling system from Oblvion? I've got mixed feelings about it. On the surface it makes perfect sense, swinging a sword makes you better at swinging a sword. Haggling over the price of a sweet roll makes you a better merchant. In other games, killing monsters could well make you a better seamstress if you chose to use your XP that way at level up. On the other hand, the first time I played Oblivion for major skills, I chose useful stuff... destruction, restoration, blade, sneak, archery etc... and that character was getting his ass kicked very quickly. So for my 2nd character, I picked my least used skills for my majors and that character ruled the world. That's so counter intuitive. Also, playing on a console and not having access to stats-based mods, I needed to hire an accountant to make sure I was getting my 5s for each level gained and not leveling too soon or wasting points be levelling too late.
I think there's a great basis for a leveling system in there, it's just that it needs tweaking. People should WANT to level, not fear that you messed up your math and "wasted" a level.